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📄 ddraw.h

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/*==========================================================================;
 *
 *  Copyright (C) 1994-1996 Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       ddraw.h
 *  Content:    DirectDraw include file
 *
 ***************************************************************************/

#ifndef __DDRAW_INCLUDED__
#define __DDRAW_INCLUDED__
#if defined( _WIN32 )  && !defined( _NO_COM )
#define COM_NO_WINDOWS_H
#include <objbase.h>
#else
#define IUnknown            void
#define CO_E_NOTINITIALIZED 0x800401F0L
#endif

#define _FACDD  0x876
#define MAKE_DDHRESULT( code )  MAKE_HRESULT( 1, _FACDD, code )

#ifdef __cplusplus
extern "C" {
#endif

/*
 * GUIDS used by DirectDraw objects
 */
#if defined( _WIN32 ) && !defined( _NO_COM )
DEFINE_GUID( CLSID_DirectDraw,                  0xD7B70EE0,0x4340,0x11CF,0xB0,0x63,0x00,0x20,0xAF,0xC2,0xCD,0x35 );
DEFINE_GUID( CLSID_DirectDrawClipper,           0x593817A0,0x7DB3,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xb9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDraw,                   0x6C14DB80,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDraw2,                  0xB3A6F3E0,0x2B43,0x11CF,0xA2,0xDE,0x00,0xAA,0x00,0xB9,0x33,0x56 );
DEFINE_GUID( IID_IDirectDrawSurface,            0x6C14DB81,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDrawSurface2,           0x57805885,0x6eec,0x11cf,0x94,0x41,0xa8,0x23,0x03,0xc1,0x0e,0x27 );

DEFINE_GUID( IID_IDirectDrawPalette,            0x6C14DB84,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
DEFINE_GUID( IID_IDirectDrawClipper,            0x6C14DB85,0xA733,0x11CE,0xA5,0x21,0x00,0x20,0xAF,0x0B,0xE5,0x60 );
                 
#endif

/*============================================================================
 *
 * DirectDraw Structures
 *
 * Various structures used to invoke DirectDraw.
 *
 *==========================================================================*/

struct IDirectDraw;
struct IDirectDrawSurface;
struct IDirectDrawPalette;
struct IDirectDrawClipper;

typedef struct IDirectDraw                      FAR *LPDIRECTDRAW;
typedef struct IDirectDraw2                     FAR *LPDIRECTDRAW2;
typedef struct IDirectDrawSurface               FAR *LPDIRECTDRAWSURFACE;
typedef struct IDirectDrawSurface2              FAR *LPDIRECTDRAWSURFACE2;

typedef struct IDirectDrawPalette               FAR *LPDIRECTDRAWPALETTE;
typedef struct IDirectDrawClipper               FAR *LPDIRECTDRAWCLIPPER;

typedef struct _DDFXROP                 FAR *LPDDFXROP;
typedef struct _DDSURFACEDESC           FAR *LPDDSURFACEDESC;

/*
 * API's
 */
#if (defined (WIN32) || defined( _WIN32 ) ) && !defined( _NO_COM )
//#if defined( _WIN32 ) && !defined( _NO_ENUM )
    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKA)(GUID FAR *, LPSTR, LPSTR, LPVOID);
    typedef BOOL (FAR PASCAL * LPDDENUMCALLBACKW)(GUID FAR *, LPWSTR, LPWSTR, LPVOID);
    extern HRESULT WINAPI DirectDrawEnumerateW( LPDDENUMCALLBACKW lpCallback, LPVOID lpContext );
    extern HRESULT WINAPI DirectDrawEnumerateA( LPDDENUMCALLBACKA lpCallback, LPVOID lpContext );
    #ifdef UNICODE
        typedef LPDDENUMCALLBACKW       LPDDENUMCALLBACK;
        #define DirectDrawEnumerate     DirectDrawEnumerateW
    #else
        typedef LPDDENUMCALLBACKA       LPDDENUMCALLBACK;
        #define DirectDrawEnumerate     DirectDrawEnumerateA
    #endif
    extern HRESULT WINAPI DirectDrawCreate( GUID FAR *lpGUID, LPDIRECTDRAW FAR *lplpDD, IUnknown FAR *pUnkOuter );
    extern HRESULT WINAPI DirectDrawCreateClipper( DWORD dwFlags, LPDIRECTDRAWCLIPPER FAR *lplpDDClipper, IUnknown FAR *pUnkOuter );
    #ifdef WINNT
        //This is the user-mode entry stub to the kernel mode procedure.
        extern HRESULT NtDirectDrawCreate( GUID FAR *lpGUID, HANDLE *lplpDD, IUnknown FAR *pUnkOuter );
    #endif
#endif

