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📄 makefile.am

📁 使用stl技术,(还没看,是听说的)
💻 AM
字号:
INCLUDES = $(STLPORT_CFLAGS) -I$(top_srcdir)/RenderSystems/GL/include \
           -I$(top_srcdir)/OgreMain/include $(GLSUPPORT_CFLAGS) \
           -I$(top_srcdir)/PlatformManagers/$(OGRE_PLATFORM)/include \
           -I$(top_srcdir)/RenderSystems/GL/src/$(OGRE_GLSUPPORT) \
           -I$(top_srcdir)/RenderSystems/GL/src/nvparse \
           -I$(top_srcdir)/RenderSystems/GL/src/atifs/include \
           -I$(top_srcdir)/RenderSystems/GL/src/GLSL/include

DIST_SUBDIRS = gtk SDL win32 GLX
SUBDIRS = $(OGRE_GLSUPPORT) nvparse atifs GLSL

pkglib_PROGRAMS = RenderSystem_GL.so

RenderSystem_GL_so_SOURCES = OgreGLATIFSInit.cpp \
                             OgreGLEngineDll.cpp \
                             OgreGLGpuProgram.cpp \
                             OgreGLGpuNvparseProgram.cpp \
                             OgreGLGpuProgramManager.cpp \
                             OgreGLRenderSystem.cpp \
                             OgreGLSupport.cpp \
                             OgreGLTexture.cpp \
                             OgreGLTextureManager.cpp \
							 OgreGLHardwareBufferManager.cpp \
							 OgreGLHardwareIndexBuffer.cpp \
							 OgreGLHardwareOcclusionQuery.cpp \
							 OgreGLHardwareVertexBuffer.cpp \
                             OgreGLDefaultHardwareBufferManager.cpp \
                             OgreGLContext.cpp

RenderSystem_GL_so_LDFLAGS = $(SHARED_FLAGS) -L$(top_builddir)/OgreMain/src
RenderSystem_GL_so_LDADD = $(GL_LIBS) $(GLSUPPORT_LIBS) -lOgreMain \
    $(top_builddir)/RenderSystems/GL/src/$(OGRE_GLSUPPORT)/libsupport.a \
    $(top_builddir)/RenderSystems/GL/src/libnvparse.a \
    $(top_builddir)/RenderSystems/GL/src/atifs/src/libatifs.a \
    $(top_builddir)/RenderSystems/GL/src/GLSL/src/libGLSL.a

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