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// Class: CLASS_NAME //ANSI C++
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$CLASS_NAME$_H //Required for CLASS_NAME class
#define __$CAPITALIZE_ALL$TRUNCATE_EIGHT$CLASS_NAME$_H
#ifndef __IOSTREAM_H //Required for cin and cout
#include <iostream.h>
#endif
#ifndef __CSTRING_H //Required for CString class
#include <CString.h>
#endif
[
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$BASE_CLASS$_H //Required for BASE_CLASS class
#include "TRUNCATE_EIGHT$BASE_CLASS$.h"
#endif
]
[#include <INCLUDE_FILE> //Required for include files ]
[ //Required for 1:1 association classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$ASSOCIATION_ONE_CLASS$_H //ASSOCIATION_ONE_CLASS
#include "TRUNCATE_EIGHT$ASSOCIATION_ONE_CLASS.h"
#endif ]
[ //Required for 1:1 aggregation (part) classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$AGGREGATION_ONE_CLASS$_H //AGGREGATION_ONE_CLASS
#include "TRUNCATE_EIGHT$AGGREGATION_ONE_CLASS$.h"
#endif ]
[ //Required for 1:M association classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$ASSOCIATION_MANY_CLASS$_H //ASSOCIATION_MANY_CLASS
#include "TRUNCATE_EIGHT$ASSOCIATION_MANY_CLASS$.h"
#endif ]
[ //Required for 1:M aggregation (part) classes
#ifndef __$CAPITALIZE_ALL$TRUNCATE_EIGHT$AGGREGATION_MANY_CLASS$_H //AGGREGATION_MANY_CLASS
#include "TRUNCATE_EIGHT$AGGREGATION_MANY_CLASS$.h"
#endif ]
NO_OUTPUT_BEGIN Use the the CLASS_USER fields for typedef, enum, const declarations, e.g.
const int maxNumberOfTires = 4; NO_OUTPUT_END
CLASS_USER1
CLASS_USER2
class CLASS_NAME[NO_RETURN NO_REPEAT: NO_REPEAT public BASE_CLASS ,DELETE_LAST_SYMBOL] CLASS_LIBRARY_BASE_CLASS
{ SELECT_WHEN ATTRIBUTE_ACCESS == private
[CPP_ATTRIBUTE_STATIC CPP_ATTRIBUTE_CONSTANT ATTRIBUTE_TYPE ATTRIBUTE_NAME$; //Attribute data member]
[AGGREGATION_ONE_CLASS AGGREGATION_ONE_NAME$; //1:1 aggregation part data member]
[ASSOCIATION_ONE_CLASS$* ASSOCIATION_ONE_NAME$; //1:1 association object data member]
[ASSOCIATION_ONE_CLASS null$ASSOCIATION_ONE_CLASS;// Null association object for association object]
[int AGGREGATION_MANY_NAME$Index; //Index for array of 1:M aggregation part objects]
[ //1:M aggregation part data member
//Change C array to C++ collection class with iterator
AGGREGATION_MANY_CLASS AGGREGATION_MANY_NAME LITERAL_SYMBOL[maxNumberOf$AGGREGATION_MANY_CLASS$s LITERAL_SYMBOL];]
[int ASSOCIATION_MANY_NAME$Index; //Index for array of 1:M association objects]
[ //1:M association object data member
//Change C array to C++ collection class with iterator
ASSOCIATION_MANY_CLASS$* ASSOCIATION_MANY_NAME LITERAL_SYMBOL[maxNumberOf$ASSOCIATION_MANY_CLASS$s LITERAL_SYMBOL];]
[ // Null association object for initialization of association object data member
ASSOCIATION_MANY_CLASS$ null$ASSOCIATION_MANY_CLASS;]
SELECT_WHEN OPERATION_ACCESS == private
[ CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL ; ]
protected:
SELECT_WHEN OPERATION_ACCESS == protected
[ CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL ; ]
SELECT_WHEN ATTRIBUTE_ACCESS == protected
[CPP_ATTRIBUTE_STATIC CPP_ATTRIBUTE_CONSTANT ATTRIBUTE_TYPE ATTRIBUTE_NAME$;]
public:
SELECT_WHEN ATTRIBUTE_ACCESS == public
[CPP_ATTRIBUTE_STATIC CPP_ATTRIBUTE_CONSTANT ATTRIBUTE_TYPE ATTRIBUTE_NAME$;]
//Default constructor alternative to compiler provided default constructor
//Ensure correct initial values
//Initialization list has members in the order declared
//Association object data member pointers initialized to null association object
CLASS_NAME ();
//Constructor with arguments
//Update to argument list to initialize base class data members,
//e.g. (int aNumber) : BaseClass (aNumber)
CLASS_NAME ( SELECT_WHEN LOGICAL_NOT ATTRIBUTE_IS_STATIC [NO_RETURN ATTRIBUTE_TYPE a$ATTRIBUTE_NAME,DELETE_LAST_SYMBOL] ) ;