#define REGSTR_KEY_DDHW_DESCRIPTION     "Description"
#define REGSTR_KEY_DDHW_DRIVERNAME      "DriverName"
#define REGSTR_PATH_DDHW                "Hardware\\DirectDrawDrivers"

#define DDCREATE_HARDWAREONLY           0x00000001l
#define DDCREATE_EMULATIONONLY          0x00000002l

#ifdef WINNT
typedef long HRESULT;
#endif

//#ifndef WINNT
typedef HRESULT (FAR PASCAL * LPDDENUMMODESCALLBACK)(LPDDSURFACEDESC, LPVOID);
typedef HRESULT (FAR PASCAL * LPDDENUMSURFACESCALLBACK)(LPDIRECTDRAWSURFACE, LPDDSURFACEDESC, LPVOID);
//#endif
/*
 * DDCOLORKEY
 */
typedef struct _DDCOLORKEY
{
    DWORD       dwColorSpaceLowValue;   // low boundary of color space that is to 
                                        // be treated as Color Key, inclusive
    DWORD       dwColorSpaceHighValue;  // high boundary of color space that is 
                                        // to be treated as Color Key, inclusive
} DDCOLORKEY;

typedef DDCOLORKEY FAR* LPDDCOLORKEY;

/*
 * DDBLTFX
 * Used to pass override information to the DIRECTDRAWSURFACE callback Blt.
 */
typedef struct _DDBLTFX
{
    DWORD       dwSize;                         // size of structure
    DWORD       dwDDFX;                         // FX operations
    DWORD       dwROP;                          // Win32 raster operations
    DWORD       dwDDROP;                        // Raster operations new for DirectDraw
    DWORD       dwRotationAngle;                // Rotation angle for blt
    DWORD       dwZBufferOpCode;                // ZBuffer compares
    DWORD       dwZBufferLow;                   // Low limit of Z buffer
    DWORD       dwZBufferHigh;                  // High limit of Z buffer
    DWORD       dwZBufferBaseDest;              // Destination base value
    DWORD       dwZDestConstBitDepth;           // Bit depth used to specify Z constant for destination
    union
    {
        DWORD   dwZDestConst;                   // Constant to use as Z buffer for dest
        LPDIRECTDRAWSURFACE lpDDSZBufferDest;   // Surface to use as Z buffer for dest
    };
    DWORD       dwZSrcConstBitDepth;            // Bit depth used to specify Z constant for source
    union
    {
        DWORD   dwZSrcConst;                    // Constant to use as Z buffer for src
        LPDIRECTDRAWSURFACE lpDDSZBufferSrc;    // Surface to use as Z buffer for src
    };
    DWORD       dwAlphaEdgeBlendBitDepth;       // Bit depth used to specify constant for alpha edge blend
    DWORD       dwAlphaEdgeBlend;               // Alpha for edge blending
    DWORD       dwReserved;
    DWORD       dwAlphaDestConstBitDepth;       // Bit depth used to specify alpha constant for destination
    union
    {
        DWORD   dwAlphaDestConst;               // Constant to use as Alpha Channel
        LPDIRECTDRAWSURFACE lpDDSAlphaDest;     // Surface to use as Alpha Channel
    };
    DWORD       dwAlphaSrcConstBitDepth;        // Bit depth used to specify alpha constant for source
    union
    {
        DWORD   dwAlphaSrcConst;                // Constant to use as Alpha Channel
        LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      // Surface to use as Alpha Channel
    };
    union
    {
        DWORD   dwFillColor;                    // color in RGB or Palettized
        DWORD   dwFillDepth;                    // depth value for z-buffer
        LPDIRECTDRAWSURFACE lpDDSPattern;       // Surface to use as pattern
    };
    DDCOLORKEY  ddckDestColorkey;               // DestColorkey override
    DDCOLORKEY  ddckSrcColorkey;                // SrcColorkey override
} DDBLTFX;

