📄 phyexport.vcproj
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<?xml version="1.0" encoding = "Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.00"
Name="PhyExport"
ProjectGUID="{C9EA1AAD-409F-46DD-A071-DDF15F024FF3}"
SccProjectName=""$/dev/magma/samples/nh/PhysiqueInterface", MIAAAAAA"
SccLocalPath=".">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Hybrid|Win32"
OutputDirectory=".\PhyExport___Win32_Hybrid"
IntermediateDirectory=".\PhyExport___Win32_Hybrid"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/LD "
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\..\maxsdk\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
RuntimeLibrary="2"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\PhyExport___Win32_Hybrid/PhyExport.pch"
AssemblerListingLocation=".\PhyExport___Win32_Hybrid/"
ObjectFile=".\PhyExport___Win32_Hybrid/"
ProgramDataBaseFileName=".\PhyExport___Win32_Hybrid/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib"
OutputFile="e:\3dsmax4\plugins\IPhysique.gup"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\..\maxsdk\lib"
ModuleDefinitionFile=".\PhyExport.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\PhyExport___Win32_Hybrid/IPhysique.pdb"
SubSystem="2"
BaseAddress="0xcf20000"
ImportLibrary=".\PhyExport___Win32_Hybrid/IPhysique.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\PhyExport___Win32_Hybrid/PhyExport.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/LD "
InlineFunctionExpansion="1"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\..\maxsdk\include"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;_USRDLL"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Release/PhyExport.pch"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib"
OutputFile="f:\3dsmax42\plugins\IPhysique.gup"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\..\maxsdk\lib"
ModuleDefinitionFile=".\PhyExport.def"
ProgramDatabaseFile=".\Release/IPhysique.pdb"
SubSystem="2"
SetChecksum="TRUE"
BaseAddress="0xcf20000"
ImportLibrary=".\Release/IPhysique.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Release/PhyExport.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE">
<Tool
Name="VCCLCompilerTool"
AdditionalOptions="/LD "
Optimization="0"
OptimizeForProcessor="2"
AdditionalIncludeDirectories="..\..\..\maxsdk\include"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;_USRDLL"
RuntimeLibrary="3"
UsePrecompiledHeader="2"
PrecompiledHeaderFile=".\Debug/PhyExport.pch"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
DebugInformationFormat="4"
CompileAs="0"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalOptions="/MACHINE:I386"
AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib bmm.lib core.lib geom.lib gfx.lib mesh.lib maxutil.lib maxscrpt.lib gup.lib paramblk2.lib"
OutputFile="..\..\..\maxsdk\plugin\IPhysique.gup"
LinkIncremental="2"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="..\..\..\maxsdk\lib"
ModuleDefinitionFile=".\PhyExport.def"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile=".\Debug/IPhysique.pdb"
SubSystem="2"
BaseAddress="0xcf20000"
ImportLibrary=".\Debug/IPhysique.lib"/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="TRUE"
SuppressStartupBanner="TRUE"
TargetEnvironment="1"
TypeLibraryName=".\Debug/PhyExport.tlb"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
</Configuration>
</Configurations>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat">
<File
RelativePath=".\DllEntry.cpp">
</File>
<File
RelativePath=".\PhyExport.cpp">
</File>
<File
RelativePath=".\PhyExport.def">
</File>
<File
RelativePath=".\PhyExport.rc">
</File>
<File
RelativePath=".\PublishedInterface.cpp">
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
RelativePath=".\PhyExport.h">
</File>
<File
RelativePath=".\PublishedInterface.h">
</File>
<File
RelativePath=".\resource.h">
</File>
</Filter>
<Filter
Name="Resource Files"
Filter="ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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