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📄 ddraw.h

📁 quake1游戏源码
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{
    /*** IUnknown methods ***/
    STDMETHOD(QueryInterface) (THIS_ REFIID riid, LPVOID FAR * ppvObj) PURE;
    STDMETHOD_(ULONG,AddRef) (THIS)  PURE;
    STDMETHOD_(ULONG,Release) (THIS) PURE;
    /*** IDirectDrawSurface methods ***/
    STDMETHOD(AddAttachedSurface)(THIS_ LPDIRECTDRAWSURFACE2) PURE;
    STDMETHOD(AddOverlayDirtyRect)(THIS_ LPRECT) PURE;
    STDMETHOD(Blt)(THIS_ LPRECT,LPDIRECTDRAWSURFACE2, LPRECT,DWORD, LPDDBLTFX) PURE;
    STDMETHOD(BltBatch)(THIS_ LPDDBLTBATCH, DWORD, DWORD ) PURE;
    STDMETHOD(BltFast)(THIS_ DWORD,DWORD,LPDIRECTDRAWSURFACE2, LPRECT,DWORD) PURE;
    STDMETHOD(DeleteAttachedSurface)(THIS_ DWORD,LPDIRECTDRAWSURFACE2) PURE;
    STDMETHOD(EnumAttachedSurfaces)(THIS_ LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
    STDMETHOD(EnumOverlayZOrders)(THIS_ DWORD,LPVOID,LPDDENUMSURFACESCALLBACK) PURE;
    STDMETHOD(Flip)(THIS_ LPDIRECTDRAWSURFACE2, DWORD) PURE;
    STDMETHOD(GetAttachedSurface)(THIS_ LPDDSCAPS, LPDIRECTDRAWSURFACE2 FAR *) PURE;
    STDMETHOD(GetBltStatus)(THIS_ DWORD) PURE;
    STDMETHOD(GetCaps)(THIS_ LPDDSCAPS) PURE;
    STDMETHOD(GetClipper)(THIS_ LPDIRECTDRAWCLIPPER FAR*) PURE;
    STDMETHOD(GetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
    STDMETHOD(GetDC)(THIS_ HDC FAR *) PURE;
    STDMETHOD(GetFlipStatus)(THIS_ DWORD) PURE;
    STDMETHOD(GetOverlayPosition)(THIS_ LPLONG, LPLONG ) PURE;
    STDMETHOD(GetPalette)(THIS_ LPDIRECTDRAWPALETTE FAR*) PURE;
    STDMETHOD(GetPixelFormat)(THIS_ LPDDPIXELFORMAT) PURE;
    STDMETHOD(GetSurfaceDesc)(THIS_ LPDDSURFACEDESC) PURE;
    STDMETHOD(Initialize)(THIS_ LPDIRECTDRAW, LPDDSURFACEDESC) PURE;
    STDMETHOD(IsLost)(THIS) PURE;
    STDMETHOD(Lock)(THIS_ LPRECT,LPDDSURFACEDESC,DWORD,HANDLE) PURE;
    STDMETHOD(ReleaseDC)(THIS_ HDC) PURE;
    STDMETHOD(Restore)(THIS) PURE;
    STDMETHOD(SetClipper)(THIS_ LPDIRECTDRAWCLIPPER) PURE;
    STDMETHOD(SetColorKey)(THIS_ DWORD, LPDDCOLORKEY) PURE;
    STDMETHOD(SetOverlayPosition)(THIS_ LONG, LONG ) PURE;
    STDMETHOD(SetPalette)(THIS_ LPDIRECTDRAWPALETTE) PURE;
    STDMETHOD(Unlock)(THIS_ LPVOID) PURE;
    STDMETHOD(UpdateOverlay)(THIS_ LPRECT, LPDIRECTDRAWSURFACE2,LPRECT,DWORD, LPDDOVERLAYFX) PURE;
    STDMETHOD(UpdateOverlayDisplay)(THIS_ DWORD) PURE;
    STDMETHOD(UpdateOverlayZOrder)(THIS_ DWORD, LPDIRECTDRAWSURFACE2) PURE;
    /*** Added in the v2 interface ***/
    STDMETHOD(GetDDInterface)(THIS_ LPVOID FAR *) PURE;
    STDMETHOD(PageLock)(THIS_ DWORD) PURE;
    STDMETHOD(PageUnlock)(THIS_ DWORD) PURE;
};

