📄 splatting6.material
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// This material will be used with splatting
material SplattingMaterial6
{
lod_distances 28000
technique
{
// splat 1
pass
{
lighting off
scene_blend src_alpha zero
texture_unit
{
colour_op replace
texture splatting_snow.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
//colour_op_ex blend_diffuse_alpha src_current src_texture
colour_op replace
texture none
}
}
// splat 2
pass
{
lighting off
scene_blend src_alpha one
texture_unit
{
colour_op replace
texture splatting_sand.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
//alpha mask
colour_op replace
texture none
}
}
// splat 3
pass
{
lighting off
scene_blend src_alpha one
texture_unit
{
texture splatting_grass.jpg
scale 0.01 0.01
tex_address_mode mirror
colour_op replace
}
texture_unit
{
//alpha mask
colour_op replace
texture none
}
}
// splat 4
pass
{
lighting off
scene_blend src_alpha one
texture_unit
{
colour_op replace
texture splatting_rock.jpg
scale 0.01 0.01
tex_address_mode mirror
}
texture_unit
{
//alpha mask
colour_op replace
texture none
}
}
}
technique
{
lod_index 1
pass
{
lighting off
//texture_unit
//{
// texture none
// tex_coord_set 0
//}
texture_unit
{
// Light Alpha map
texture none
tex_address_mode clamp
//colour_op_ex modulate_x2 src_current src_texture
colour_op modulate
}
}
}
}
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