📄 maphorizon2.h
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/***************************************************************************
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU Lesser General Public License as *
* published by the Free Software Foundation; either version 2 of the *
* License, or (at your option) any later version. *
* *
***************************************************************************/
/**
@file
MapHorizon2.h
@brief
http://www.dgp.toronto.edu/people/JamesStewart/papers/egwr97.html
there's a link to fast horizon computing
*/
#ifndef MapHorizon2_H
#define MapHorizon2_H
#include "Ogre.h"
namespace Ogre
{
/**
* \ingroup Tool_MapSplitter
*
*
* \par untested on linux
*
* \version 0.2
* second version
*
* \date 06-07-2004
*
* \author tuan.kuranes@free.fr
*
* \todo
*
* \bug
*
*/
class MapHorizon2
{
public:
MapHorizon2();
~MapHorizon2();
/**
* @remarks
* empty all maps and prepare for a new set of calculation.
*/
void reset ();
// cubemap lookup
Image *getElevationCubeMap(uint sample);
void calcElevationCubeMap (uint size);
// 3d texture horizon
Image *getHorizon3DMap(uint sample);
void calcHorizon3DMap (Real vscale, uint samples, float step);
private:
// 3d texture horizon
float height_wrap(int x, int y) ;
void create_layer (uchar *dest, const Vector3 &dir);
// CubeMap lookup
Vector3 getCubeVector(int i,int size,int x,int y);
Real mVscale;
uint mSamples;
Real mElevationHeight; // max height on the heightmap
uint mElevationSize;
float *hMap;
uint mW;
uint mH;
uchar *mHeightMapData;
std::vector <Image*> mHorizon;
std::vector <Image*> mElevation;
};
}
#endif //MapHorizon2_H
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