#if !defined(__cplusplus) || defined(CINTERFACE)
#define IDirectDrawSurface2_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
#define IDirectDrawSurface2_AddRef(p)                    (p)->lpVtbl->AddRef(p)
#define IDirectDrawSurface2_Release(p)                   (p)->lpVtbl->Release(p)
#define IDirectDrawSurface2_AddAttachedSurface(p,a)      (p)->lpVtbl->AddAttachedSurface(p,a)
#define IDirectDrawSurface2_AddOverlayDirtyRect(p,a)     (p)->lpVtbl->AddOverlayDirtyRect(p,a)
#define IDirectDrawSurface2_Blt(p,a,b,c,d,e)             (p)->lpVtbl->Blt(p,a,b,c,d,e)
#define IDirectDrawSurface2_BltBatch(p,a,b,c)            (p)->lpVtbl->BltBatch(p,a,b,c)
#define IDirectDrawSurface2_BltFast(p,a,b,c,d,e)         (p)->lpVtbl->BltFast(p,a,b,c,d,e)
#define IDirectDrawSurface2_DeleteAttachedSurface(p,a,b) (p)->lpVtbl->DeleteAttachedSurface(p,a,b)
#define IDirectDrawSurface2_EnumAttachedSurfaces(p,a,b)  (p)->lpVtbl->EnumAttachedSurfaces(p,a,b)
#define IDirectDrawSurface2_EnumOverlayZOrders(p,a,b,c)  (p)->lpVtbl->EnumOverlayZOrders(p,a,b,c)
#define IDirectDrawSurface2_Flip(p,a,b)                  (p)->lpVtbl->Flip(p,a,b)
#define IDirectDrawSurface2_GetAttachedSurface(p,a,b)    (p)->lpVtbl->GetAttachedSurface(p,a,b)
#define IDirectDrawSurface2_GetBltStatus(p,a)            (p)->lpVtbl->GetBltStatus(p,a)
#define IDirectDrawSurface2_GetCaps(p,b)                 (p)->lpVtbl->GetCaps(p,b)
#define IDirectDrawSurface2_GetClipper(p,a)              (p)->lpVtbl->GetClipper(p,a)
#define IDirectDrawSurface2_GetColorKey(p,a,b)           (p)->lpVtbl->GetColorKey(p,a,b)
#define IDirectDrawSurface2_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
#define IDirectDrawSurface2_GetFlipStatus(p,a)           (p)->lpVtbl->GetFlipStatus(p,a)
#define IDirectDrawSurface2_GetOverlayPosition(p,a,b)    (p)->lpVtbl->GetOverlayPosition(p,a,b)
#define IDirectDrawSurface2_GetPalette(p,a)              (p)->lpVtbl->GetPalette(p,a)
#define IDirectDrawSurface2_GetPixelFormat(p,a)          (p)->lpVtbl->GetPixelFormat(p,a)
#define IDirectDrawSurface2_GetSurfaceDesc(p,a)          (p)->lpVtbl->GetSurfaceDesc(p,a)
#define IDirectDrawSurface2_Initialize(p,a,b)            (p)->lpVtbl->Initialize(p,a,b)
#define IDirectDrawSurface2_IsLost(p)                    (p)->lpVtbl->IsLost(p)
#define IDirectDrawSurface2_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
#define IDirectDrawSurface2_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
#define IDirectDrawSurface2_Restore(p)                   (p)->lpVtbl->Restore(p)
#define IDirectDrawSurface2_SetClipper(p,a)              (p)->lpVtbl->SetClipper(p,a)
#define IDirectDrawSurface2_SetColorKey(p,a,b)           (p)->lpVtbl->SetColorKey(p,a,b)
#define IDirectDrawSurface2_SetOverlayPosition(p,a,b)    (p)->lpVtbl->SetOverlayPosition(p,a,b)
#define IDirectDrawSurface2_SetPalette(p,a)              (p)->lpVtbl->SetPalette(p,a)
#define IDirectDrawSurface2_Unlock(p,b)                  (p)->lpVtbl->Unlock(p,b)
#define IDirectDrawSurface2_UpdateOverlay(p,a,b,c,d,e)   (p)->lpVtbl->UpdateOverlay(p,a,b,c,d,e)
#define IDirectDrawSurface2_UpdateOverlayDisplay(p,a)    (p)->lpVtbl->UpdateOverlayDisplay(p,a)
#define IDirectDrawSurface2_UpdateOverlayZOrder(p,a,b)   (p)->lpVtbl->UpdateOverlayZOrder(p,a,b)
#define IDirectDrawSurface2_GetDDInterface(p,a)          (p)->lpVtbl->GetDDInterface(p,a)
#define IDirectDrawSurface2_PageLock(p,a)                (p)->lpVtbl->PageLock(p,a)
#define IDirectDrawSurface2_PageUnlock(p,a)              (p)->lpVtbl->PageUnlock(p,a)
#endif


