📄 ogreipltexture.cpp
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/***************************************************************************
OgreIPLTexture.cpp - description
-------------------
begin : Fri Apr 16 2004
copyright : (C) 2003 by Jose A Milan
email : spoke@supercable.es
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2 of the License, or *
* (at your option) any later version. *
* *
***************************************************************************/
#include "OgreIPLTexture.h"
#include "OgreIPLOptions.h"
#include <OgreStringConverter.h>
#include <OgreMaterialManager.h>
#include <OgreTextureManager.h>
#include <OgreTechnique.h>
#include <OgrePass.h>
namespace Ogre
{
//-----------------------------------------------------------------------
IPLTexture::IPLTexture( IPLPage* p )
{
mPage = p;
mIsLoaded = false;
mDataX = -1;
mDataZ = -1;
// get default material
mMaterial = reinterpret_cast<Material *>(MaterialManager::getSingleton().getByName("BaseWhite"));
}
//-----------------------------------------------------------------------
IPLTexture::~IPLTexture( void )
{
mIsLoaded = false;
if ( mMaterial != 0 )
{
//TODO: Check this
/*
if ( mMaterial->isLoaded( ) )
{
mMaterial->unload( );
}
*/
mMaterial = 0;
}
mPage = 0;
}
//-----------------------------------------------------------------------
void IPLTexture::load( const float mX, const float mZ )
{
mDataX = mX;
mDataZ = mZ;
_loadMaterial( );
mIsLoaded = true;
}
//-----------------------------------------------------------------------
void IPLTexture::unload( void )
{
mIsLoaded = false;
_unloadMaterial( );
}
//-----------------------------------------------------------------------
bool IPLTexture::isLoaded( void ) const
{
return mIsLoaded;
}
//-----------------------------------------------------------------------
Material* IPLTexture::getMaterial( void ) const
{
return mMaterial;
}
} //namespace
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