📄 node.cpp
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#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#include "OgrePythonLink.h"
using namespace boost::python;
using namespace Ogre;
struct NodeWrap : Node
{
NodeWrap(PyObject* self) : _self(self)
{ }
NodeWrap(PyObject* self, const String& name) : _self(self)
{ }
Node* createChildImpl(void)
{ return call_method<Node*>(_self, "createChildImpl"); }
Node* createChildImpl(const String& name)
{ return call_method<Node*>(_self, "createChildImpl", name); }
PyObject* _self;
};
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(Node_createChild2_stubs, createChild,0,2)
BOOST_PYTHON_MEMBER_FUNCTION_OVERLOADS(Node_createChild3_stubs, createChild,1,3)
void exportNode()
{
class_<Node, NodeWrap, boost::noncopyable>("Node", init<>())
.def(init<const String&>())
.def("getName", &Node::getName, ccr())
.def("getParent", &Node::getParent, rir())
.def("getOrientation", &Node::getOrientation, ccr())
.def("setOrientation", (void (Node::*) (const Quaternion&))
&Node::setOrientation)
.def("setOrientation", (void (Node::*) (Real, Real, Real, Real))
&Node::setOrientation)
.def("resetOrientation", &Node::resetOrientation)
.def("setPosition", (void (Node::*) (const Vector3&))
&Node::setPosition)
.def("setPosition", (void (Node::*) (Real, Real, Real))
&Node::setPosition)
.def("getPosition", &Node::getPosition, ccr())
.def("setScale", (void (Node::*) (const Vector3&)) &Node::setScale)
.def("setScale", (void (Node::*) (Real, Real, Real)) &Node::setScale)
.def("getScale", &Node::getScale, ccr())
.def("setInheritScale", &Node::setInheritScale)
.def("getInheritScale", &Node::getInheritScale)
.def("scale", (void (Node::*) (const Vector3&)) &Node::scale)
.def("scale", (void (Node::*) (Real, Real, Real)) &Node::scale)
.def("translate", (void (Node::*) (const Vector3&)) &Node::translate)
.def("translate", (void (Node::*) (Real, Real, Real)) &Node::translate)
.def("translate", (void (Node::*) (const Matrix3&, const Vector3&))
&Node::translate)
.def("translate", (void (Node::*) (const Matrix3&, Real, Real, Real))
&Node::translate)
.def("roll", &Node::roll)
.def("pitch", &Node::pitch)
.def("yaw", &Node::yaw)
.def("rotate", (void (Node::*) (const Vector3&, Real)) &Node::rotate)
.def("rotate", (void (Node::*) (const Quaternion&)) &Node::rotate)
.def("getLocalAxes", &Node::getLocalAxes)
.def("createChild", (Node* (Node::*) (const Vector3&,
const Quaternion&)) &Node::createChild,
Node_createChild2_stubs()[rir()])
.def("createChild", (Node* (Node::*) (const String&, const Vector3&,
const Quaternion&)) &Node::createChild,
Node_createChild3_stubs()[rir()])
.def("addChild", &Node::addChild)
.def("numChildren", &Node::numChildren)
.def("getChild", (Node* (Node::*) (unsigned short) const)
&Node::getChild, rir())
.def("getChild", (Node* (Node::*) (const String&) const)
&Node::getChild, rir())
// XXX getChildIterator support
.def("removeChild", (Node* (Node::*) (unsigned short))
&Node::removeChild, rir())
.def("removeChild", (Node* (Node::*) (const String&))
&Node::removeChild, rir())
.def("removeAllChildren", &Node::removeAllChildren)
.def("getMaterial", &Node::getMaterial, rir())
.def("getRenderOperation", &Node::getRenderOperation)
.def("getWorldTransforms", &Node::getWorldTransforms)
.def("setInitialState", &Node::setInitialState)
.def("resetToInitialState", &Node::resetToInitialState)
.def("getInitialPosition", &Node::getInitialPosition, ccr())
.def("getInitialOrientation", &Node::getInitialOrientation, ccr())
.def("getInitialScale", &Node::getInitialScale, ccr())
.def("getSquaredViewDepth", &Node::getSquaredViewDepth)
.def("needUpdate", &Node::needUpdate)
.def("requestUpdate", &Node::requestUpdate)
.def("cancelUpdate", &Node::cancelUpdate)
;
}
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