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📄 makefile.am

📁 使用stl技术,(还没看,是听说的)
💻 AM
字号:
INCLUDES = $(STLPORT_CFLAGS) -I$(top_srcdir)/PlugIns/PagingLandScape2/include $(OGRE_CFLAGS)

pkglib_PROGRAMS = Plugin_PagingLandScape2.so

Plugin_PagingLandScape2_so_SOURCES = DRGNURBSSurface.cpp \
				    OgrePagingLandScapeIndexBuffer.cpp \
				    OgrePagingLandScapeIntersectionSceneQuery.cpp \
				    OgrePagingLandScapeOptions.cpp \
				    OgrePagingLandScapePage.cpp \
				    OgrePagingLandScapeData2D.cpp \
				    OgrePagingLandScapeData2D_HeightField.cpp \
				    OgrePagingLandScapeData2D_Spline.cpp \
				    OgrePagingLandScapeRaySceneQuery.cpp \
				    OgrePagingLandScapeRenderable.cpp \
				    OgrePagingLandScapeRenderableManager.cpp \
				    OgrePagingLandScapeSceneManager.cpp \
				    OgrePagingLandScapeSceneManagerDll.cpp \
				    OgrePagingLandScapeTile.cpp \
				    OgrePagingLandScapeTileManager.cpp \
				    OgrePagingLandScapeCamera.cpp \
				    OgrePagingLandScapeData2D_HeightFieldTC.cpp \
				    OgrePagingLandScapeData2DManager.cpp \
				    OgrePagingLandScapePageManager.cpp \
				    OgrePagingLandScapeTexture_InstantBaseTexture.cpp \
				    OgrePagingLandScapeTexture_BaseTexture2.cpp \
				    OgrePagingLandScapeTexture_BaseTexture.cpp \
				    OgrePagingLandScapeTexture.cpp \
				    OgrePagingLandScapeTexture_Image.cpp \
				    OgrePagingLandScapeTextureManager.cpp  \
				    OgrePagingLandScapeTexture_Splatting2.cpp \
				    OgrePagingLandScapeTexture_Splatting3.cpp \
				    OgrePagingLandScapeTexture_Splatting4.cpp \
				    OgrePagingLandScapeTexture_Splatting5.cpp \
				    OgrePagingLandScapeTexture_Splatting6.cpp \
				    OgrePagingLandScapeTexture_Splatting7.cpp \
				    OgrePagingLandScapeTexture_Splatting.cpp



Plugin_PagingLandScape2_so_LDFLAGS = $(SHARED_FLAGS) $(OGRE_LFLAGS)
Plugin_PagingLandScape2_so_LDADD = -lOgreMain

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