//Copy Constructor NO_OUTPUT_BEGIN
//Copy constructor alternative to compiler provided default copy constructor
//Copy alternatives for association objects: (1) initialize association object to nullAssociation Object
//(2) Shallow copy to copy pointers of association objects (3) Deep copy to create new association objects
//and copy values of association objects
//Commented out code assigns 1:1 and 1:M association object data member pointers for shallow copy
//Remove // if you desire to assign pointers NO_OUTPUT_END
CLASS_NAME (const CLASS_NAME$& a$CLASS_NAME );
//Operator= Assignment Operator NO_OUTPUT_BEGIN
// Alternatives to compiler provided default operator=
//Assignment alternatives for association objects: (1) initialize association object to nullAssociation Object
//(2) Shallow copy to copy pointers to association objects (3) Deep copy to create new association objects
//and copy values of association objects
//Commented out code assigns 1:1 association object data member pointers for shallow copy
//Remove // if you desire to assign association object pointers for shallow copy NO_OUTPUT_END
CLASS_NAME& operator= (const CLASS_NAME$& a$CLASS_NAME);
//Operator== Equality Operator NO_OUTPUT_BEGIN
//No compiler default operator== generated
//Update to access 1:1 association object data members
//Function does not compare 1:1 and 1:M association object data member pointers NO_OUTPUT_END
int operator== (const CLASS_NAME$& a$CLASS_NAME) const;
//Operator<< for cout
friend ostream& operator<< (ostream& os, const CLASS_NAME$& a$CLASS_NAME);
//Operator>> for cin
friend istream& operator>> (istream& is, CLASS_NAME$& a$CLASS_NAME);
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ //Get accessor function for non-static attribute data member
ATTRIBUTE_TYPE get$ATTRIBUTE_NAME$() const
{ return ATTRIBUTE_NAME$;
} ]
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ //Set accessor function for non-static attribute data member
void set$ATTRIBUTE_NAME (const ATTRIBUTE_TYPE a$ATTRIBUTE_NAME$)
{ ATTRIBUTE_NAME = a$ATTRIBUTE_NAME$;
} ]
SELECT_WHEN ATTRIBUTE_IS_STATIC
[ //Get accessor function for static attribute data member
static ATTRIBUTE_TYPE get$ATTRIBUTE_NAME$()
{ return ATTRIBUTE_NAME$;
} ]
SELECT_WHEN ATTRIBUTE_IS_STATIC
[ //Set accessor function for static attribute data member
static void set$ATTRIBUTE_NAME ( const ATTRIBUTE_TYPE a$ATTRIBUTE_NAME$)
{ ATTRIBUTE_NAME = a$ATTRIBUTE_NAME$;
} ]
SELECT_WHEN ATTRIBUTE_IS_CONSTANT
[ //Get accessor function for constant attribute data member
ATTRIBUTE_TYPE get$ATTRIBUTE_NAME$()
{ return ATTRIBUTE_NAME$;
} ]
[ //Get accessor function for 1:1 aggregation part data member
const AGGREGATION_ONE_CLASS$& get$AGGREGATION_ONE_CLASS$() const
{ return AGGREGATION_ONE_NAME$;
} ]
[ //Set accessor function for 1:1 aggregation part data member
void set$AGGREGATION_ONE_CLASS (const AGGREGATION_ONE_CLASS$& a$AGGREGATION_ONE_NAME$)
{ AGGREGATION_ONE_NAME = a$AGGREGATION_ONE_NAME$;
} ]
[ //Get accessor function for 1:1 association object data member
const ASSOCIATION_ONE_CLASS$* get$ASSOCIATION_ONE_CLASS$() const
{ return ASSOCIATION_ONE_NAME$;
} ]
[ //Set accessor function for 1:1 association object data member
void set$ASSOCIATION_ONE_CLASS ($ASSOCIATION_ONE_CLASS$* const a$ASSOCIATION_ONE_NAME$)
{ ASSOCIATION_ONE_NAME = a$ASSOCIATION_ONE_NAME$;
} ]
[ //Remove function for 1:1 association object data member
//Warning delete ASSOCIATION_ONE_NAME object if dynamic object
void remove$ASSOCIATION_ONE_CLASS$(); //throw (string) ]
[ //Exists function for 1:1 association object data member
int exists$ASSOCIATION_ONE_CLASS$() const; ]
[ //Exists function with argument for 1:1 association object data member
