📄 makefile.am
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INCLUDES = $(STLPORT_CFLAGS) -I$(top_srcdir)/RenderSystems/GL/include \
-I$(top_srcdir)/OgreMain/include $(GLSUPPORT_CFLAGS) \
-I$(top_srcdir)/PlatformManagers/$(OGRE_PLATFORM)/include \
-I$(top_srcdir)/RenderSystems/GL/src/$(OGRE_GLSUPPORT) \
-I$(top_srcdir)/RenderSystems/GL/src/nvparse \
-I$(top_srcdir)/RenderSystems/GL/src/atifs/include \
-I$(top_srcdir)/RenderSystems/GL/src/GLSL/include
DIST_SUBDIRS = gtk SDL win32 GLX
SUBDIRS = $(OGRE_GLSUPPORT) nvparse atifs GLSL
pkglib_PROGRAMS = RenderSystem_GL.so
RenderSystem_GL_so_SOURCES = OgreGLATIFSInit.cpp \
OgreGLEngineDll.cpp \
OgreGLGpuProgram.cpp \
OgreGLGpuNvparseProgram.cpp \
OgreGLGpuProgramManager.cpp \
OgreGLRenderSystem.cpp \
OgreGLSupport.cpp \
OgreGLTexture.cpp \
OgreGLTextureManager.cpp \
OgreGLHardwareBufferManager.cpp \
OgreGLHardwareIndexBuffer.cpp \
OgreGLHardwareOcclusionQuery.cpp \
OgreGLHardwareVertexBuffer.cpp \
OgreGLDefaultHardwareBufferManager.cpp \
OgreGLContext.cpp
RenderSystem_GL_so_LDFLAGS = $(SHARED_FLAGS) -L$(top_builddir)/OgreMain/src
RenderSystem_GL_so_LDADD = $(GL_LIBS) $(GLSUPPORT_LIBS) -lOgreMain \
$(top_builddir)/RenderSystems/GL/src/$(OGRE_GLSUPPORT)/libsupport.a \
$(top_builddir)/RenderSystems/GL/src/libnvparse.a \
$(top_builddir)/RenderSystems/GL/src/atifs/src/libatifs.a \
$(top_builddir)/RenderSystems/GL/src/GLSL/src/libGLSL.a
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