📄 naturecustompatch.cpp
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/*****************************************************************************
File: NatureCustomPatch.cpp
Desc: This class will eventually be able to render custom meshes
as a terrain patch (think cave openings and other things
heightmap data can't represent)
Date: 2003/02/22
Author: Martin Persson
*****************************************************************************/
#ifndef __NATURECUSTOMPATCH_H
#define __NATURECUSTOMPATCH_H
#include <OgrePrerequisites.h>
#include <OgreSimpleRenderable.h>
#include <OgreMaterialManager.h>
#include "NatureConfig.h"
#include "NaturePatch.h"
namespace Ogre
{
class NatureCustomPatch : public NaturePatch
{
public:
NatureCustomPatch();
~NatureCustomPatch();
void prepareMesh();
void generateMesh();
private:
};
} // namespace Ogre
#endif
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