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📄 plugin_iplscenemanager.vcproj

📁 使用stl技术,(还没看,是听说的)
💻 VCPROJ
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<?xml version="1.0" encoding="windows-1250"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="Plugin_IPLSceneManager"
	ProjectGUID="{C3C2E460-7DD2-4C90-9504-866B02CC2AF1}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory="..\bin\$(ConfigurationName)"
			IntermediateDirectory="..\obj\$(ConfigurationName)"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\include;..\..\..\OgreMain\include"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;PLUGIN_IPLSM_EXPORTS"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="TRUE"
				AdditionalDependencies="OgreMain_d.lib"
				OutputFile="$(OutDir)/Plugin_IPLSceneManager.dll"
				Version="0.14"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="&quot;..\..\..\OgreMain\lib\$(ConfigurationName)&quot;;&quot;..\..\..\Dependencies\lib\$(ConfigurationName)&quot;"
				ModuleDefinitionFile="..\misc\OgreIPLSceneManager.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/Plugin_IPLSceneManager.pdb"
				SubSystem="2"
				ImportLibrary="$(OutDir)/Plugin_IPLSceneManager.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(OutDir)\$(TargetFileName) ..\..\..\Samples\Common\bin\$(ConfigurationName)"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory="..\bin\$(ConfigurationName)"
			IntermediateDirectory="..\obj\$(ConfigurationName)"
			ConfigurationType="2"
			CharacterSet="2"
			WholeProgramOptimization="TRUE">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalOptions="/Ox /Og /Ob2 /Oi /Op /Ot /Oy"
				Optimization="3"
				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				EnableFiberSafeOptimizations="TRUE"
				OptimizeForProcessor="0"
				AdditionalIncludeDirectories="..\include;..\..\..\OgreMain\include"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;PLUGIN_IPLSM_EXPORTS"
				KeepComments="FALSE"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="0"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="TRUE"
				AdditionalDependencies="OgreMain.lib"
				OutputFile="$(OutDir)/Plugin_IPLSceneManager.dll"
				Version="0.14"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="&quot;..\..\..\OgreMain\lib\$(ConfigurationName)&quot;;&quot;..\..\..\Dependencies\lib\$(ConfigurationName)&quot;"
				ModuleDefinitionFile="..\misc\OgreIPLSceneManager.def"
				GenerateDebugInformation="FALSE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				ImportLibrary="$(OutDir)/Plugin_IPLSceneManager.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"
				CommandLine="copy $(OutDir)\$(TargetFileName) ..\..\..\Samples\Common\bin\$(ConfigurationName)"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCWebDeploymentTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Header Files"
			Filter="h;hpp;hxx;hm;inl;inc">
			<File
				RelativePath="..\include\OgreIPLOptions.h">
			</File>
			<File
				RelativePath="..\include\OgreIPLPrerequisites.h">
			</File>
			<File
				RelativePath="..\include\OgreIPLSceneManager.h">
			</File>
			<Filter
				Name="Data2D"
				Filter="">
				<File
					RelativePath="..\include\DRGNURBSSurface.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLData2D.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLData2D_HeightField.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLData2D_HeightFieldTC.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLData2D_Spline.h">
				</File>
			</Filter>
			<Filter
				Name="Page"
				Filter="">
				<File
					RelativePath="..\include\OgreIPLPage.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLVirtualPageWindow.h">
				</File>
			</Filter>
			<Filter
				Name="Query"
				Filter="">
				<File
					RelativePath="..\include\OgreIPLIntersectionSceneQuery.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLRaySceneQuery.h">
				</File>
			</Filter>
			<Filter
				Name="Renderable"
				Filter="">
				<File
					RelativePath="..\include\OgreIPLIndexBuffer.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLIndexBufferCache.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLRenderable.h">
				</File>
			</Filter>
			<Filter
				Name="Texture"
				Filter="">
				<File
					RelativePath="..\include\OgreIPLTexture.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLTexture_BaseTexture.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLTexture_BaseTexture2.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLTexture_Image.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLTexture_Splatting1.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLTexture_Splatting2.h">
				</File>
				<File
					RelativePath="..\include\OgreIPLTexture_Splatting3.h">
				</File>
			</Filter>
			<Filter
				Name="Tile"
				Filter="">
				<File
					RelativePath="..\include\OgreIPLTile.h">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Source Files"
			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
			<File
				RelativePath="..\src\OgreIPLOptions.cpp">
			</File>
			<File
				RelativePath="..\src\OgreIPLSceneManager.cpp">
			</File>
			<File
				RelativePath="..\src\OgreIPLSceneManagerDll.cpp">
			</File>
			<Filter
				Name="Data2D"
				Filter="">
				<File
					RelativePath="..\src\DRGNURBSSurface.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLData2D.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLData2D_HeightField.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLData2D_HeightFieldTC.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLData2D_Spline.cpp">
				</File>
			</Filter>
			<Filter
				Name="Page"
				Filter="">
				<File
					RelativePath="..\src\OgreIPLPage.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLVirtualPageWindow.cpp">
				</File>
			</Filter>
			<Filter
				Name="Query"
				Filter="">
				<File
					RelativePath="..\src\OgreIPLIntersectionSceneQuery.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLRaySceneQuery.cpp">
				</File>
			</Filter>
			<Filter
				Name="Renderable"
				Filter="">
				<File
					RelativePath="..\src\OgreIPLIndexBuffer.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLIndexBufferCache.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLRenderable.cpp">
				</File>
			</Filter>
			<Filter
				Name="Texture"
				Filter="">
				<File
					RelativePath="..\src\OgreIPLTexture.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLTexture_BaseTexture.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLTexture_BaseTexture2.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLTexture_Image.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLTexture_Splatting1.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLTexture_Splatting2.cpp">
				</File>
				<File
					RelativePath="..\src\OgreIPLTexture_Splatting3.cpp">
				</File>
			</Filter>
			<Filter
				Name="Tile"
				Filter="">
				<File
					RelativePath="..\src\OgreIPLTile.cpp">
				</File>
			</Filter>
		</Filter>
		<Filter
			Name="Resource Files"
			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
			<File
				RelativePath="..\..\..\Samples\Common\bin\Release\IPLSceneManager.cfg">
			</File>
			<File
				RelativePath="..\..\..\Samples\Common\bin\Debug\IPLSceneManager.cfg">
			</File>
			<Filter
				Name="Materials"
				Filter="">
				<File
					RelativePath="..\..\..\Samples\Media\Test\Media8\IPLSM_BaseTexture.material">
				</File>
				<File
					RelativePath="..\..\..\Samples\Media\Test\Media8\IPLSM_Image.material">
				</File>
				<File
					RelativePath="..\..\..\Samples\Media\Test\Media8\IPLSM_Splatting1.material">
				</File>
				<File
					RelativePath="..\..\..\Samples\Media\Test\Media8\IPLSM_Splatting2.material">
				</File>
				<File
					RelativePath="..\..\..\Samples\Media\Test\Media8\IPLSM_Splatting3.material">
				</File>
			</Filter>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>

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