📄 usercontrol1.cs
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using System;
using System.Collections;
using System.ComponentModel;
using System.Drawing;
using System.Data;
using System.Windows.Forms;
namespace ControlDemo
{
/// <summary>
/// Summary description for UserControl1.
/// </summary>
public class UserControl1 : System.Windows.Forms.UserControl
{
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
public UserControl1()
{
// This call is required by the Windows.Forms Form Designer.
InitializeComponent();
// TODO: Add any initialization after the InitComponent call
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if( components != null )
components.Dispose();
}
base.Dispose( disposing );
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// button1
//
this.button1.Location = new System.Drawing.Point(64, 40);
this.button1.Name = "button1";
this.button1.TabIndex = 0;
this.button1.Text = "button1";
//
// button2
//
this.button2.Location = new System.Drawing.Point(32, 104);
this.button2.Name = "button2";
this.button2.TabIndex = 1;
this.button2.Text = "button2";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// UserControl1
//
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "UserControl1";
this.ResumeLayout(false);
}
#endregion
private void button2_Click(object sender, System.EventArgs e)
{
MessageBox.Show("test");
}
}
}
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