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📄 paginglandscape.cfg

📁 使用stl技术,(还没看,是听说的)
💻 CFG
字号:
# -LINUX
#
#			Memory Max Usage Values
MaxNumRenderables=2500
MaxNumTiles=3500
#
#			Tiles Split Factor
#				Tiles are divide when the distance from it 
#				center to the camera <= ( Tile Size )^2 * SplitFactor
SplitFactor=5
#
#			Pages Load Factor
#				Pages will be load/unload when they are about PageSize^2 * ChangeFactor
ChangeFactor=1.5
#
#			Camera Threshold
#				If the last camera position minus current camera position is >= CameraTheshold
#				then the scene is trasverse to check LOD.
CameraThreshold=5
#
#			FPS Processing limit
MaxNumTilesMergesProcess=30
MaxNumTilesSplitsProcess=15
MaxNumRenderablesMorphProcess=30
MaxNumRenderablesDeMorphProcess=30
NumRenderablesMorphStep=10
#
#			Height and Width of the landscape
Width=5
Height=5
#
#			Num of adjacent loaded landscape pages.
MaxAdjacentPages=1
#
#			Num of adjacent preloaded landscape pages.
#				Must be bigger than MaxAdjacentPages + 1, the textures are loaded in a separate thread.
MaxPreloadedPages=2
#
#			Size of the Heightfiled in pixels
PageSize=257
#
#			Initial LOD for the LandScape, it determines the Initial LOD.
#				LOD will decrease with the the camera proximity which will be 2 under the camera position.
#				You MUST make sure that: 8 <= pow(2, InitLOD) < PageSize
InitLOD=7
#
#			Especialized 2D data loader.
#			Currently the only available loaders are 'HeightField' and 'SplineField'.
#			More to come.
#
Data2DFormat=HeightField
#Data2DFormat=SplineField
#			Base file name for the landscape heightfield data
#			The file name MUST be LandScapeFileName.x.z.LandScapeExtension (ex: landscape.0.0.png)
#				and MUST be squared.
LandScapeFileName=heightmap
LandScapeExtension=png
#
#			Scale values
ScaleX=8
ScaleY=1
ScaleZ=8
#
#			For lighting
VertexNormals=yes
VertexColors=yes

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