📄 vs1.0_inst_list.cpp
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#include "vs1.0_inst_list.h"
#include <stdlib.h>
#include <stdio.h>
#include <ctype.h>
#include <string>
#include "nvparse_errors.h"
#include "nvparse_externs.h"
#include <string.h>
#include <GL/glu.h>
#include <OgreGLPrerequisites.h>
using namespace std;
extern string vs10_transstring;
#define MAX_NUM_INSTRUCTIONS 128
#define INSTRUCTION_LIST_INC 128
VS10InstList::VS10InstList()
{
size = 0;
max = INSTRUCTION_LIST_INC;
list = new VS10Inst[max];
}
VS10InstList::~VS10InstList()
{
delete [] list;
}
int VS10InstList::Size()
{
return size;
}
VS10InstList& VS10InstList::operator+=(VS10InstPtr t)
{
if (size == max) {
// Extend list size by increment amount.
VS10InstPtr newlist;
max += INSTRUCTION_LIST_INC;
newlist = new VS10Inst[max];
for ( int i = 0; i < size; i++ )
newlist[i] = list[i];
delete [] list;
list = newlist;
}
list[size++] = *t;
return *this;
}
void VS10InstList::Translate()
{
int ntranslated = 0;
vs10_transstring.append( "!!VP1.0\n" );
for (int i = 0; i < size; i++)
{
ntranslated += list[i].Translate();
}
vs10_transstring.append( "END\n" );
if ( ntranslated > 128 )
{
char str[256];
sprintf( str, "Vertex Shader had more than 128 instructions. (Converted to: %d)\n", ntranslated );
errors.set( str );
}
//fprintf( stderr, "Converted vertex shader to vertex program with %d instructions.\n\n", ntranslated );
}
void VS10InstList::Validate()
{
int vsflag = 0;
for ( int i = 0; i < size; i++ )
{
list[i].Validate( vsflag );
}
}
namespace
{
void LoadProgram( GLenum target, GLuint id, char *instring );
void StrToUpper(char * string);
int vpid;
}
bool is_vs10(const char *s)
{
int len;
char *temp;
bool vshader_flag;
temp = NULL;
len = strlen(s);
if ( len > 0 )
temp = new char [len+1];
for ( int k = 0; k < len; k++ )
{
temp[k] = (char) tolower( (char) s[k] );
}
if ( len == 0 )
vshader_flag = false;
else
{
vshader_flag = ( NULL != strstr(temp, "vs.1.0") ) ||
( NULL != strstr(temp, "vs.1.1") );
delete [] temp;
}
return vshader_flag;
}
bool vs10_init_more()
{
static bool vpinit = false;
if (vpinit == false )
{
/*
if(! glh_init_extensions("GL_NV_vertex_program"))
{
errors.set("unable to initialize GL_NV_vertex_program");
return false;
}
else
{
*/
vpinit = true;
/*
}
*/
}
glGetIntegerv( GL_VERTEX_PROGRAM_BINDING_NV, &vpid );
if ( vpid == 0 )
{
char str[128];
sprintf( str, "No vertex program id bound for nvparse() invocation. Bound id = %d\n", vpid );
errors.set( str );
return false;
}
errors.reset();
line_number = 1;
vs10_transstring = "";
return true;
}
void vs10_load_program()
{
// Only load the program if no errors occurred.
if ( errors.get_num_errors() == 0 )
LoadProgram( GL_VERTEX_PROGRAM_NV, vpid, (char *) vs10_transstring.c_str() );
}
namespace
{
//.----------------------------------------------------------------------------.
//| Function : LoadProgram |
//| Description: Load a program into GL, and report any errors encountered. |
//.----------------------------------------------------------------------------.
void LoadProgram( GLenum target, GLuint id, char *instring )
{
GLint errPos;
GLenum errCode;
const GLubyte *errString;
int len = strlen(instring);
glLoadProgramNV_ptr( target, id, len, (const GLubyte *) instring );
if ( (errCode = glGetError()) != GL_NO_ERROR )
{
errString = gluErrorString( errCode );
glGetIntegerv( GL_PROGRAM_ERROR_POSITION_NV, &errPos );
int nlines = 1;
int nchar = 1;
int i;
for ( i = 0; i < errPos; i++ )
{
if ( instring[i] == '\n' )
{
nlines++;
nchar = 1;
}
else
{
nchar++;
}
}
int start;
int end;
int flag = ((instring[errPos]==';') | (instring[errPos-1]==';')) ? 1 : 0;
for ( i = errPos; i >= 0; i-- )
{
start = i;
if ( flag && (start >= errPos-1) )
continue;
if ( instring[i] == ';' )
{
if ( !flag )
{
start = i+1;
if ( instring[start] == '\n' )
start++;
}
break;
}
}
for ( i = errPos; i < len; i++ )
{
end = i;
if ( instring[i] == ';' && end > start)
{
break;
}
}
if ( errPos - start > 30 )
{
start = errPos - 30;
}
if ( end - errPos > 30 )
{
end = errPos + 30;
}
char substring[96];
memset( substring, 0, 96 );
strncpy( substring, &(instring[start]), end-start+1 );
char str[256];
//sprintf( str, "error at line %d character %d\n \"%s\"\n", nlines, nchar, substring );
sprintf( str, "error at line %d character %d\n\"%s\"\n", nlines, nchar, substring );
int width = errPos-start;
for ( i = 0; i < width; i++ )
{
strcat( str, " " );
}
strcat( str, "|\n" );
for ( i = 0; i < width; i++ )
{
strcat( str, " " );
}
strcat( str, "^\n" );
errors.set( str );
}
}
//.----------------------------------------------------------------------------.
//| Function : StrToUpper |
//| Description: Converts all lowercase chars in a string to uppercase. |
//.----------------------------------------------------------------------------.
void StrToUpper(char *string)
{
for (unsigned int i = 0; i < strlen(string); i++)
string[i] = toupper(string[i]);
}
}
/*
else if ( is_vs10(instring) )
{
if (vpinit == 0 )
{
if(! glh_init_extensions("GL_NV_vertex_program"))
{
errors.set("unable to initialize GL_NV_vertex_program");
free(instring);
return;
}
else
{
vpinit = 1;
}
}
if ( glGetError() != GL_NO_ERROR )
{
errors.set( "Previous GL_ERROR prior to vertex shader parsing.\n" );
}
int vpid;
glGetIntegerv( GL_VERTEX_PROGRAM_BINDING_NV, &vpid );
if ( vpid == 0 )
{
char str[128];
sprintf( str, "No vertex program id bound for nvparse() invocation. Bound id = %d\n", vpid );
errors.set( str );
}
else
{
errors.reset();
line_number = 1;
vs10_init(instring);
vs10_transstring = "";
vs10_parse();
//fprintf( stderr, "Converted text:\n%s\n\n\n", vs10_transstring.c_str() );
LoadProgram( GL_VERTEX_PROGRAM_NV, vpid, (char *) vs10_transstring.c_str() );
}
}
*/
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