typedef DDBLTFX FAR* LPDDBLTFX;


/*
 * DDSCAPS
 */
typedef struct _DDSCAPS
{
    DWORD       dwCaps;         // capabilities of surface wanted
} DDSCAPS;

typedef DDSCAPS FAR* LPDDSCAPS; 

/*
 * DDCAPS
 */
#define DD_ROP_SPACE            (256/32)        // space required to store ROP array

typedef struct _DDCAPS
{
    DWORD       dwSize;                 // size of the DDDRIVERCAPS structure
    DWORD       dwCaps;                 // driver specific capabilities
    DWORD       dwCaps2;                // more driver specific capabilites
    DWORD       dwCKeyCaps;             // color key capabilities of the surface
    DWORD       dwFXCaps;               // driver specific stretching and effects capabilites
    DWORD       dwFXAlphaCaps;          // alpha driver specific capabilities
    DWORD       dwPalCaps;              // palette capabilities
    DWORD       dwSVCaps;               // stereo vision capabilities
    DWORD       dwAlphaBltConstBitDepths;       // DDBD_2,4,8
    DWORD       dwAlphaBltPixelBitDepths;       // DDBD_1,2,4,8
    DWORD       dwAlphaBltSurfaceBitDepths;     // DDBD_1,2,4,8
    DWORD       dwAlphaOverlayConstBitDepths;   // DDBD_2,4,8
    DWORD       dwAlphaOverlayPixelBitDepths;   // DDBD_1,2,4,8
    DWORD       dwAlphaOverlaySurfaceBitDepths; // DDBD_1,2,4,8
    DWORD       dwZBufferBitDepths;             // DDBD_8,16,24,32
    DWORD       dwVidMemTotal;          // total amount of video memory
    DWORD       dwVidMemFree;           // amount of free video memory
    DWORD       dwMaxVisibleOverlays;   // maximum number of visible overlays
    DWORD       dwCurrVisibleOverlays;  // current number of visible overlays
    DWORD       dwNumFourCCCodes;       // number of four cc codes
    DWORD       dwAlignBoundarySrc;     // source rectangle alignment
    DWORD       dwAlignSizeSrc;         // source rectangle byte size
    DWORD       dwAlignBoundaryDest;    // dest rectangle alignment
    DWORD       dwAlignSizeDest;        // dest rectangle byte size
    DWORD       dwAlignStrideAlign;     // stride alignment
    DWORD       dwRops[DD_ROP_SPACE];   // ROPS supported
    DDSCAPS     ddsCaps;                // DDSCAPS structure has all the general capabilities
    DWORD       dwMinOverlayStretch;    // minimum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    DWORD       dwMaxOverlayStretch;    // maximum overlay stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    DWORD       dwMinLiveVideoStretch;  // minimum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    DWORD       dwMaxLiveVideoStretch;  // maximum live video stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    DWORD       dwMinHwCodecStretch;    // minimum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    DWORD       dwMaxHwCodecStretch;    // maximum hardware codec stretch factor multiplied by 1000, eg 1000 == 1.0, 1300 == 1.3
    DWORD       dwReserved1;            // reserved
    DWORD       dwReserved2;            // reserved
    DWORD       dwReserved3;            // reserved
    DWORD       dwSVBCaps;              // driver specific capabilities for System->Vmem blts
    DWORD       dwSVBCKeyCaps;          // driver color key capabilities for System->Vmem blts
    DWORD       dwSVBFXCaps;            // driver FX capabilities for System->Vmem blts
    DWORD       dwSVBRops[DD_ROP_SPACE];// ROPS supported for System->Vmem blts
    DWORD       dwVSBCaps;              // driver specific capabilities for Vmem->System blts
    DWORD       dwVSBCKeyCaps;          // driver color key capabilities for Vmem->System blts
    DWORD       dwVSBFXCaps;            // driver FX capabilities for Vmem->System blts
    DWORD       dwVSBRops[DD_ROP_SPACE];// ROPS supported for Vmem->System blts
    DWORD       dwSSBCaps;              // driver specific capabilities for System->System blts
    DWORD       dwSSBCKeyCaps;          // driver color key capabilities for System->System blts
    DWORD       dwSSBFXCaps;            // driver FX capabilities for System->System blts
    DWORD       dwSSBRops[DD_ROP_SPACE];// ROPS supported for System->System blts
    DWORD       dwReserved4;            // reserved
    DWORD       dwReserved5;            // reserved
    DWORD       dwReserved6;            // reserved
} DDCAPS;

