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📄 ogrepaginglandscapetexturemanager.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
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/***************************************************************************
	OgrePagingLandScapeData2DManager.cpp  -  description
	-------------------
	begin                : Fri Apr 16 2004
	copyright            : (C) 2003 by Jose A. Milan
	email                : spoke2@supercable.es
***************************************************************************/

/***************************************************************************
*                                                                         *
*   This program is free software; you can redistribute it and/or modify  *
*   it under the terms of the GNU Lesser General Public License as        *
*   published by the Free Software Foundation; either version 2 of the    *
*   License, or (at your option) any later version.                       *
*                                                                         *
***************************************************************************/


#include "OgreRoot.h"
#include "OgreRenderSystem.h"
#include "OgreGpuProgramManager.h"

#include "OgreException.h"

#include "OgreVector3.h"
#include "OgreColourValue.h"

#include "OgrePagingLandScapeOptions.h"
#include "OgrePagingLandScapeTextureManager.h"

// Texture loaders implementations
#include "OgrePagingLandScapeTexture.h"

#include "OgrePagingLandScapeTexture_Image.h"

#include "OgrePagingLandScapeTexture_InstantBaseTexture.h"
#include "OgrePagingLandScapeTexture_BaseTexture.h"
#include "OgrePagingLandScapeTexture_BaseTexture2.h"

#include "OgrePagingLandScapeTexture_Splatting.h"
#include "OgrePagingLandScapeTexture_Splatting2.h"
#include "OgrePagingLandScapeTexture_Splatting3.h"
#include "OgrePagingLandScapeTexture_Splatting4.h"
#include "OgrePagingLandScapeTexture_Splatting5.h"
#include "OgrePagingLandScapeTexture_Splatting6.h"
#include "OgrePagingLandScapeTexture_Splatting7.h"

namespace Ogre
{

//-----------------------------------------------------------------------
template<> PagingLandScapeTextureManager* Singleton<PagingLandScapeTextureManager>::ms_Singleton = 0;
PagingLandScapeTextureManager* PagingLandScapeTextureManager::getSingletonPtr(void)
{
	return ms_Singleton;
}
PagingLandScapeTextureManager& PagingLandScapeTextureManager::getSingleton(void)
{  
	assert( ms_Singleton );  return ( *ms_Singleton );  
}

//-----------------------------------------------------------------------
PagingLandScapeTextureManager::PagingLandScapeTextureManager( )
{
    uint w = PagingLandScapeOptions::getSingleton().world_width;
    uint h = PagingLandScapeOptions::getSingleton().world_height;

    uint i, j;
    //Setup the page array
//    mTexture.reserve (w);	
//    mTexture.resize (w);	
	for ( i = 0; i < w; i++)
	{
		mTexture.push_back( PagingLandScapeTextureRow() );
       
//        mTexture[i].reserve (h);	
//        mTexture[i].resize (h);		
        for (j = 0; j < h; j++ )
        {
            mTexture[i].push_back( 0);
        }
	}
	//Populate the page array
    PagingLandScapeTexture* data;
    if ( PagingLandScapeOptions::getSingleton().textureFormat == "Image" )
    {
	    for ( j = 0; j < h; j++ )
	    {
		    for ( i = 0; i < w; i++ )
		    {
                data = new PagingLandScapeTexture_Image();
                mTexture[ i ][ j ] = data;
            }
        }
    }
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "BaseTexture" )
    {
        for ( j = 0; j < h; j++ )
        {
            for ( i = 0; i < w; i++ )
            {
                data	= new PagingLandScapeTexture_BaseTexture();
                mTexture[ i ][ j ] = data;
            }
        }
    }
	else if ( PagingLandScapeOptions::getSingleton().textureFormat == "BaseTexture2" )
	{   
		for ( j = 0; j < h; j++ )
		{
			for ( i = 0; i < w; i++ )
			{
				data	= new PagingLandScapeTexture_BaseTexture2();
				mTexture[ i ][ j ] = data;
			}
		}
	}

    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "InstantBaseTexture" )
	{   
		for ( j = 0; j < h; j++ )
		{
			for ( i = 0; i < w; i++ )
			{
				data	= new PagingLandScapeTexture_InstantBaseTexture();
				mTexture[ i ][ j ] = data;
			}
		}
	}
	else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting" )
	{  
        if (Root::getSingleton().getRenderSystem()->getName () != "Direct3D9 Rendering SubSystem")
        {
            Except(1, "DirectX9 renderer is need for this splatting method, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
		for ( j = 0; j < h; j++ )
		{
			for ( i = 0; i < w; i++ )
			{
				data	= new PagingLandScapeTexture_Splatting();
				mTexture[ i ][ j ] = data;
			}
		}
	}
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting2" )
    {  
        if (Root::getSingleton().getRenderSystem()->getName () != "Direct3D9 Rendering SubSystem")
        {
            Except(1, "DirectX9 renderer is need for this splatting method, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
        for ( j = 0; j < h; j++ )
        {
            for ( i = 0; i < w; i++ )
            {
            data	= new PagingLandScapeTexture_Splatting2();
            mTexture[ i ][ j ] = data;
            }
        }
    }
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting3" )
    {
        
