📄 splatting5.material
字号:
material SplattingMaterial5
{
lod_distances 28000
technique
{
lod_index 0
pass
{
lighting off
// coverage
fragment_program_ref splat3arb
{
}
// coverage
texture_unit
{
texture none
}
texture_unit
{
texture splatting_rock.jpg
scale 0.05 0.05
tex_address_mode mirror
}
texture_unit
{
texture splatting_grass.jpg
scale 0.05 0.05
tex_address_mode mirror
}
texture_unit
{
texture splatting_sand.jpg
scale 0.05 0.05
tex_address_mode mirror
}
}
}
technique
{
lod_index 1
pass
{
lighting off
// base
texture_unit
{
texture none
}
texture_unit
{
// Light map
texture none
tex_address_mode clamp
colour_op_ex modulate_x2 src_current src_texture
//colour_op modulate
tex_coord_set 0
}
}
}
}
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