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📄 publishedinterface.cpp

📁 使用stl技术,(还没看,是听说的)
💻 CPP
📖 第 1 页 / 共 3 页
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	//get a pointer to the export interface
	IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);

	//get a pointer to the export context interface
	IPhyContextExport *mcExport = (IPhyContextExport *)phyExport->GetContextInterface(node);
	
	if (vertIndex < 0 || vertIndex >= mcExport->GetNumberVertices())
		throw MAXException("The vertex index is not in the valid range");

	Point3 offset = Point3(0,0,0);

	IPhyVertexExport* vi = mcExport->GetVertexInterface(vertIndex);
	if (vi) 
	{ 
		int type = vi->GetVertexType();
		switch (type)
		{
			case RIGID_NON_BLENDED_TYPE:
			case RIGID_BLENDED_TYPE:
			case FLOATING_TYPE:
				break;
			case DEFORMABLE_NON_BLENDED_TYPE:
				offset = ((IPhyDeformableOffsetVertex*)vi)->GetDeformOffsetVector(t);
				break;
			case DEFORMABLE_BLENDED_TYPE:
				throw MAXException("Not a currently supported type");
				break;
		}
		mcExport->ReleaseVertexInterface(vi);
	}

	phyExport->ReleaseContextInterface(mcExport);
	mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
	return offset;
}

float IPhysiqueInterface::GetVertexWeight(INode* node, int vertIndex, int boneIndex, bool rigid, bool blending, ReferenceTarget* mod)
{
	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	//get a pointer to the export interface
	IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);

	//get a pointer to the export context interface
	IPhyContextExport *mcExport = (IPhyContextExport *)phyExport->GetContextInterface(node);
	mcExport->ConvertToRigid(rigid);
	mcExport->AllowBlending(blending);
	
	if (vertIndex < 0 || vertIndex >= mcExport->GetNumberVertices())
		throw MAXException("The vertex index is not in the valid range");

	//Point3 offset = Point3(0,0,0);
	//Tab<Point3> offsetTab;
	//offsetTab.ZeroCount();
	int count = 0, i = 0;
	float normalizedWeight = 0.0f, totalWeight = 0.0f, weight = 0.0f;
	float tempFloat;

	IPhyVertexExport* vi = mcExport->GetVertexInterface(vertIndex);
	if (vi) 
	{ 
		int type = vi->GetVertexType();
		switch (type)
		{
			case RIGID_NON_BLENDED_TYPE:
			case DEFORMABLE_NON_BLENDED_TYPE:
				count = 1;
				normalizedWeight = 1.0f;
				break;
			case RIGID_BLENDED_TYPE:
				count = ((IPhyBlendedRigidVertex*)vi)->GetNumberNodes();
				for (i=0;i<count;i++)
				{
					tempFloat = ((IPhyBlendedRigidVertex*)vi)->GetWeight(i);
					if (i == boneIndex) normalizedWeight = tempFloat;
				}
				break;
			case DEFORMABLE_BLENDED_TYPE:
				throw MAXException("Not a currently supported type");
				break;
			case FLOATING_TYPE:
				normalizedWeight = 0.0f;
				for (i=0;i<((IPhyFloatingVertex*)vi)->GetNumberNodes();i++)
				{
					tempFloat = ((IPhyFloatingVertex*)vi)->GetWeight(i, weight);
					if (count + i == boneIndex) normalizedWeight = tempFloat;
					totalWeight += weight;
				}
				count = count+i;

				if (totalWeight != 0) 
					normalizedWeight = normalizedWeight/totalWeight;
				break;
		}

		mcExport->ReleaseVertexInterface(vi);
	}

	phyExport->ReleaseContextInterface(mcExport);
	mod->ReleaseInterface(I_PHYINTERFACE, phyExport);

	if (boneIndex < 0 || boneIndex >= count)
		throw MAXException("The bone index is not in the valid range");
	
	return normalizedWeight;
}

bool IPhysiqueInterface::SetFigureMode(INode* node, bool state, ReferenceTarget* mod)
{
	int i = 0, x = 0;
	INode* bone;

