📄 ogremayacommon.h
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/*
============================================================================
This source file is part of the Ogre-Maya Tools.
Distributed as part of Ogre (Object-oriented Graphics Rendering Engine).
Copyright (C) 2003 Fifty1 Software Inc., Bytelords
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
or go to http://www.gnu.org/licenses/gpl.txt
============================================================================
*/
#ifndef _OGREMAYA_COMMON_H_
#define _OGREMAYA_COMMON_H_
#if defined( _MSC_VER )
// Turn off warnings generated by long std templates
// This warns about truncation to 255 characters in debug/browse info
# pragma warning (disable : 4786)
#endif
namespace OgreMaya {
typedef float Real;
template <typename Iterator>
void deleteAll(Iterator it, Iterator end) {
for(;it!=end; ++it)
delete *it;
}
template <typename Iterator>
bool listEqual(Iterator it1, Iterator it2, Iterator end1, Iterator end2) {
bool eq = true;
while(eq && it1!=end1 && it2!=end2) {
eq = *it1 == *it2;
++it1;
++it2;
}
return
eq && it1==end1 && it2==end2;
}
struct Vector3 {
Real x,y,z;
Vector3(): x(0), y(0), z(0) {}
bool operator ==(const Vector3& other) const {
return x==other.x && y==other.y && z==other.z;
}
};
struct ColourValue {
Real r,g,b,a;
ColourValue(): r(0), g(0), b(0), a(1) {}
bool operator ==(const ColourValue& other) const {
return r==other.r && g==other.g && b==other.b && a==other.a;
}
};
}
#endif
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