#endif


/*
 * DDSURFACEDESC
 */
typedef struct _DDSURFACEDESC
{
    DWORD               dwSize;                 // size of the DDSURFACEDESC structure
    DWORD               dwFlags;                // determines what fields are valid
    DWORD               dwHeight;               // height of surface to be created
    DWORD               dwWidth;                // width of input surface
    LONG                lPitch;                 // distance to start of next line (return value only)
    DWORD               dwBackBufferCount;      // number of back buffers requested
    union
    {
        DWORD           dwMipMapCount;          // number of mip-map levels requested
        DWORD           dwZBufferBitDepth;      // depth of Z buffer requested
        DWORD           dwRefreshRate;          // refresh rate (used when display mode is described)
    };
    DWORD               dwAlphaBitDepth;        // depth of alpha buffer requested
    DWORD               dwReserved;             // reserved
    LPVOID              lpSurface;              // pointer to the associated surface memory
    DDCOLORKEY          ddckCKDestOverlay;      // color key for destination overlay use
    DDCOLORKEY          ddckCKDestBlt;          // color key for destination blt use
    DDCOLORKEY          ddckCKSrcOverlay;       // color key for source overlay use
    DDCOLORKEY          ddckCKSrcBlt;           // color key for source blt use
    DDPIXELFORMAT       ddpfPixelFormat;        // pixel format description of the surface
    DDSCAPS             ddsCaps;                // direct draw surface capabilities
} DDSURFACEDESC;

/*
 * ddsCaps field is valid.
 */
#define DDSD_CAPS               0x00000001l     // default

/*
 * dwHeight field is valid.
 */
#define DDSD_HEIGHT             0x00000002l

/*
 * dwWidth field is valid.
 */
#define DDSD_WIDTH              0x00000004l

/*
 * lPitch is valid.
 */
#define DDSD_PITCH              0x00000008l

/*
 * dwBackBufferCount is valid.
 */
#define DDSD_BACKBUFFERCOUNT    0x00000020l

/*
 * dwZBufferBitDepth is valid.
 */
#define DDSD_ZBUFFERBITDEPTH    0x00000040l

/*
 * dwAlphaBitDepth is valid.
 */
#define DDSD_ALPHABITDEPTH      0x00000080l



/*
 * ddpfPixelFormat is valid.
 */
#define DDSD_PIXELFORMAT        0x00001000l

/*
 * ddckCKDestOverlay is valid.
 */
#define DDSD_CKDESTOVERLAY      0x00002000l

/*
 * ddckCKDestBlt is valid.
 */
#define DDSD_CKDESTBLT          0x00004000l

/*
 * ddckCKSrcOverlay is valid.
 */
#define DDSD_CKSRCOVERLAY       0x00008000l

/*
 * ddckCKSrcBlt is valid.
 */
#define DDSD_CKSRCBLT           0x00010000l

/*
 * dwMipMapCount is valid.
 */
#define DDSD_MIPMAPCOUNT        0x00020000l

 /*
  * dwRefreshRate is valid
  */
#define DDSD_REFRESHRATE        0x00040000l


/*
 * All input fields are valid. 
 */
#define DDSD_ALL                0x0007f9eel


/*============================================================================
 *
 * Direct Draw Capability Flags
 *
 * These flags are used to describe the capabilities of a given Surface.
 * All flags are bit flags. 
 *
 *==========================================================================*/

/****************************************************************************
 *
 * DIRECTDRAWSURFACE CAPABILITY FLAGS
 *
 ****************************************************************************/
/*
 * This bit currently has no meaning.
 */
#define DDSCAPS_3D                              0x00000001l