	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);
	IPhyContextExport *mcExport = (IPhyContextExport *)phyExport->GetContextInterface(node);
	int numverts = mcExport->GetNumberVertices();
	
	for (i = 0; i<numverts; i++) 
	{
		IPhyVertexExport* vi = mcExport->GetVertexInterface(i);
		if (vi) {
			int type = vi->GetVertexType();
			switch (type) 
			{
				case RIGID_BLENDED_TYPE:
					for (x = 0; x<((IPhyBlendedRigidVertex*)vi)->GetNumberNodes(); x++) 
					{
						bone = ((IPhyBlendedRigidVertex*)vi)->GetNode(x);
						if (BipedFigureMode(bone, state))
						{
							mcExport->ReleaseVertexInterface(vi);
							phyExport->ReleaseContextInterface(mcExport);
							mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
							return true;
						}

					}
					break;
				case RIGID_TYPE:
					bone = ((IPhyRigidVertex*)vi)->GetNode();
					if (BipedFigureMode(bone, state))
					{
						mcExport->ReleaseVertexInterface(vi);
						phyExport->ReleaseContextInterface(mcExport);
						mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
						return true;
					}
					break;
				case DEFORMABLE_TYPE:
					bone = ((IPhyDeformableOffsetVertex*)vi)->GetNode();
					if (BipedFigureMode(bone, state))
					{
						mcExport->ReleaseVertexInterface(vi);
						phyExport->ReleaseContextInterface(mcExport);
						mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
						return true;
					}
					break;
				case FLOATING_TYPE:
					for (x = 0; x<((IPhyFloatingVertex*)vi)->GetNumberNodes(); x++)
					{
						bone = ((IPhyFloatingVertex*)vi)->GetNode(x); 
						if (BipedFigureMode(bone, state))
						{
							mcExport->ReleaseVertexInterface(vi);
							phyExport->ReleaseContextInterface(mcExport);
							mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
							return true;
						}
					}
					break;
				default: break;  
			}
		}
		mcExport->ReleaseVertexInterface(vi);

	}

	phyExport->ReleaseContextInterface(mcExport);
	mod->ReleaseInterface(I_PHYINTERFACE, phyExport);

	return false;
}

bool IPhysiqueInterface::BipedFigureMode(INode* node, bool state)
{
	if (node->IsRootNode()) return false;

	Control* c = node->GetTMController();
    if ((c->ClassID() == BIPSLAVE_CONTROL_CLASS_ID) ||
         (c->ClassID() == BIPBODY_CONTROL_CLASS_ID) ||
         (c->ClassID() == FOOTPRINT_CLASS_ID))
    {
        IBipedExport *iBiped = (IBipedExport *) c->GetInterface(I_BIPINTERFACE);
        if (iBiped)
		{
			//iBiped->RemoveNonUniformScale((BOOL)state);
			if (state) iBiped->BeginFigureMode(0);
			else iBiped->EndFigureMode(0);

			Control* iMaster = (Control *) c->GetInterface(I_MASTER);
			iMaster->NotifyDependents(FOREVER, PART_TM, REFMSG_CHANGE);
			
			c->ReleaseInterface(I_MASTER,iMaster);
			c->ReleaseInterface(I_BIPINTERFACE,iBiped);
			return true;
		}
	}
	return false;
}

bool IPhysiqueInterface::AttachToNode(INode* node, INode* rootNode, ReferenceTarget* mod, TimeValue t)
{
	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	IPhysiqueImport *phyImport = (IPhysiqueImport *)mod->GetInterface(I_PHYIMPORT);
	bool val = false;
	if (phyImport->AttachRootNode(rootNode, t))
		val = true;
	mod->ReleaseInterface(I_PHYIMPORT, phyImport);
	return val;
}


