📄 pastate.sct
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unit Controls ;
interface
type
States = ( [NO_RETURN STATE_LIST_NAME,DELETE_LAST_SYMBOL] ) ;
Events = ( [NO_RETURN EVENT_LIST_NAME,DELETE_LAST_SYMBOL] ) ;
Controller = object
currentState : States;
procedure Process ( anEvent : Events ) ;
constructor DefaultInit;
destructor Done; virtual;
end;
implementation
{-----------------------------------------------------------------------------------------------}
constructor Controller$.DefaultInit;
begin
currentState := STATE_INITIAL_NAME ;
end;
{-----------------------------------------------------------------------------------------------}
{Update as required.}
destructor Controller$.Done;
begin
end;
{-----------------------------------------------------------------------------------------------}
{ Process procedure }
procedure Controller.Process ( anEvent : Events ) ;
begin
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[
if ( currentState = STATE_NAME ) And ( anEvent = TRANSITION_EVENT ) And ( TRANSITION_CONDITION )
then
begin
currentState := TRANSITION_NEXT_STATE ;
TRANSITION_ACTION
end;
]
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end;
end.
SCRIPT_NOREPEAT_FOOTER_END
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