📄 ogreipltexture_splatting3.h
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/***************************************************************************
OgreIPLTexture_Splatting3.h - description
-------------------
begin : Mon Apr 16 2004
copyright : (C) 2002 by Jose A Milan
email : spoke@supercable.es
***************************************************************************/
/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
***************************************************************************/
#ifndef __IPLTexture_Splatting3_H_
#define __IPLTexture_Splatting3_H_
#include "OgreIPLPrerequisites.h"
#include "OgreIPLTexture.h"
namespace Ogre
{
class IPLTexture_Splatting3 : public IPLTexture
{
public:
IPLTexture_Splatting3( IPLPage* p );
~IPLTexture_Splatting3( void );
virtual void setupMaterial( int pageCount, IPLVirtualPageWindow* vw );
static void preLoad( void );
protected:
virtual void _loadMaterial( void );
virtual void _unloadMaterial( void );
private:
void _BuildPoint( ColourValue& out, const int j, Real& alpha1, Real& alpha2, Real& alpha3, Real& alpha4 );
inline void _InterpolateColour( ColourValue& out, const Real percentaje, const int index1, const int index2 );
inline void _InterpolateAlpha( Real& alpha1, Real& alpha2, Real& alpha3, Real& alpha4, const Real percentaje, const int index1, const int index2 );
};
}
#endif
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