bool IPhysiqueInterface::Initialize(INode* node, INode* rootNode, ReferenceTarget* mod, TimeValue t)
{
	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	IPhysiqueImport *phyImport = (IPhysiqueImport *)mod->GetInterface(I_PHYIMPORT);
	bool val = false;
	if (phyImport->InitializePhysique(rootNode, t))
		val = true;
	mod->ReleaseInterface(I_PHYIMPORT, phyImport);
	return val;
}

void IPhysiqueInterface::LockVertex(INode* node, int vertexIndex, ReferenceTarget* mod)
{
	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	IPhysiqueImport *phyImport = (IPhysiqueImport *)mod->GetInterface(I_PHYIMPORT);
	IPhyContextImport *mcImport = (IPhyContextImport *)phyImport->GetContextInterface(node);
	IPhyVertexImport *vi = mcImport->SetVertexInterface(vertexIndex, RIGID_BLENDED_TYPE);
	
	vi->LockVertex(TRUE);
	mcImport->ReleaseVertexInterface(vi);
	phyImport->ReleaseContextInterface(mcImport);
	mod->ReleaseInterface(I_PHYIMPORT, phyImport);
}

void IPhysiqueInterface::UnLockVertex(INode* node, int vertexIndex, ReferenceTarget* mod)
{
	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	IPhysiqueImport *phyImport = (IPhysiqueImport *)mod->GetInterface(I_PHYIMPORT);
	IPhyContextImport *mcImport = (IPhyContextImport *)phyImport->GetContextInterface(node);
	IPhyVertexImport *vi = mcImport->SetVertexInterface(vertexIndex, RIGID_BLENDED_TYPE);
	
	vi->LockVertex(FALSE);
	mcImport->ReleaseVertexInterface(vi);
	phyImport->ReleaseContextInterface(mcImport);
	mod->ReleaseInterface(I_PHYIMPORT, phyImport);
}

void IPhysiqueInterface::SetVertexBone(INode* node, int vertexIndex, INode* bone, float weight, bool clear, ReferenceTarget* mod)
{
	if (!mod) mod = FindPhysiqueModifier(node, 0);
	if (!mod) throw MAXException("No Physique modifier was found on this node");

	IPhysiqueImport *phyImport = (IPhysiqueImport *)mod->GetInterface(I_PHYIMPORT);
	IPhyContextImport *mcImport = (IPhyContextImport *)phyImport->GetContextInterface(node);
	IPhyVertexImport *viImport = mcImport->SetVertexInterface(vertexIndex, RIGID_BLENDED_TYPE);
	
	int numverts = mcImport->GetNumberVertices();
	
	if (!clear)  //if you don't clear it check to see if it already exists
	{
		Tab<INode*> bones = GetVertexBones(node, vertexIndex, true, true, mod);
		Tab<float> weights;
		weights.ZeroCount();
		bool exists = false;
		int i;

		for(i=0;i<bones.Count();i++)
		{
			if (bone == bones[i])
			{
				exists = true;
				break;
			}
		}
		if (exists)
		{
			//store the weights
			for(i=0;i<bones.Count();i++)
			{
				float curWeight = GetVertexWeight(node, vertexIndex, i, true, true, mod);
				weights.Append(1, &weight);
			}
			for(i=0;i<bones.Count();i++)
			{
				bool tempClear = false;
				if (i==0) 
					tempClear = true; //clear the first time through
				float curWeight;
				if (bone == bones[i])
					curWeight = weight;
				else curWeight = weights[i];

				//int type = viImport->GetVertexType();
				((IPhyBlendedRigidVertexImport*)viImport)->SetWeightedNode(bone, curWeight, tempClear);
			}
		}
		else 
		{
			((IPhyBlendedRigidVertexImport*)viImport)->SetWeightedNode(bone, weight, FALSE);
		}
	}
	else ((IPhyBlendedRigidVertexImport*)viImport)->SetWeightedNode(bone, weight, TRUE);
	
	mcImport->ReleaseVertexInterface(viImport);
	phyImport->ReleaseContextInterface(mcImport);
	mod->ReleaseInterface(I_PHYIMPORT, phyImport);
}

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