📄 ogreiplscenemanager.cpp
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/***************************************************************************
OgreIPLSceneManager.cpp
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU Lesser General Public License as published by the Free Software
Foundation; either version 2 of the License, or (at your option) any later
version.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with
this program; if not, write to the Free Software Foundation, Inc., 59 Temple
Place - Suite 330, Boston, MA 02111-1307, USA, or go to
http://www.gnu.org/copyleft/lesser.txt.
****************************************************************************/
#include "OgreIPLSceneManager.h"
#include "OgreIPLOptions.h"
#include "OgreIPLIndexBuffer.h"
#include "OgreIPLIntersectionSceneQuery.h"
#include "OgreIPLRaySceneQuery.h"
#include <OgreCamera.h>
#include <OgreException.h>
#include <OgreStringConverter.h>
#include <OgreRenderSystem.h>
namespace Ogre
{
//-----------------------------------------------------------------------
IPLSceneManager::IPLSceneManager( )
: SceneManager( )
{
// showBoundingBoxes( true );
// setDisplaySceneNodes( true );
mLastCameraPos = Vector3( -999999, 9999999, -999999 );
mWorldGeomIsSetup = false;
}
//-----------------------------------------------------------------------
IPLSceneManager::~IPLSceneManager( )
{
clearScene( );
}
//-----------------------------------------------------------------------
void IPLSceneManager::setWorldGeometry( const String& filename )
{
if ( mWorldGeomIsSetup == true )
{
clearScene( );
}
// Load the configuration file
new IPLOptions( );
IPLOptions::getSingleton( ).load( filename );
// initialize vertex index buffer
new IPLIndexBuffer( );
// Create VirtualPageWindow Manager
mVirtualPageWindow = new IPLVirtualPageWindow( this );
mWorldGeomIsSetup = true;
}
//-----------------------------------------------------------------------
void IPLSceneManager::clearScene( void )
{
if ( mWorldGeomIsSetup == true )
{
mWorldGeomIsSetup = false;
if ( mVirtualPageWindow != NULL )
{
delete mVirtualPageWindow;
mVirtualPageWindow = NULL;
}
if ( IPLIndexBuffer::getSingletonPtr( ) != NULL )
{
delete IPLIndexBuffer::getSingletonPtr( );
}
if ( IPLOptions::getSingletonPtr( ) != NULL )
{
delete IPLOptions::getSingletonPtr( );
}
}
//Call the default
SceneManager::clearScene( );
}
//-----------------------------------------------------------------------
void IPLSceneManager::_updateSceneGraph( Camera * cam )
{
// entry into here could come before setWorldGeometry got called which could be disastrous
// so check for init
if ( mWorldGeomIsSetup )
{
Vector3 pos = cam->getDerivedPosition( );
// Update only if the camera was moved
if ( IPLOptions::getSingleton( ).cameraThreshold <= ( mLastCameraPos - pos ).squaredLength( ) )
{
mLastCameraPos = pos;
mVirtualPageWindow->updateViewPosition( pos.x, pos.z );
}
}
SceneManager::_updateSceneGraph( cam );
}
//----------------------------------------------------------------------------
IntersectionSceneQuery* IPLSceneManager::createIntersectionQuery( unsigned long mask )
{
IPLIntersectionSceneQuery* q = new IPLIntersectionSceneQuery( this );
q->setQueryMask( mask );
return q;
}
//----------------------------------------------------------------------------
RaySceneQuery* IPLSceneManager::createRayQuery( const Ray& ray, unsigned long mask )
{
IPLRaySceneQuery* q = new IPLRaySceneQuery( this );
q->setRay( ray );
q->setQueryMask( mask );
return q;
}
//----------------------------------------------------------------------------
float IPLSceneManager::getRealWorldHeight( float x, float z )
{
return mVirtualPageWindow->getWorldHeight( x, z );
}
} //namespace
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