📄 publishedinterface.cpp
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#include "PublishedInterface.h"
#include "modstack.h"
#define VIEW_DEFAULT_WIDTH ((float)400.0)
// FP interface descriptor - FnPub-published methods & properties
//****************************************************************
static IPhysiqueInterface iPhysiqueInterface (IPHYSIQUEINTERFACE, _T("physiqueOps"), 0, NULL, FP_CORE + FP_STATIC_METHODS,
//methods
IPhysiqueInterface::checkMatrix, _T("checkMatrix"), 0, TYPE_BOOL, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG,f_keyArgDefault, NULL,
IPhysiqueInterface::getPhysique, _T("getPhysiqueModifier"), 0, TYPE_REFTARG, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("index"), 0, TYPE_INDEX, f_keyArgDefault, 0,
IPhysiqueInterface::getAPIVersion, _T("getAPIVersion"), 0, TYPE_INT, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getBoneList, _T("getBones"), 0, TYPE_INODE_TAB_BV, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getBoneCount, _T("getBoneCount"), 0, TYPE_INT, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexCount, _T("getVertexCount"), 0, TYPE_INT, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getInitialNodeTM, _T("getInitialNodeTM"), 0, TYPE_MATRIX3_BV, 0, 2,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getInitialBoneTM, _T("getInitialBoneTM"), 0, TYPE_MATRIX3_BV, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("boneIndex"), 0, TYPE_INDEX,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexType, _T("getVertexType"), 0, TYPE_ENUM, IPhysiqueInterface::blendingTypeEnum, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexBones, _T("getVertexBones"), 0, TYPE_INODE_TAB_BV, 0, 5,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("rigid"), 0, TYPE_bool, f_keyArgDefault, true,
_T("blending"), 0, TYPE_bool, f_keyArgDefault, true,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexBoneCount, _T("getVertexBoneCount"), 0, TYPE_INT, 0, 4,
_T("physiquedNode"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("rigid"), 0, TYPE_bool, f_keyArgDefault, true,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexBone, _T("getVertexBone"), 0, TYPE_INODE, 0, 6,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("boneIndex"), 0, TYPE_INDEX,
_T("rigid"), 0, TYPE_bool, f_keyArgDefault, true,
_T("blending"), 0, TYPE_bool, f_keyArgDefault, true,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexOffset, _T("getVertexOffset"), 0, TYPE_POINT3_BV, 0, 6,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("boneIndex"), 0, TYPE_INDEX,
_T("rigid"), 0, TYPE_bool, f_keyArgDefault, true,
_T("blending"), 0, TYPE_bool, f_keyArgDefault, true,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexDeformableOffset, _T("getVertexDeformableOffset"), 0, TYPE_POINT3_BV, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::getVertexWeight, _T("getVertexWeight"), 0, TYPE_FLOAT, 0, 6,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("boneIndex"), 0, TYPE_INDEX,
_T("rigid"), 0, TYPE_bool, f_keyArgDefault, true,
_T("blending"), 0, TYPE_bool, f_keyArgDefault, true,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::setInitialPose, _T("setInitialPose"), 0, TYPE_VOID, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("state"), 0, TYPE_bool,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::setFigureMode, _T("setFigureMode"), 0, TYPE_bool, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("state"), 0, TYPE_bool,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::attachToNode, _T("attachToNode"), 0, TYPE_bool, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("rootNode"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::initialize, _T("initialize"), 0, TYPE_bool, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("rootNode"), 0, TYPE_INODE,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::lockVertex, _T("lockVertex"), 0, TYPE_VOID, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::unlockVertex, _T("unlockVertex"), 0, TYPE_VOID, 0, 3,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
IPhysiqueInterface::setVertexBone, _T("setVertexBone"), 0, TYPE_VOID, 0, 6,
_T("physiqued_Node"), 0, TYPE_INODE,
_T("vertexIndex"), 0, TYPE_INDEX,
_T("bone"), 0, TYPE_INODE,
_T("weight"), 0, TYPE_FLOAT, f_keyArgDefault, 1.0f,
_T("clear"), 0, TYPE_bool, f_keyArgDefault, false,
_T("modifier"), 0, TYPE_REFTARG, f_keyArgDefault, NULL,
// properties,
// ICoreTestInterface::iobjectInterfaceServer, FP_NO_FUNCTION, _T("interfaceServer"), 0, TYPE_IOBJECT,
enums,
IPhysiqueInterface::blendingTypeEnum, 8,
_T("rigid_type"), RIGID_TYPE,
_T("deformable_type"), DEFORMABLE_TYPE,
_T("blended_type"), BLENDED_TYPE,
_T("floating_type"), FLOATING_TYPE,
_T("rigid_non_blended_type"), RIGID_NON_BLENDED_TYPE,
_T("deformable_non_blended_type"), DEFORMABLE_NON_BLENDED_TYPE,
_T("rigid_blended_type"), RIGID_BLENDED_TYPE,
_T("deformable_blended_type"), DEFORMABLE_BLENDED_TYPE,
IPhysiqueInterface::interfaceTypeEnum, 1,
_T("floatingInterface"), FLOATING_TYPE,
end
);
//SDK level methods
//****************************************************************
Modifier* IPhysiqueInterface::FindPhysiqueModifier (INode* nodePtr, int modIndex)
{
// Get object from node. Abort if no object.
if (!nodePtr) return NULL;
Object* ObjectPtr = nodePtr->GetObjectRef();
if (!ObjectPtr ) return NULL;
while (ObjectPtr->SuperClassID() == GEN_DERIVOB_CLASS_ID && ObjectPtr)
{
// Yes -> Cast.