/*
 * Indicates that this surface contains alpha information.  The pixel
 * format must be interrogated to determine whether this surface
 * contains only alpha information or alpha information interlaced
 * with pixel color data (e.g. RGBA or YUVA).
 */
#define DDSCAPS_ALPHA                           0x00000002l

/*
 * Indicates that this surface is a backbuffer.  It is generally
 * set by CreateSurface when the DDSCAPS_FLIP capability bit is set.
 * It indicates that this surface is THE back buffer of a surface
 * flipping structure.  DirectDraw supports N surfaces in a
 * surface flipping structure.  Only the surface that immediately
 * precedeces the DDSCAPS_FRONTBUFFER has this capability bit set.
 * The other surfaces are identified as back buffers by the presence
 * of the DDSCAPS_FLIP capability, their attachment order, and the
 * absence of the DDSCAPS_FRONTBUFFER and DDSCAPS_BACKBUFFER
 * capabilities.  The bit is sent to CreateSurface when a standalone
 * back buffer is being created.  This surface could be attached to
 * a front buffer and/or back buffers to form a flipping surface
 * structure after the CreateSurface call.  See AddAttachments for
 * a detailed description of the behaviors in this case.
 */
#define DDSCAPS_BACKBUFFER                      0x00000004l

/*
 * Indicates a complex surface structure is being described.  A
 * complex surface structure results in the creation of more than
 * one surface.  The additional surfaces are attached to the root
 * surface.  The complex structure can only be destroyed by
 * destroying the root.
 */
#define DDSCAPS_COMPLEX                         0x00000008l

/*
 * Indicates that this surface is a part of a surface flipping structure.
 * When it is passed to CreateSurface the DDSCAPS_FRONTBUFFER and
 * DDSCAP_BACKBUFFER bits are not set.  They are set by CreateSurface
 * on the resulting creations.  The dwBackBufferCount field in the
 * DDSURFACEDESC structure must be set to at least 1 in order for
 * the CreateSurface call to succeed.  The DDSCAPS_COMPLEX capability
 * must always be set with creating multiple surfaces through CreateSurface.
 */
#define DDSCAPS_FLIP                            0x00000010l

/*
 * Indicates that this surface is THE front buffer of a surface flipping
 * structure.  It is generally set by CreateSurface when the DDSCAPS_FLIP
 * capability bit is set.
 * If this capability is sent to CreateSurface then a standalonw front buffer
 * is created.  This surface will not have the DDSCAPS_FLIP capability.
 * It can be attached to other back buffers to form a flipping structure.
 * See AddAttachments for a detailed description of the behaviors in this
 * case.
 */
#define DDSCAPS_FRONTBUFFER                     0x00000020l

/*
 * Indicates that this surface is any offscreen surface that is not an overlay,
 * texture, zbuffer, front buffer, back buffer, or alpha surface.  It is used
 * to identify plain vanilla surfaces.
 */
#define DDSCAPS_OFFSCREENPLAIN                  0x00000040l

/*
 * Indicates that this surface is an overlay.  It may or may not be directly visible
 * depending on whether or not it is currently being overlayed onto the primary 
 * surface.  DDSCAPS_VISIBLE can be used to determine whether or not it is being 
 * overlayed at the moment. 
 */
#define DDSCAPS_OVERLAY                         0x00000080l

/*
 * Indicates that unique DirectDrawPalette objects can be created and
 * attached to this surface.
 */
#define DDSCAPS_PALETTE                         0x00000100l

/*
 * Indicates that this surface is the primary surface.  The primary
 * surface represents what the user is seeing at the moment.
 */
#define DDSCAPS_PRIMARYSURFACE                  0x00000200l

/*
 * Indicates that this surface is the primary surface for the left eye.
 * The primary surface for the left eye represents what the user is seeing
 * at the moment with the users left eye.  When this surface is created the
 * DDSCAPS_PRIMARYSURFACE represents what the user is seeing with the users
 * right eye.
 */
#define DDSCAPS_PRIMARYSURFACELEFT              0x00000400l

/*
 * Indicates that this surface memory was allocated in system memory
 */
#define DDSCAPS_SYSTEMMEMORY                    0x00000800l

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