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📄 cppfuncb.sct

📁 c#设计模式WithCla
💻 SCT
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// Class: CLASS_NAME

//////////////////////////.cpp file/////////////////////////////////////////////////////
#include "$TRUNCATE_EIGHT$CLASS_NAME$.h"                                

SELECT_WHEN ATTRIBUTE_IS_STATIC
[ATTRIBUTE_TYPE CLASS_NAME$::$ATTRIBUTE_NAME = ATTRIBUTE_INITIAL_VALUE$; //Static data member initialization]

// Functions for class CLASS_NAME
[
//  Function:   OPERATION_NAME
//  Purpose:    OPERATION_COMMENT1
//  Parameters: CPP_OPERATION_PARAMETERS
//  Comments:   OPERATION_COMMENT2
OPERATION_RETURN_TYPE CLASS_NAME::OPERATION_NAME(CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT 
{ OPERATION_CODE
}  ] 

	//Default constructor alternative to compiler provided default constructor
	//Association object data member pointers initialized to null association object NO_OUTPUT_BEGIN
	//Ensure correct initial values are entered in the Attribute Specification NO_OUTPUT_END
CLASS_NAME::CLASS_NAME ()
SELECT_WHEN LOGICAL_NOT ATTRIBUTE_IS_STATIC [NO_RETURN NO_REPEAT: ATTRIBUTE_NAME(ATTRIBUTE_INITIAL_VALUE),DELETE_LAST_SYMBOL]
{   [ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]
    [AGGREGATION_MANY_NAME$Index = 0; //Index for array of 1:M aggregation part objects ]
    [ASSOCIATION_MANY_NAME$Index = 0; //Index for array of 1:M association objects ]
	 //Initialization of array of 1:M association objects to null association objects
    [for ( int i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS; ]
} 

	   //Constructor with arguments
	   //Update to argument list to initialize base class data members and const data members
	   //e.g. (int aNumber) : BaseClass (aNumber) , constMinimumValue (aMinimumValue)          
CLASS_NAME::CLASS_NAME ( SELECT_WHEN LOGICAL_NOT ATTRIBUTE_IS_STATIC [NO_RETURN ATTRIBUTE_TYPE a$ATTRIBUTE_NAME,DELETE_LAST_SYMBOL] ) 
SELECT_WHEN LOGICAL_NOT ATTRIBUTE_IS_STATIC [NO_RETURN NO_REPEAT: ATTRIBUTE_NAME(a$ATTRIBUTE_NAME),DELETE_LAST_SYMBOL BASE_CLASS$() ]
[//NO_RETURN NO_REPEAT: BASE_CLASS$() ,DELETE_LAST_SYMBOL]
SELECT_WHEN ATTRIBUTE_IS_CONSTANT [//NO_RETURN NO_REPEAT: ATTRIBUTE_NAME (a$ATTRIBUTE_NAME),DELETE_LAST_SYMBOL]
{ [AGGREGATION_MANY_NAME$Index = 0;  //Index for array of 1:M aggregation part objects ]
  [ASSOCIATION_MANY_NAME$Index = 0;  //Index for array of 1:M association objects ]
  [ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]
	      //Initialization of array of 1:M association objects to null association objects
  [for ( int i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS; ]
} 

	//Copy constructor alternative to compiler provided default copy constructor  NO_OUTPUT_BEGIN
	//Update initializer list for const data members, e.g. : constMinimumValue (aCar.minimumValue)
	//Copy alternatives for association objects: (1) initialize association object to nullAssociation Object
	//(2) Shallow copy to copy pointers of association objects (3) Deep copy to create new association objects
	//and copy values of association objects
	//Commented out code assigns 1:1 and 1:M association object data member pointers for shallow copy
	//Remove // if you desire to assign pointers NO_OUTPUT_END    
CLASS_NAME::CLASS_NAME (const CLASS_NAME$& a$CLASS_NAME ) 
[NO_RETURN NO_REPEAT: BASE_CLASS (a$CLASS_NAME),DELETE_LAST_SYMBOL]
SELECT_WHEN ATTRIBUTE_IS_CONSTANT [//NO_RETURN NO_REPEAT: ATTRIBUTE_NAME (a$CLASS_NAME$.$ATTRIBUTE_NAME),DELETE_LAST_SYMBOL]
{int i = 0;
[ AGGREGATION_MANY_NAME$Index = 0;           //Index for array of 1:M aggregation part objects ]
[ ASSOCIATION_MANY_NAME$Index = 0;           //Index for array of 1:M association objects ]
SELECT_WHEN ATTRIBUTE_IS_NORMAL [ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;] 
[ AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]  
[ ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]     
[ //ASSOCIATION_ONE_NAME = a$CLASS_NAME$.$ASSOCIATION_ONE_NAME; //Commented out shallow copy]
[ for ( i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ]
[ for ( i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS; //Initialization of pointers to null association object ]
[ //Commented out shallow copy
[ //for ( i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ]
} 

