lwo2mesh.h

来自「使用stl技术,(还没看,是听说的)」· C头文件 代码 · 共 105 行

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105
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/*
	Lwo2MeshWriter based on the MilkShape exporter
	Dennis Verbeek (dennis.verbeek@chello.nl)

	Linux port by Magnus M鴏ler Petersen (magnus@moaner.dk]

	doExportSkeleton is unfinished
*/

#ifndef _LWO2MESH_H_
#define _LWO2MESH_H_

#include "lwObject.h"
#include "Ogre.h"

#if OGRE_PLATFORM == PLATFORM_LINUX

/* GNU libc has no equivalent to _splitpath() and _makepath(), so we'll write my
 * own using a combination of string functions and dirname() / basname().
 */

// I've pulled the following values from the top of my head.
#define _MAX_DRIVE 256
#define _MAX_FNAME 256
#define _MAX_DIR   256
#define _MAX_EXT   256

// Function prototypes.
void _splitpath( const char *_fn, char *_drive, char *_dir, char *_node, char *_ext );
void _makepath( char *_fn, const char *_drive, const char *_dir, const char *_node,
		const char *_ext );

#endif

using namespace Ogre;

enum Parameters
{
	InfoOnly,
	PrintVMaps,
	UseSharedVertexData,
	UseSeparateLayers,
	GenerateLOD,
	UseFixedMethod,
	ExportMaterials,
	RenameMaterials,
	UseInteractiveMethod,
	UseObjectMethod,
	UsePrefixMethod,
	ExportSkeleton,
	HasNormals,
	MakeNewSubMesh,
	LinearCopy
};

#define NUMFLAGS 15

class Lwo2MeshWriter
{
public:	
	bool writeLwo2Mesh(lwObject *nobject, char *ndest);
private:
	void prepLwObject(void);

	void doExportMaterials(void);

	Skeleton *doExportSkeleton(const String &skelName, int layer);

	VertexData *setupVertexData(unsigned short vertexCount, VertexData *oldVertexData = 0, bool deleteOldVertexData = true);
	void copyPoints(int surfaceIndex, unsigned long polygontype, vpoints &sourcepoints, vpoints &destpoints);
	void copyPolygons(int surfaceIndex, unsigned long polygontype, vpolygons &sourcepolygons, vpolygons &destpolygons);
	void copyDataToVertexData(vpoints &points,
		vpolygons &polygons,
		vvmaps &vmaps,
		IndexData *indexData,
		VertexData *vertexData,
		unsigned short vertexDataOffset = 0);

	inline int getPointIndex(lwPoint *point, vpoints &points);
	inline void getTextureVMaps(vtextures &textures, vvmaps &svmaps, vvmaps &dvmaps);

	inline String makeLayerFileName(char* dest, unsigned int l, char *layername);
	inline String makeMaterialFileName(char* dest);

	char *dest;
	lwObject *object;
	Mesh* ogreMesh;
	
	unsigned int nLayers;
	unsigned int nSurfaces;
	
	unsigned int numPolygons;
	unsigned int *numLayerPolygons;
	unsigned int *numLayerSurfacePolygons;
	unsigned int *numSurfacePolygons;
	
	unsigned int vertexCount;
	unsigned int *numLayerVertices;
	unsigned int *numLayerSurfaceVertices;
	unsigned int *numSurfaceVertices;
};

#endif // _LWO2MESH_H_

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