        if (Root::getSingleton().getRenderSystem()->getName () != "OpenGL Rendering Subsystem")
        {
            Except(1, "OpenGL renderer is need for this splatting method, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
		for ( j = 0; j < h; j++ )
		{
			for ( i = 0; i < w; i++ )
			{
				data	= new PagingLandScapeTexture_Splatting3();
				mTexture[ i ][ j ] = data;
			}
		}
    }  
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting4" )
    {
        if (Root::getSingleton().getRenderSystem()->getName () != "Direct3D9 Rendering SubSystem")
        {
            Except(1, "DirectX9 renderer is need for this splatting method, "
            "so cannot run this splatting method. Sorry!", 
            "PagingLandScapeTextureManager");
        }
        for ( j = 0; j < h; j++ )
        {
            for ( i = 0; i < w; i++ )
            {
                data	= new PagingLandScapeTexture_Splatting4();
                mTexture[ i ][ j ] = data;
            }
        }
    }
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting5" )
    {
        if (Root::getSingleton().getRenderSystem()->getName () != "OpenGL Rendering Subsystem")
        {
            Except(1, "OpenGL renderer is need for this splatting method, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
        const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
        if (!(caps->hasCapability(RSC_FRAGMENT_PROGRAM)))
        {
            Except(1, "Your card does not support advanced fragment programs (openGL pixel shader), "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
        if (!(GpuProgramManager::getSingleton().isSyntaxSupported("arbfp1")))
        {
            Except(1, "Your card does not support advanced fragment programs (openGL pixel shader), "
                    "so cannot run this splatting method. Sorry!", 
                    "PagingLandScapeTextureManager");
        }
        for ( j = 0; j < h; j++ )
        {
            for ( i = 0; i < w; i++ )
            {
                data	= new PagingLandScapeTexture_Splatting5();
                mTexture[ i ][ j ] = data;
            }
        }
    }
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting6" )
    {
        if (Root::getSingleton().getRenderSystem()->getName () != "Direct3D9 Rendering SubSystem")
        {
            Except(1, "DirectX9 renderer is need for this splatting method, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
        for ( j = 0; j < h; j++ )
        {
            for ( i = 0; i < w; i++ )
            {
                data	= new PagingLandScapeTexture_Splatting6();
                mTexture[ i ][ j ] = data;
            }
        }
    }
    else if ( PagingLandScapeOptions::getSingleton().textureFormat == "Splatting7" )
    {
        if (Root::getSingleton().getRenderSystem()->getName () != "Direct3D9 Rendering SubSystem")
        {
            Except(1, "DirectX9 renderer is need for this splatting method, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
        const RenderSystemCapabilities* caps = Root::getSingleton().getRenderSystem()->getCapabilities();
        if (caps->getNumTextureUnits () < 7)
        {
            Except(1, "Your card does not have enough Texture Units, "
                "so cannot run this splatting method. Sorry!", 
                "PagingLandScapeTextureManager");
        }
        for ( j = 0; j < h; j++ )
        {
            for ( i = 0; i < w; i++ )
            {
                data	= new PagingLandScapeTexture_Splatting7();
                mTexture[ i ][ j ] = data;
            }
        }
    }
    else
    {
        data = 0;
        Except( Exception::ERR_INVALIDPARAMS, "PageTexture not supplied!", "PagingLandScapeTextureManager::PagingLandScapeTextureManager" );
    }
}
//-----------------------------------------------------------------------
PagingLandScapeTextureManager::~PagingLandScapeTextureManager( )
{
    PagingLandScapeTexturePages::iterator iend = mTexture.end();
    for (PagingLandScapeTexturePages::iterator i = mTexture.begin(); i != iend; ++i)
    {
        PagingLandScapeTextureRow::iterator jend = i->end();
        for (PagingLandScapeTextureRow::iterator j = i->begin(); j != jend; ++j)
        {
            delete *j;
            *j = 0;
        }
        i->clear();        
    }
	mTexture.clear();
}

//-----------------------------------------------------------------------
void PagingLandScapeTextureManager::load( const uint dataX, const uint dataZ )
{
	PagingLandScapeTexture* data = mTexture[ dataX ][ dataZ ];
	if ( !data->isLoaded() )
	{
		data->load( dataX, dataZ );
	}
}

//-----------------------------------------------------------------------
void PagingLandScapeTextureManager::unload( const uint dataX, const uint dataZ )
{
	PagingLandScapeTexture* data = mTexture[ dataX ][ dataZ ];
	if ( data->isLoaded() )
	{
		data->unload();
	}
}

//-----------------------------------------------------------------------
bool PagingLandScapeTextureManager::isLoaded( const uint dataX, const uint dataZ )
{
	return mTexture[ dataX ][ dataZ ]->isLoaded();
}

//-----------------------------------------------------------------------
Material* PagingLandScapeTextureManager::getMaterial( const uint dataX, const uint dataZ )
{
	return mTexture[ dataX ][ dataZ ]->getMaterial();
}

} //namespace

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