📄 cpphead1.sct
字号:
// Class: CLASS_NAME //ANSI C++
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$CLASS_NAME$_H //Required for current class
#define __$CAPITALIZE_ALL$TRUNCATE_EIGHT$CLASS_NAME$_H
#ifndef __IOSTREAM_H //Required for cin and cout
#include <iostream.h>
#endif
[ //Required for base classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$BASE_CLASS$_H
#include "TRUNCATE_EIGHT$BASE_CLASS$.h"
#endif
]
[#include <INCLUDE_FILE> //Required for include files
]
[ //Required for 1:1 association classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$ASSOCIATION_ONE_CLASS$_H
#include "TRUNCATE_EIGHT$ASSOCIATION_ONE_CLASS.h"
#endif
]
[ //Required for 1:1 aggregation (part) classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$AGGREGATION_ONE_CLASS$_H
#include "TRUNCATE_EIGHT$AGGREGATION_ONE_CLASS$.h"
#endif
]
[ //Required for 1:M association classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$ASSOCIATION_MANY_CLASS$_H
#include "TRUNCATE_EIGHT$ASSOCIATION_MANY_CLASS$.h"
#endif
]
[ //Required for 1:M aggregation (part) classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$AGGREGATION_MANY_CLASS$_H
#include "TRUNCATE_EIGHT$AGGREGATION_MANY_CLASS$.h"
#endif
]
NO_OUTPUT_BEGIN Use the the CLASS_USER fields for typedef, enum, const declarations NO_OUTPUT_END
CLASS_USER1
CLASS_USER2
class CLASS_NAME[NO_RETURN NO_REPEAT: NO_REPEAT public BASE_CLASS ,DELETE_LAST_SYMBOL] CLASS_LIBRARY_BASE_CLASS
{
SELECT_WHEN ATTRIBUTE_ACCESS == private
[CPP_ATTRIBUTE_STATIC ATTRIBUTE_TYPE ATTRIBUTE_NAME$; //Attribute data member]
[AGGREGATION_ONE_CLASS AGGREGATION_ONE_NAME$; //1:1 aggregation part data member]
[ASSOCIATION_ONE_CLASS$* ASSOCIATION_ONE_NAME$; //1:1 association object data member]
[ASSOCIATION_ONE_CLASS null$ASSOCIATION_ONE_CLASS;// Null association object for association object]
[int AGGREGATION_MANY_NAME$Index; //Index for array of 1:M aggregation part objects]
[ //1:M aggregation part data member
//Change C array to C++ collection class with iterator
AGGREGATION_MANY_CLASS AGGREGATION_MANY_NAME LITERAL_SYMBOL[maxNumberOf$AGGREGATION_MANY_CLASS$s LITERAL_SYMBOL];]
[int ASSOCIATION_MANY_NAME$Index; //Index for array of 1:M association objects]
[ //1:M association object data member
//Change C array to C++ collection class with iterator
ASSOCIATION_MANY_CLASS$* ASSOCIATION_MANY_NAME LITERAL_SYMBOL[maxNumberOf$ASSOCIATION_MANY_CLASS$s LITERAL_SYMBOL];]
[ // Null association object for initialization of association object data member
ASSOCIATION_MANY_CLASS$ null$ASSOCIATION_MANY_CLASS;]
SELECT_WHEN OPERATION_ACCESS == private
[ CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL ;
]
protected:
SELECT_WHEN OPERATION_ACCESS == protected
[ CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL ;
]
SELECT_WHEN ATTRIBUTE_ACCESS == protected
[CPP_ATTRIBUTE_STATIC ATTRIBUTE_TYPE ATTRIBUTE_NAME$;]
public:
SELECT_WHEN ATTRIBUTE_ACCESS == public
[CPP_ATTRIBUTE_STATIC ATTRIBUTE_TYPE ATTRIBUTE_NAME$;]
//Default constructor alternative to compiler provided default constructor
//Ensure correct initial values
//Initialization list has members in the order declared
//Association object data member pointers initialized to null association object
CLASS_NAME () SELECT_WHEN ATTRIBUTE_IS_NORMAL [NO_RETURN NO_REPEAT: ATTRIBUTE_NAME(ATTRIBUTE_INITIAL_VALUE),DELETE_LAST_SYMBOL]
{
[ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]
[AGGREGATION_MANY_NAME$Index = 0; //Index for array of 1:M aggregation part objects ]
[ASSOCIATION_MANY_NAME$Index = 0; //Index for array of 1:M association objects ]
//Initialization of array of 1:M association objects to null association objects
[for ( int i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS; ]
}
//Constructor with arguments
//Update to argument list to initialize base class data members,
//e.g. (int aNumber) : BaseClass (aNumber)
CLASS_NAME ( SELECT_WHEN ATTRIBUTE_IS_NORMAL [NO_RETURN ATTRIBUTE_TYPE a$ATTRIBUTE_NAME,DELETE_LAST_SYMBOL] )
[NO_RETURN NO_REPEAT: BASE_CLASS$() ,DELETE_LAST_SYMBOL]
{ [AGGREGATION_MANY_NAME$Index = 0; //Index for array of 1:M aggregation part objects ]
[ASSOCIATION_MANY_NAME$Index = 0; //Index for array of 1:M association objects ]
SELECT_WHEN ATTRIBUTE_IS_NORMAL [ATTRIBUTE_NAME = a$ATTRIBUTE_NAME; ]
[ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]
//Initialization of array of 1:M association objects to null association objects
[for ( int i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS; ]
}
//Copy constructor alternative to compiler provided default copy constructor