typedef DDCAPS FAR* LPDDCAPS;



/*
 * DDPIXELFORMAT
 */
typedef struct _DDPIXELFORMAT
{
    DWORD       dwSize;                 // size of structure
    DWORD       dwFlags;                // pixel format flags
    DWORD       dwFourCC;               // (FOURCC code)
    union
    {
        DWORD   dwRGBBitCount;          // how many bits per pixel (BD_4,8,16,24,32)
        DWORD   dwYUVBitCount;          // how many bits per pixel (BD_4,8,16,24,32)
        DWORD   dwZBufferBitDepth;      // how many bits for z buffers (BD_8,16,24,32)
        DWORD   dwAlphaBitDepth;        // how many bits for alpha channels (BD_1,2,4,8)
    };
    union
    {
        DWORD   dwRBitMask;             // mask for red bit
        DWORD   dwYBitMask;             // mask for Y bits
    };
    union
    {
        DWORD   dwGBitMask;             // mask for green bits
        DWORD   dwUBitMask;             // mask for U bits
    };
    union
    {
        DWORD   dwBBitMask;             // mask for blue bits
        DWORD   dwVBitMask;             // mask for V bits
    };
    union
    {
        DWORD   dwRGBAlphaBitMask;      // mask for alpha channel
        DWORD   dwYUVAlphaBitMask;      // mask for alpha channel
    };
} DDPIXELFORMAT;

typedef DDPIXELFORMAT FAR* LPDDPIXELFORMAT;

/*
 * DDOVERLAYFX
 */
typedef struct _DDOVERLAYFX
{
    DWORD       dwSize;                         // size of structure
    DWORD       dwAlphaEdgeBlendBitDepth;       // Bit depth used to specify constant for alpha edge blend
    DWORD       dwAlphaEdgeBlend;               // Constant to use as alpha for edge blend
    DWORD       dwReserved;
    DWORD       dwAlphaDestConstBitDepth;       // Bit depth used to specify alpha constant for destination
    union
    {
        DWORD   dwAlphaDestConst;               // Constant to use as alpha channel for dest
        LPDIRECTDRAWSURFACE lpDDSAlphaDest;     // Surface to use as alpha channel for dest
    };
    DWORD       dwAlphaSrcConstBitDepth;        // Bit depth used to specify alpha constant for source
    union
    {
        DWORD   dwAlphaSrcConst;                // Constant to use as alpha channel for src
        LPDIRECTDRAWSURFACE lpDDSAlphaSrc;      // Surface to use as alpha channel for src
    };
    DDCOLORKEY  dckDestColorkey;                // DestColorkey override
    DDCOLORKEY  dckSrcColorkey;                 // DestColorkey override
    DWORD       dwDDFX;                         // Overlay FX
    DWORD       dwFlags;                        // flags
} DDOVERLAYFX;

typedef DDOVERLAYFX FAR *LPDDOVERLAYFX;

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