📄 d3drmobj.h
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STDMETHOD_(D3DRMPROJECTIONTYPE, GetProjection)(THIS) PURE;
STDMETHOD(GetDirect3DViewport)(THIS_ LPDIRECT3DVIEWPORT *) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFrame
DECLARE_INTERFACE_(IDirect3DRMFrame, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFrame methods
*/
STDMETHOD(AddChild)(THIS_ LPDIRECT3DRMFRAME child) PURE;
STDMETHOD(AddLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(AddMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(AddTransform)(THIS_ D3DRMCOMBINETYPE, D3DRMMATRIX4D) PURE;
STDMETHOD(AddTranslation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddScale)(THIS_ D3DRMCOMBINETYPE, D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(AddRotation)(THIS_ D3DRMCOMBINETYPE, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(AddVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD(GetChildren)(THIS_ LPDIRECT3DRMFRAMEARRAY *children) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
STDMETHOD(GetLights)(THIS_ LPDIRECT3DRMLIGHTARRAY *lights) PURE;
STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetTransform)(THIS_ D3DRMMATRIX4D return_matrix) PURE;
STDMETHOD(GetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_velocity, BOOL with_rotation) PURE;
STDMETHOD(GetOrientation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR dir, LPD3DVECTOR up) PURE;
STDMETHOD(GetVisuals)(THIS_ LPDIRECT3DRMVISUALARRAY *visuals) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(InverseTransform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg)PURE;
STDMETHOD(LookAt)(THIS_ LPDIRECT3DRMFRAME target, LPDIRECT3DRMFRAME reference, D3DRMFRAMECONSTRAINT) PURE;
STDMETHOD(Move)(THIS_ D3DVALUE delta) PURE;
STDMETHOD(DeleteChild)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DRMLIGHT) PURE;
STDMETHOD(DeleteMoveCallback)(THIS_ D3DRMFRAMEMOVECALLBACK, VOID *arg) PURE;
STDMETHOD(DeleteVisual)(THIS_ LPDIRECT3DRMVISUAL) PURE;
STDMETHOD_(D3DCOLOR, GetSceneBackground)(THIS) PURE;
STDMETHOD(GetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
STDMETHOD_(D3DCOLOR, GetSceneFogColor)(THIS) PURE;
STDMETHOD_(BOOL, GetSceneFogEnable)(THIS) PURE;
STDMETHOD_(D3DRMFOGMODE, GetSceneFogMode)(THIS) PURE;
STDMETHOD(GetSceneFogParams)(THIS_ D3DVALUE *return_start, D3DVALUE *return_end, D3DVALUE *return_density) PURE;
STDMETHOD(SetSceneBackground)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneBackgroundRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetSceneBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
STDMETHOD(SetSceneBackgroundImage)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetSceneFogEnable)(THIS_ BOOL) PURE;
STDMETHOD(SetSceneFogColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetSceneFogMode)(THIS_ D3DRMFOGMODE) PURE;
STDMETHOD(SetSceneFogParams)(THIS_ D3DVALUE start, D3DVALUE end, D3DVALUE density) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD_(D3DRMZBUFFERMODE, GetZbufferMode)(THIS) PURE;
STDMETHOD(SetMaterialMode)(THIS_ D3DRMMATERIALMODE) PURE;
STDMETHOD(SetOrientation)
( THIS_ LPDIRECT3DRMFRAME reference,
D3DVALUE dx, D3DVALUE dy, D3DVALUE dz,
D3DVALUE ux, D3DVALUE uy, D3DVALUE uz
) PURE;
STDMETHOD(SetPosition)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetRotation)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, D3DVALUE theta) PURE;