IDerivedObject* DerivedObjectPtr = (IDerivedObject *)(ObjectPtr);
// Iterate over all entries of the modifier stack.
int modStackIndex = 0, phyModIndex = 0;
while (modStackIndex < DerivedObjectPtr->NumModifiers())
{
// Get current modifier.
Modifier* ModifierPtr = DerivedObjectPtr->GetModifier(modStackIndex);
// Is this Physique ?
if (ModifierPtr->ClassID() == Class_ID(PHYSIQUE_CLASS_ID_A, PHYSIQUE_CLASS_ID_B))
{
if (phyModIndex >= modIndex)
{
return ModifierPtr;
}
phyModIndex++;
}
modStackIndex++;
}
ObjectPtr = DerivedObjectPtr->GetObjRef();
}
// Not found.
throw MAXException("No physique modifier found");
return NULL;
}
BOOL IPhysiqueInterface::CheckMatrix(INode* node, ReferenceTarget* mod)
{
if (!mod) mod = FindPhysiqueModifier(node, 0);
if (!mod) throw MAXException("No Physique modifier was found on this node");
//get a pointer to the export interface
IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);
int version = phyExport->Version();
if(version == 30)
{
//get the node's initial transformation matrix and store it in a matrix3
Matrix3 initTM = Matrix3(TRUE);
int msg = phyExport->GetInitNodeTM(node, initTM);
//Release the physique interface
if (msg == NO_MATRIX_SAVED)
return false;
}
mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
return true;
}
Matrix3 IPhysiqueInterface::GetInitialNodeTM(INode* node, ReferenceTarget* mod)
{
if (!mod) mod = FindPhysiqueModifier(node, 0);
if (!mod) throw MAXException("No Physique modifier was found on this node");
//get a pointer to the export interface
IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);
//get the node's initial transformation matrix and store it in a matrix3
Matrix3 initTM = Matrix3(TRUE);
int msg = phyExport->GetInitNodeTM(node, initTM);
//Release the physique interface
mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
if (msg != MATRIX_RETURNED)
{
switch (msg)
{
case NODE_NOT_FOUND:
throw MAXException ("Node not found");
case NO_MATRIX_SAVED:
throw MAXException("No matrix saved");
case INVALID_MOD_POINTER:
throw MAXException("Invalid modifier pointer");
default:
break;
}
}
return initTM;
}
Matrix3 IPhysiqueInterface::GetInitialBoneTM(INode* node, int index, ReferenceTarget* mod)
{
if (!mod) mod = FindPhysiqueModifier(node, 0);
if (!mod) throw MAXException("No Physique modifier was found on this node");
//get a pointer to the export interface
IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);
//get the list of bones
Tab<INode*> bones = GetBoneList(node);
if (index <0 || index >= bones.Count()) throw MAXException("The Bone index is not in the valid range");
//get the node's initial transformation matrix and store it in a matrix3
Matrix3 initTM = Matrix3(TRUE);
int msg = phyExport->GetInitNodeTM(bones[index], initTM);
//Release the physique interface
mod->ReleaseInterface(I_PHYINTERFACE, phyExport);
if (msg != MATRIX_RETURNED)
{
switch (msg)
{
case NODE_NOT_FOUND:
throw MAXException ("Node not found");
case NO_MATRIX_SAVED:
throw MAXException("No matrix saved");
case INVALID_MOD_POINTER:
throw MAXException("Invalid modifier pointer");
default:
break;
}
}
return initTM;
}
int IPhysiqueInterface::GetBoneCount(INode* node, ReferenceTarget* mod)
{
//get the list of bones
Tab<INode*> bones = GetBoneList(node, mod);
return bones.Count();
}
// This function can be used to gather the list of bones used by the modifier
//****************************************************************************
Tab<INode*> IPhysiqueInterface::GetBoneList(INode* node, ReferenceTarget* mod)
{
int i = 0, x = 0;
Tab<INode*> bones;
INode* bone;
if (!mod) mod = FindPhysiqueModifier(node, 0);
if (!mod) throw MAXException("No Physique modifier was found on this node");
//get a pointer to the export interface
IPhysiqueExport *phyExport = (IPhysiqueExport *)mod->GetInterface(I_PHYINTERFACE);
//get a pointer to the export context interface
IPhyContextExport *mcExport = (IPhyContextExport *)phyExport->GetContextInterface(node);
//convert to rigid for time independent vertex assignment
mcExport->ConvertToRigid(true);
//allow blending to export multi-link assignments
mcExport->AllowBlending(true);
//These are the different types of vertex classes
IPhyBlendedRigidVertex *rb_vtx;
IPhyRigidVertex *r_vtx;
IPhyFloatingVertex *f_vtx;
//get the vertex count from the export interface
int numverts = mcExport->GetNumberVertices();
//iterate through all vertices and gather the bone list
for (i = 0; i<numverts; i++)
{
BOOL exists = false;
//get the hierarchial vertex interface
IPhyVertexExport* vi = mcExport->GetVertexInterface(i);
if (vi) {
//check the vertex type and process accordingly
int type = vi->GetVertexType();
switch (type)
{
//The vertex is rigid, blended vertex. It's assigned to multiple links
case RIGID_BLENDED_TYPE:
//type-cast the node to the proper class
rb_vtx = (IPhyBlendedRigidVertex*)vi;
//iterate through the bones assigned to this vertex
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