int exists$ASSOCIATION_ONE_CLASS ($ASSOCIATION_ONE_CLASS$* const a$ASSOCIATION_ONE_NAME$) const; ]
[ //Get accessor function for 1:M aggregation collection NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator
//Returns pointer to the 1st element of the C array NO_OUTPUT_END
const AGGREGATION_MANY_CLASS$* get$AGGREGATION_MANY_CLASS$Collection () const ; ]
[ //Set accessor function for 1:M aggregation collection NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator
//Parameter is pointer to the first element of the C array NO_OUTPUT_END
void set$AGGREGATION_MANY_CLASS$Collection ($AGGREGATION_MANY_CLASS$* const a$AGGREGATION_MANY_NAME$Collection); ]
[ //Get accessor function for 1:M aggregation part data member NO_OUTPUT_BEGIN
//Returns the first 1:M aggregation part in the array
//Change C array to C++ collection class with iterator NO_OUTPUT_END
const AGGREGATION_MANY_CLASS$& getFirst$AGGREGATION_MANY_CLASS$() const ; ]
[ //Exists function for 1:M aggregation part data member NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator NO_OUTPUT_END
int exists$AGGREGATION_MANY_CLASS (const AGGREGATION_MANY_CLASS$& a$AGGREGATION_MANY_CLASS$) const ; ]
[ //Get accessor function for 1:M association collection NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator
//Returns pointer to 1st element of the C array NO_OUTPUT_END
const ASSOCIATION_MANY_CLASS$* get$ASSOCIATION_MANY_CLASS$Collection() const ; ]
[ //Set accessor function for 1:M association collection NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator
//Parameter is pointer to 1st element of the C array NO_OUTPUT_END
void set$ASSOCIATION_MANY_CLASS$Collection ($ASSOCIATION_MANY_CLASS$* const a$ASSOCIATION_MANY_CLASS$Collection); ]
[ //Add function for 1:M association object data member NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator NO_OUTPUT_END
void add$ASSOCIATION_MANY_CLASS ($ASSOCIATION_MANY_CLASS$* const a$ASSOCIATION_MANY_CLASS$); //throw (string) ]
[ //Remove function for 1:M association object data member
//Warning delete ASSOCIATION_MANY_NAME object if dynamic object NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator NO_OUTPUT_END
void removeLast$ASSOCIATION_MANY_CLASS ( ) ;//throw (string) ]
[ //Remove all function for 1:M association object data member
//Warning delete ASSOCIATION_MANY_NAME object if dynamic object NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator NO_OUTPUT_END
void removeAll$ASSOCIATION_MANY_CLASS$s ( ) ;//throw (string) ]
[ //Get accessor function for 1:M association object data member NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator
//Returns the first 1:M association object pointer in the array NO_OUTPUT_END
const ASSOCIATION_MANY_CLASS$* getFirst$ASSOCIATION_MANY_CLASS$() const ;//throw (string) ]
[ //Exists function for 1:M association object data member NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator NO_OUTPUT_END
int exists$ASSOCIATION_MANY_CLASS$() const ; ]
[ //Exists function for 1:M association object data member NO_OUTPUT_BEGIN
//Change C array to C++ collection class with iterator NO_OUTPUT_END
int exists$ASSOCIATION_MANY_CLASS ($ASSOCIATION_MANY_CLASS$* const a$ASSOCIATION_MANY_CLASS$) const ; ]
SELECT_WHEN OPERATION_ACCESS == public
[CPP_OPERATION_VIRTUAL CPP_OPERATION_STATIC OPERATION_RETURN_TYPE OPERATION_NAME (CPP_OPERATION_PARAMETERS) CPP_OPERATION_CONSTANT CPP_OPERATION_PURE_VIRTUAL ; ]
OPERATION_CPP_VIRTUAL_BASE_CLASS ~ CLASS_NAME ( ) { } //Destructor - Delete any pointer data members that used new in constructors
//Destructor should be virtual if and only if class contains at least one virtual function
//Objects destroyed in the reverse order of the construction order
};
#endif
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