📄 rendersystem_direct3d9.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="RenderSystem_Direct3D9"
ProjectGUID="{0F172B9C-E5D5-4EB1-BFDB-93D787A37461}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="..\bin\$(ConfigurationName)"
IntermediateDirectory="..\obj\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories="..\include;..\..\..\OgreMain\include;..\..\..\Dependencies\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;OGRED3DENGINEDLL_EXPORTS;DEBUG_SAVE_TEXTURE;"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
BrowseInformation="1"
BrowseInformationFile="$(IntDir)\"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="TRUE"
AdditionalDependencies="OgreMain_d.lib d3d9.lib d3dx9.lib dxerr9.lib"
OutputFile="$(OutDir)/RenderSystem_Direct3D9.dll"
Version="0.99"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=""..\..\..\OgreMain\lib\$(ConfigurationName)";"..\..\..\Dependencies\lib\$(ConfigurationName)""
ModuleDefinitionFile="..\misc\OgreD3D9RenderSystem.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/RenderSystem_Direct3D9.pdb"
SubSystem="2"
ImportLibrary="$(OutDir)/RenderSystem_Direct3D9.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy ..\bin\$(ConfigurationName)\$(TargetFileName) ..\..\..\Samples\Common\Bin\$(ConfigurationName)"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="..\bin\$(ConfigurationName)"
IntermediateDirectory="..\obj\$(ConfigurationName)"
ConfigurationType="2"
CharacterSet="2"
WholeProgramOptimization="TRUE">
<Tool
Name="VCCLCompilerTool"
Optimization="3"
GlobalOptimizations="TRUE"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="TRUE"
ImproveFloatingPointConsistency="TRUE"
FavorSizeOrSpeed="1"
OmitFramePointers="TRUE"
EnableFiberSafeOptimizations="TRUE"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\include;..\..\..\OgreMain\include;..\..\..\Dependencies\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;RENDERSYSTEM_DIRECT3D9_EXPORTS;OGRED3DENGINEDLL_EXPORTS"
StringPooling="TRUE"
RuntimeLibrary="2"
BufferSecurityCheck="FALSE"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="0"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
IgnoreImportLibrary="TRUE"
AdditionalDependencies="OgreMain.lib d3d9.lib d3dx9.lib dxerr9.lib"
OutputFile="$(OutDir)/RenderSystem_Direct3D9.dll"
Version="0.99"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories=""..\..\..\OgreMain\lib\$(ConfigurationName)";"..\..\..\Dependencies\lib\$(ConfigurationName)""
ModuleDefinitionFile="..\misc\OgreD3D9RenderSystem.def"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
ImportLibrary="$(OutDir)/RenderSystem_Direct3D9.lib"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="copy ..\bin\$(ConfigurationName)\$(TargetFileName) ..\..\..\Samples\Common\Bin\$(ConfigurationName)"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
<File
RelativePath="..\src\OgreD3D9Driver.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9DriverList.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9EngineDll.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9GpuProgram.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9GpuProgramManager.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9HLSLProgram.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9HLSLProgramFactory.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9HardwareBufferManager.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9HardwareIndexBuffer.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9HardwareOcclusionQuery.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9HardwareVertexBuffer.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9Mappings.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9RenderSystem.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9RenderWindow.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9Texture.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9TextureManager.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9VertexDeclaration.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9VideoMode.cpp">
</File>
<File
RelativePath="..\src\OgreD3D9VideoModeList.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl;inc">
<File
RelativePath="..\include\OgreD3D9Driver.h">
</File>
<File
RelativePath="..\include\OgreD3D9DriverList.h">
</File>
<File
RelativePath="..\include\OgreD3D9GpuProgram.h">
</File>
<File
RelativePath="..\include\OgreD3D9GpuProgramManager.h">
</File>
<File
RelativePath="..\include\OgreD3D9HLSLProgram.h">
</File>
<File
RelativePath="..\include\OgreD3D9HLSLProgramFactory.h">
</File>
<File
RelativePath="..\include\OgreD3D9HardwareBufferManager.h">
</File>
<File
RelativePath="..\include\OgreD3D9HardwareIndexBuffer.h">
</File>
<File
RelativePath="..\include\OgreD3D9HardwareOcclusionQuery.h">
</File>
<File
RelativePath="..\include\OgreD3D9HardwareVertexBuffer.h">
</File>
<File
RelativePath="..\include\OgreD3D9Mappings.h">
</File>
<File
RelativePath="..\include\OgreD3D9Prerequisites.h">
</File>
<File
RelativePath="..\include\OgreD3D9RenderSystem.h">
</File>
<File
RelativePath="..\include\OgreD3D9RenderWindow.h">
</File>
<File
RelativePath="..\include\OgreD3D9Texture.h">
</File>
<File
RelativePath="..\include\OgreD3D9TextureManager.h">
</File>
<File
RelativePath="..\include\OgreD3D9VertexDeclaration.h">
</File>
<File
RelativePath="..\include\OgreD3D9VideoMode.h">
</File>
<File
RelativePath="..\include\OgreD3D9VideoModeList.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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