📄 splat.ps
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ps_1_1 // Pixel shader version.
tex t0 // Texture register t0 is loaded from stage 0.
tex t1 // Texture register t1 is loaded from stage 1.
mov r1, t1 // Move texture t1 into output register r1.
lrp r0, v0, t0, r1 // Linearly interpolate between t0 and r1
// by a proportion specified in v0 (diffuse color).
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