//Copy alternatives for association objects: (1) initialize association object to nullAssociation Object
//(2) Shallow copy to copy pointers of association objects (3) Deep copy to create new association objects
//and copy values of association objects
//Commented out code assigns 1:1 and 1:M association object data member pointers for shallow copy
//Remove // if you desire to assign pointers
CLASS_NAME (const CLASS_NAME$& a$CLASS_NAME ) [NO_RETURN NO_REPEAT: BASE_CLASS (a$CLASS_NAME),DELETE_LAST_SYMBOL]
{ int i = 0;
[ AGGREGATION_MANY_NAME$Index = 0; //Index for array of 1:M aggregation part objects ]
[ ASSOCIATION_MANY_NAME$Index = 0; //Index for array of 1:M association objects ]
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;]
[ AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]
[ ASSOCIATION_ONE_NAME = &null$ASSOCIATION_ONE_CLASS; //Initialization to null association object ]
[ //ASSOCIATION_ONE_NAME = a$CLASS_NAME$.$ASSOCIATION_ONE_NAME; //Commented out shallow copy]
[ for ( i = 0; i < maxNumberOf$AGGREGATION_MANY_CLASS$s; i++) AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$AGGREGATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ]
[ for ( i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = &null$ASSOCIATION_MANY_CLASS; //Initialization of pointers to 0 ]
[ //Commented out shallow copy
[ //for ( i = 0; i < maxNumberOf$ASSOCIATION_MANY_CLASS$s; i++) ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] = a$CLASS_NAME$.$ASSOCIATION_MANY_NAME LITERAL_SYMBOL[i LITERAL_SYMBOL] ; ]
}
//Operator= Assignment Operator alternative to compiler provided default operator=
//If base class make virtual
//Assignment alternatives for association objects: (1) initialize association object to nullAssociation Object
//(2) Shallow copy to copy pointers to association objects (3) Deep copy to create new association objects
//and copy values of association objects
//Commented out code assigns 1:1 association object data member pointers for shallow copy
//Remove // if you desire to assign association object pointers for shallow copy
CLASS_NAME& operator= (const CLASS_NAME$& a$CLASS_NAME);
//Operator== Equality Operator - No compiler default operator== generated
//If base class make virtual
//Update to access 1:1 association object data members
//Function does not compare 1:1 and 1:M association object data member pointers
int operator== (const CLASS_NAME$& a$CLASS_NAME) const;
//Operator<< for cout
friend ostream& operator<< (ostream& os, CLASS_NAME$& a$CLASS_NAME);
//Operator>> for cin
friend istream& operator>> (istream& is, CLASS_NAME$& a$CLASS_NAME);
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ //Get accessor function for non-static attribute data member
ATTRIBUTE_TYPE get$ATTRIBUTE_NAME$() const
{ return ATTRIBUTE_NAME$;
}
]
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ //Set accessor function for non-static attribute data member
void set$ATTRIBUTE_NAME (const ATTRIBUTE_TYPE a$ATTRIBUTE_NAME$)
{ ATTRIBUTE_NAME = a$ATTRIBUTE_NAME$;
}
]
SELECT_WHEN ATTRIBUTE_IS_STATIC
[ //Get accessor function for static attribute data member
static ATTRIBUTE_TYPE get$ATTRIBUTE_NAME$()
{ return ATTRIBUTE_NAME$;
}
]
SELECT_WHEN ATTRIBUTE_IS_STATIC
[ //Set accessor function for static attribute data member
static void set$ATTRIBUTE_NAME ( ATTRIBUTE_TYPE a$ATTRIBUTE_NAME$)
{ ATTRIBUTE_NAME = a$ATTRIBUTE_NAME$;
}
]
[ //Get accessor function for 1:1 aggregation part data member
AGGREGATION_ONE_CLASS$& get$AGGREGATION_ONE_CLASS$()
{ return AGGREGATION_ONE_NAME$;
}
]
[ //Set accessor function for 1:1 aggregation part data member
void set$AGGREGATION_ONE_CLASS (AGGREGATION_ONE_CLASS$& a$AGGREGATION_ONE_NAME$)
{ AGGREGATION_ONE_NAME = a$AGGREGATION_ONE_NAME$;
}
]
[ //Get accessor function for 1:1 association object data member
ASSOCIATION_ONE_CLASS$* get$ASSOCIATION_ONE_CLASS$() const
{ return ASSOCIATION_ONE_NAME$;
}
]
[ //Set accessor function for 1:1 association object data member
void set$ASSOCIATION_ONE_CLASS ($ASSOCIATION_ONE_CLASS$* a$ASSOCIATION_ONE_NAME$)
{ ASSOCIATION_ONE_NAME = a$ASSOCIATION_ONE_NAME$;
}
]
SELECT_WHEN OPERATION_ACCESS == public
[ CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL ;
]
OPERATION_CPP_VIRTUAL_BASE_CLASS ~ CLASS_NAME ( ) { } //Destructor - Delete any pointer data members that used new in constructors
//Destructor should be virtual if and only if class contains at least one virtual function
//Objects destroyed in the reverse order ot the construction order
};
#endif
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -