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📄 rendersystem_gl.vcproj

📁 使用stl技术,(还没看,是听说的)
💻 VCPROJ
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<?xml version="1.0" encoding = "windows-1250"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.00"
	Name="RenderSystem_GL"
	ProjectGUID="{7D0A20FE-40A6-4E64-AD26-5E34AE391DF4}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
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			OutputDirectory="..\bin\$(ConfigurationName)"
			IntermediateDirectory="..\obj\$(ConfigurationName)"
			ConfigurationType="2"
			CharacterSet="2">
			<Tool
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				Optimization="0"
				AdditionalIncludeDirectories="..\include;..\src\win32;..\..\..\OgreMain\include;..\..\..\Dependencies\include;..\src\nvparse;..\src\nvparse\glh;..\src\atifs\include;..\src\glsl\include"
				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL;OGRE_GL_USE_MULTITEXTURING;"
				MinimalRebuild="TRUE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="3"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="2"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="TRUE"
				AdditionalDependencies="OgreMain_d.lib OPENGL32.lib GLU32.lib"
				OutputFile="$(OutDir)/RenderSystem_GL.dll"
				Version="0.99"
				LinkIncremental="2"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="&quot;..\..\..\OgreMain\lib\$(ConfigurationName)&quot;;&quot;..\..\..\Dependencies\lib\$(ConfigurationName)&quot;"
				ModuleDefinitionFile="..\misc\OgreGLEngine.def"
				GenerateDebugInformation="TRUE"
				ProgramDatabaseFile="$(OutDir)/RenderSystem_GL.pdb"
				SubSystem="2"
				ImportLibrary="$(OutDir)/RenderSystem_GL.lib"
				TargetMachine="1"/>
			<Tool
				Name="VCMIDLTool"/>
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				CommandLine="copy ..\bin\$(ConfigurationName)\$(TargetFileName) ..\..\..\Samples\Common\Bin\$(ConfigurationName)"/>
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			<Tool
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			<Tool
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			<Tool
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			<Tool
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		</Configuration>
		<Configuration
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			IntermediateDirectory="..\obj\$(ConfigurationName)"
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			WholeProgramOptimization="TRUE">
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				GlobalOptimizations="TRUE"
				InlineFunctionExpansion="2"
				EnableIntrinsicFunctions="TRUE"
				ImproveFloatingPointConsistency="TRUE"
				FavorSizeOrSpeed="1"
				OmitFramePointers="TRUE"
				EnableFiberSafeOptimizations="TRUE"
				OptimizeForProcessor="2"
				AdditionalIncludeDirectories="..\include;..\src\win32;..\..\..\OgreMain\include;..\..\..\Dependencies\include;..\src\nvparse;..\src\atifs\include;..\src\glsl\include"
				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL;RenderSystem_GL_EXPORTS;OGRE_GL_USE_MULTITEXTURING"
				StringPooling="TRUE"
				RuntimeLibrary="2"
				BufferSecurityCheck="FALSE"
				EnableFunctionLevelLinking="TRUE"
				UsePrecompiledHeader="0"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLinkerTool"
				IgnoreImportLibrary="TRUE"
				AdditionalDependencies="OgreMain.lib OPENGL32.lib GLU32.lib"
				OutputFile="$(OutDir)/RenderSystem_GL.dll"
				Version="0.99"
				LinkIncremental="1"
				SuppressStartupBanner="TRUE"
				AdditionalLibraryDirectories="&quot;..\..\..\OgreMain\lib\$(ConfigurationName)&quot;;&quot;..\..\..\Dependencies\lib\$(ConfigurationName)&quot;"
				ModuleDefinitionFile="..\misc\OgreGLEngine.def"
				GenerateDebugInformation="FALSE"
				SubSystem="2"
				OptimizeReferences="2"
				EnableCOMDATFolding="2"
				ImportLibrary="$(OutDir)/RenderSystem_GL.lib"
				TargetMachine="1"/>
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	<Globals>
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</VisualStudioProject>

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