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📄 poethead.sct

📁 c#设计模式WithCla
💻 SCT
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// Class: CLASS_NAME		 POET
// Indicate persistent classes in class specification form
// Script enhancements requested 71162.755@compuserve.com
 
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$CLASS_NAME$_H  //Required for current class
  #define __$CAPITALIZE_ALL$TRUNCATE_EIGHT$CLASS_NAME$_H

[				//Required for base classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$BASE_CLASS$_H
  #include "TRUNCATE_EIGHT$BASE_CLASS$.h"
#endif
]				
				
[#include <INCLUDE_FILE>	//Required for include files
]  				

[				//Required for 1:1 associated classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$ASSOCIATION_ONE_CLASS$_H
  #include "TRUNCATE_EIGHT$ASSOCIATION_ONE_CLASS.h"
#endif
]								

[				//Required for 1:1 aggregation (part) classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$AGGREGATION_ONE_CLASS$_H
  #include "TRUNCATE_EIGHT$AGGREGATION_ONE_CLASS$.h"
#endif
]								

[				//Required for 1:M associated classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$ASSOCIATION_MANY_CLASS$_H
  #include "TRUNCATE_EIGHT$ASSOCIATION_MANY_CLASS$.h"
#endif
]								

[				//Required for 1:M aggregation (part) classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$AGGREGATION_MANY_CLASS$_H
  #include "TRUNCATE_EIGHT$AGGREGATION_MANY_CLASS$.h"
#endif
]
			
CLASS_PERSISTENT class CLASS_NAME[NO_RETURN NO_REPEAT: NO_REPEAT public BASE_CLASS ,DELETE_LAST_SYMBOL] CLASS_LIBRARY_BASE_CLASS     
{ [ATTRIBUTE_TYPE ATTRIBUTE_NAME$;]
  [ASSOCIATION_ONE_CLASS$* ASSOCIATION_ONE_NAME$;]
  [AGGREGATION_ONE_CLASS AGGREGATION_ONE_NAME$;]
  [ASSOCIATION_MANY_CLASS$* ASSOCIATION_MANY_NAME LITERAL_SYMBOL[6 LITERAL_SYMBOL];]
  [AGGREGATION_MANY_CLASS AGGREGATION_MANY_NAME LITERAL_SYMBOL[6 LITERAL_SYMBOL];]

public:
			//Default constructor
			//Update to access base class attributes 
			//Update to access 1:1 part class attributes 
			//Update to access 1:M part class attributes
			//Update to access 1:1 associated class attributes
			//Update to access 1:M associated class attributes
 			//Ensure initial values entered
  CLASS_NAME () :[NO_RETURN ATTRIBUTE_NAME(ATTRIBUTE_INITIAL_VALUE),DELETE_LAST_SYMBOL]  { } 

			//Constructor with arguments
  CLASS_NAME ([NO_RETURN ATTRIBUTE_TYPE a$ATTRIBUTE_NAME,DELETE_LAST_SYMBOL] )	
  : [NO_RETURN ATTRIBUTE_NAME (a$ATTRIBUTE_NAME),DELETE_LAST_SYMBOL] { }	
			
  
			//Copy constructor
			//Update to access 1:M part class attributes
			//Update to access 1:1 associated class attributes
			//Update to access 1:M associated class attributes 	
  CLASS_NAME (const CLASS_NAME$& a$CLASS_NAME ) [NO_RETURN NO_REPEAT: BASE_CLASS (a$CLASS_NAME),DELETE_LAST_SYMBOL]
  { [  ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;]
    [AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]		
  }					

			//Operator= Assignment Operator
			//Update to access 1:M part class attributes
			//Update to access 1:1 associated class attributes
			//Update to access 1:M associated class attributes 	
  CLASS_NAME operator= (const CLASS_NAME$& a$CLASS_NAME)
  { if (this == &a$CLASS_NAME) return *this;		 
  [BASE_CLASS$::operator= (a$CLASS_NAME);]
  [ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;]
  [AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]	
  return *this;													
  }					

			//Operator== Equality Operator
			//Update to access 1:M part class attributes
			//Update to access 1:1 associated class attributes
			//Update to access 1:M associated class attributes 	
  int operator== (const CLASS_NAME$& a$CLASS_NAME)
  { return (
[  (BASE_CLASS$::operator== (a$CLASS_NAME)) &&]
[  (AGGREGATION_ONE_NAME == a$CLASS_NAME$.$AGGREGATION_ONE_NAME) &&]
[  (ATTRIBUTE_NAME == a$CLASS_NAME$.ATTRIBUTE_NAME) &DELETE_LAST_SYMBOL&DELETE_LAST_SYMBOL]
  );
  }				

[  			//Get accessor function for attribute
  ATTRIBUTE_TYPE get$ATTRIBUTE_NAME$() const
  {return ATTRIBUTE_NAME$;
  }
]			
			
[  			//Set accessor function for attribute
  void set$ATTRIBUTE_NAME ($ATTRIBUTE_TYPE a$ATTRIBUTE_NAME$)
  { ATTRIBUTE_NAME = a$ATTRIBUTE_NAME$;
  }
]			

[  			//Get accessor function for 1:1 aggregation
  AGGREGATION_ONE_CLASS$& get$AGGREGATION_ONE_NAME$() 
  {return AGGREGATION_ONE_NAME$;
  }
]			
			
[  			//Set accessor function for 1:1 aggregation
  void set$AGGREGATION_ONE_NAME ($AGGREGATION_ONE_CLASS$& a$AGGREGATION_ONE_NAME$)
  { AGGREGATION_ONE_NAME = a$AGGREGATION_ONE_NAME$;
  }
]			

[  			//Get accessor function for 1:1 association
  ASSOCIATION_ONE_CLASS$* get$ASSOCIATION_ONE_NAME$() const
  {return ASSOCIATION_ONE_NAME$;
  }
]			
			
[  			//Set accessor function for 1:1 association
  void set$ASSOCIATION_ONE_NAME ($ASSOCIATION_ONE_CLASS$* a$ASSOCIATION_ONE_NAME$)
  { ASSOCIATION_ONE_NAME = a$ASSOCIATION_ONE_NAME$;
  }
]
		
[  CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL;
] 

  OPERATION_CPP_VIRTUAL_BASE_CLASS ~ CLASS_NAME ( ) { }	//Destructor
};

#endif

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