STDMETHOD(SetSortMode)(THIS_ D3DRMSORTMODE) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetVelocity)(THIS_ LPDIRECT3DRMFRAME reference, D3DVALUE x, D3DVALUE y, D3DVALUE z, BOOL with_rotation) PURE;
STDMETHOD(SetZbufferMode)(THIS_ D3DRMZBUFFERMODE) PURE;
STDMETHOD(Transform)(THIS_ D3DVECTOR *d, D3DVECTOR *s) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMMesh
DECLARE_INTERFACE_(IDirect3DRMMesh, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMesh methods
*/
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(AddGroup)(THIS_ unsigned vCount, unsigned fCount, unsigned vPerFace, unsigned *fData, D3DRMGROUPINDEX *returnId) PURE;
STDMETHOD(SetVertices)(THIS_ D3DRMGROUPINDEX id, unsigned index, unsigned count, D3DRMVERTEX *values) PURE;
STDMETHOD(SetGroupColor)(THIS_ D3DRMGROUPINDEX id, D3DCOLOR value) PURE;
STDMETHOD(SetGroupColorRGB)(THIS_ D3DRMGROUPINDEX id, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetGroupMapping)(THIS_ D3DRMGROUPINDEX id, D3DRMMAPPING value) PURE;
STDMETHOD(SetGroupQuality)(THIS_ D3DRMGROUPINDEX id, D3DRMRENDERQUALITY value) PURE;
STDMETHOD(SetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL value) PURE;
STDMETHOD(SetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE value) PURE;
STDMETHOD_(unsigned, GetGroupCount)(THIS) PURE;
STDMETHOD(GetGroup)(THIS_ D3DRMGROUPINDEX id, unsigned *vCount, unsigned *fCount, unsigned *vPerFace, DWORD *fDataSize, unsigned *fData) PURE;
STDMETHOD(GetVertices)(THIS_ D3DRMGROUPINDEX id, DWORD index, DWORD count, D3DRMVERTEX *returnPtr) PURE;
STDMETHOD_(D3DCOLOR, GetGroupColor)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMMAPPING, GetGroupMapping)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetGroupQuality)(THIS_ D3DRMGROUPINDEX id) PURE;
STDMETHOD(GetGroupMaterial)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMMATERIAL *returnPtr) PURE;
STDMETHOD(GetGroupTexture)(THIS_ D3DRMGROUPINDEX id, LPDIRECT3DRMTEXTURE *returnPtr) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMShadow
DECLARE_INTERFACE_(IDirect3DRMShadow, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMShadow methods
*/
STDMETHOD(Init)
( THIS_ LPDIRECT3DRMVISUAL visual, LPDIRECT3DRMLIGHT light,
D3DVALUE px, D3DVALUE py, D3DVALUE pz,
D3DVALUE nx, D3DVALUE ny, D3DVALUE nz
) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMFace
DECLARE_INTERFACE_(IDirect3DRMFace, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMFace methods
*/
STDMETHOD(AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(AddVertexAndNormalIndexed)(THIS_ DWORD vertex, DWORD normal) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE, D3DVALUE, D3DVALUE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(GetVertex)(THIS_ DWORD index, D3DVECTOR *vertex, D3DVECTOR *normal) PURE;
STDMETHOD(GetVertices)(THIS_ DWORD *vertex_count, D3DVECTOR *coords, D3DVECTOR *normals);
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD vertex, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD(GetTextureTopology)(THIS_ BOOL *wrap_u, BOOL *wrap_v) PURE;
STDMETHOD(GetNormal)(THIS_ D3DVECTOR *) PURE;
STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
STDMETHOD(GetMaterial)(THIS_ LPDIRECT3DRMMATERIAL *) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(int, GetVertexIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(int, GetTextureCoordinateIndex)(THIS_ DWORD which) PURE;
STDMETHOD_(D3DCOLOR, GetColor)(THIS) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMMeshBuilder
DECLARE_INTERFACE_(IDirect3DRMMeshBuilder, IDirect3DRMVisual)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMMeshBuilder methods
*/
STDMETHOD(Load)(THIS_ LPVOID filename, LPVOID name, D3DRMLOADOPTIONS loadflags, D3DRMLOADTEXTURECALLBACK, LPVOID lpArg) PURE;
STDMETHOD(Save)(THIS_ const char *filename, D3DRMXOFFORMAT, D3DRMSAVEOPTIONS save) PURE;
STDMETHOD(Scale)(THIS_ D3DVALUE sx, D3DVALUE sy, D3DVALUE sz) PURE;
STDMETHOD(Translate)(THIS_ D3DVALUE tx, D3DVALUE ty, D3DVALUE tz) PURE;
STDMETHOD(SetColorSource)(THIS_ D3DRMCOLORSOURCE) PURE;
STDMETHOD(GetBox)(THIS_ D3DRMBOX *) PURE;
STDMETHOD(GenerateNormals)(THIS) PURE;
STDMETHOD_(D3DRMCOLORSOURCE, GetColorSource)(THIS) PURE;
STDMETHOD(AddMesh)(THIS_ LPDIRECT3DRMMESH) PURE;
STDMETHOD(AddMeshBuilder)(THIS_ LPDIRECT3DRMMESHBUILDER) PURE;
STDMETHOD(AddFrame)(THIS_ LPDIRECT3DRMFRAME) PURE;
STDMETHOD(AddFace)(THIS_ LPDIRECT3DRMFACE) PURE;
STDMETHOD(AddFaces)
( THIS_ DWORD vcount, D3DVECTOR *vertices, DWORD ncount, D3DVECTOR *normals,
DWORD *data, LPDIRECT3DRMFACEARRAY*
) PURE;
STDMETHOD(ReserveSpace)(THIS_ DWORD vertex_Count, DWORD normal_count, DWORD face_count) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetTexture)(THIS_ LPDIRECT3DRMTEXTURE) PURE;
STDMETHOD(SetMaterial)(THIS_ LPDIRECT3DRMMATERIAL) PURE;
STDMETHOD(SetTextureTopology)(THIS_ BOOL wrap_u, BOOL wrap_v) PURE;
STDMETHOD(SetQuality)(THIS_ D3DRMRENDERQUALITY) PURE;
STDMETHOD(SetPerspective)(THIS_ BOOL) PURE;
STDMETHOD(SetVertex)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetNormal)(THIS_ DWORD index, D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(SetTextureCoordinates)(THIS_ DWORD index, D3DVALUE u, D3DVALUE v) PURE;
STDMETHOD(SetVertexColor)(THIS_ DWORD index, D3DCOLOR) PURE;
STDMETHOD(SetVertexColorRGB)(THIS_ DWORD index, D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(GetFaces)(THIS_ LPDIRECT3DRMFACEARRAY*) PURE;
STDMETHOD(GetVertices)
( THIS_ DWORD *vcount, D3DVECTOR *vertices, DWORD *ncount, D3DVECTOR *normals, DWORD *face_data_size, DWORD *face_data
) PURE;
STDMETHOD(GetTextureCoordinates)(THIS_ DWORD index, D3DVALUE *u, D3DVALUE *v) PURE;
STDMETHOD_(int, AddVertex)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD_(int, AddNormal)(THIS_ D3DVALUE x, D3DVALUE y, D3DVALUE z) PURE;
STDMETHOD(CreateFace)(THIS_ LPDIRECT3DRMFACE*) PURE;
STDMETHOD_(D3DRMRENDERQUALITY, GetQuality)(THIS) PURE;
STDMETHOD_(BOOL, GetPerspective)(THIS) PURE;
STDMETHOD_(int, GetFaceCount)(THIS) PURE;
STDMETHOD_(int, GetVertexCount)(THIS) PURE;
STDMETHOD_(D3DCOLOR, GetVertexColor)(THIS_ DWORD index) PURE;
STDMETHOD(CreateMesh)(THIS_ LPDIRECT3DRMMESH*) PURE;
};
#undef INTERFACE
#define INTERFACE IDirect3DRMLight
DECLARE_INTERFACE_(IDirect3DRMLight, IDirect3DRMObject)
{
IUNKNOWN_METHODS(PURE);
IDIRECT3DRMOBJECT_METHODS(PURE);
/*
* IDirect3DRMLight methods
*/
STDMETHOD(SetType)(THIS_ D3DRMLIGHTTYPE) PURE;
STDMETHOD(SetColor)(THIS_ D3DCOLOR) PURE;
STDMETHOD(SetColorRGB)(THIS_ D3DVALUE red, D3DVALUE green, D3DVALUE blue) PURE;
STDMETHOD(SetRange)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetUmbra)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetPenumbra)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetConstantAttenuation)(THIS_ D3DVALUE) PURE;
STDMETHOD(SetLinearAttenuation)(THIS_ D3DVALUE) PURE;
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