📄 sysdep.h
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/* * Various assmbly language/system dependent hacks that are required * so that we can minimize the amount of platform specific code. *//* * Define this if the system uses RELOCA. */#undef ELF_USES_RELOCA/* * Get a pointer to the argv array. On many platforms this can be just * the address if the first argument, on other platforms we need to * do something a little more subtle here. */#define GET_ARGV(ARGVP, ARGS) ARGVP = ((unsigned long*) & ARGS)/* * Initialization sequence for a GOT. */#define INIT_GOT(GOT_BASE,MODULE) \{ \ GOT_BASE[2] = (unsigned long) _dl_linux_resolve; \ GOT_BASE[1] = (unsigned long) MODULE; \}/* * Here is a macro to perform a relocation. This is only used when * bootstrapping the dynamic loader. RELP is the relocation that we * are performing, REL is the pointer to the address we are relocating. * SYMBOL is the symbol involved in the relocation, and LOAD is the * load address. */#define PERFORM_BOOTSTRAP_RELOC(RELP,REL,SYMBOL,LOAD) \ switch(ELF32_R_TYPE((RELP)->r_info)){ \ case R_386_32: \ *REL += SYMBOL; \ break; \ case R_386_PC32: \ *REL += SYMBOL - (unsigned long) REL; \ break; \ case R_386_GLOB_DAT: \ case R_386_JMP_SLOT: \ *REL = SYMBOL; \ break; \ case R_386_RELATIVE: \ *REL += (unsigned long) LOAD; \ break; \ default: \ _dl_exit(1); \ }/* * Transfer control to the user's application, once the dynamic loader * is done. This routine has to exit the current function, then * call the _dl_elf_main function. */#define START() \ __asm__ volatile ("leave\n\t" \ "jmp *%%eax\n\t" \ : "=a" (status) : "a" (_dl_elf_main))/* Here we define the magic numbers that this dynamic loader should accept */#define MAGIC1 EM_386#undef MAGIC2/* Used for error messages */#define ELF_TARGET "386"struct elf_resolve;extern unsigned long _dl_linux_resolver(struct elf_resolve * tpnt, int reloc_entry);#define do_rem(result, n, base) result = (n % base)
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