	//Operator= Assignment Operator alternative to compiler provided operator=  NO_OUTPUT_BEGIN
	//Assignment alternatives for association objects: (1) initialize association object to nullAssociation Object
	//(2) Shallow copy to copy pointers to association objects (3) Deep copy to copy value of association objects
	//Commented out code copies pointers for 1:1 and 1:M association object data members for shallow copy NO_OUTPUT_END
CLASS_NAME& CLASS_NAME::operator= (const CLASS_NAME$& a$CLASS_NAME)
{ if (this == &a$CLASS_NAME) return *this;
  int i = 0; 
[  BASE_CLASS$::operator= (a$CLASS_NAME);]
SELECT_WHEN ATTRIBUTE_IS_NORMAL [ ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;]
[  AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]
[  ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]
[  // ASSOCIATION_ONE_NAME = a$CLASS_NAME$.$ASSOCIATION_ONE_NAME;//Commented out shallow copy]  
[  for (i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ]
[  for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS ; //Initialization of pointers to null association object ]
[  //for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ]
  return *this;
}

      //Operator== Equality Operator NO_OUTPUT_BEGIN
      //No compiler generated operator== generated
      //Comparison alternatives for association objects: (1) Do not compare association objects, (2) Do a shallow comparison
      //to compare pointers of association objects (3) Do a deep comparison to compare the values of association objects
      //Update for 1:M association object data members
      //Change C array to C++ collection for 1:M data members   NO_OUTPUT_END
int CLASS_NAME::operator== (const CLASS_NAME$& a$CLASS_NAME) const
{ return (
[ (BASE_CLASS$::operator== (a$CLASS_NAME)) &&]
[     //Equality check for 1:1 association data members for shallow comparison
//( ASSOCIATION_ONE_NAME == a$CLASS_NAME$.$ASSOCIATION_ONE_NAME) &&]
	     //Equality check for 1:1 aggregation part data members
[ ( AGGREGATION_ONE_NAME == a$CLASS_NAME$.$AGGREGATION_ONE_NAME) &&]
	     //Equality check for 1:M aggregation parts 
	     //Update for the correct number of aggregation part objects
[ ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL])&&
 ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL])&&
 ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL])&&
 ( AGGREGATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL] == a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL])&&
]
	       //Equality check for 1:M association objects for shallow compare 
	       //Update for the correct number of associated objects
[//( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[0 LITERAL_SYMBOL])&&
//( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[1 LITERAL_SYMBOL])&&
//( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[2 LITERAL_SYMBOL])&&
//( ASSOCIATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL] == a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[3 LITERAL_SYMBOL])&&
] 
		 //Equality check for attribute data members
SELECT_WHEN ATTRIBUTE_IS_NORMAL [(ATTRIBUTE_NAME == a$CLASS_NAME$.$ATTRIBUTE_NAME) &DELETE_LAST_SYMBOL&DELETE_LAST_SYMBOL]
);
}

		  //Operator<< extraction for cout  NO_OUTPUT_BEGIN
		  //Change C array to C++ collection for 1:M data members  NO_OUTPUT_END        
ostream& operator<< (ostream& os, const CLASS_NAME$& a$CLASS_NAME)
{ int i = 0;
[  os << (BASE_CLASS &) a$CLASS_NAME;]
  os << "Object Attribute Values - Class CLASS_NAME" << endl;
SELECT_WHEN ATTRIBUTE_IS_NORMAL [ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;]
SELECT_WHEN ATTRIBUTE_IS_CONSTANT [ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;]
SELECT_WHEN ATTRIBUTE_IS_STATIC [ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;]
[  os << "  AGGREGATION_ONE_NAME$: " << a$CLASS_NAME$.$AGGREGATION_ONE_NAME << endl;]
[  if (a$CLASS_NAME$.$ASSOCIATION_ONE_NAME != &a$CLASS_NAME$.null$ASSOCIATION_ONE_CLASS) os << " ASSOCIATION_ONE_NAME$: " << *$a$CLASS_NAME$.$ASSOCIATION_ONE_NAME << endl;
[  for (i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) os << "  AGGREGATION_MANY_NAME$: " << a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL]  << endl; ]
[  for (i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++)
  { if ( a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] != &a$CLASS_NAME$.null$ASSOCIATION_MANY_CLASS)  os << " ASSOCIATION_MANY_NAME$: " << *a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL]  << endl;

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