📄 vc15fu1.sct
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// Class: CLASS_NAME
//////////////////////////.cpp file/////////////////////////////////////////////////////
#include "stdafx.h"
#include "TRUNCATE_EIGHT$CLASS_NAME$.h"
SELECT_WHEN ATTRIBUTE_IS_STATIC
[ATTRIBUTE_TYPE CLASS_NAME$::$ATTRIBUTE_NAME = ATTRIBUTE_INITIAL_VALUE$; ]
// Functions for class CLASS_NAME
[
// Function: OPERATION_NAME
// Purpose: OPERATION_COMMENT1
// Parameters: CPP_OPERATION_PARAMETERS
// Comments: OPERATION_COMMENT2
OPERATION_RETURN_TYPE CLASS_NAME::OPERATION_NAME(CPP_OPERATION_PARAMETERS_WITHOUT_DEFAULT) CPP_OPERATION_CONSTANT
{
OPERATION_CODE
}
]
//Operator= Assignment Operator
//Commented Out code assigns pointers for 1:1 and 1:M associated object data members
CLASS_NAME& CLASS_NAME::operator= (const CLASS_NAME$& a$CLASS_NAME)
{ if (this == &a$CLASS_NAME) return *this;
int i = 0;
[ BASE_CLASS$::operator= (a$CLASS_NAME);]
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ ATTRIBUTE_NAME = a$CLASS_NAME$.$ATTRIBUTE_NAME;]
[ AGGREGATION_ONE_NAME = a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]
[ //ASSOCIATION_ONE_NAME = a$CLASS_NAME$.$ASSOCIATION_ONE_NAME;]
[
POSITION pos = AGGREGATION_MANY_NAME.GetHeadPosition();
AGGREGATION_MANY_CLASS * next$AGGREGATION_MANY_CLASS;
POSITION pos2 = a$CLASS_NAME.AGGREGATION_MANY_NAME.GetHeadPosition();
AGGREGATION_MANY_CLASS * next$AGGREGATION_MANY_CLASS$2;
while(pos)
{
next$AGGREGATION_MANY_CLASS = (AGGREGATION_MANY_CLASS *)AGGREGATION_MANY_NAME.GetNext(pos);
next$AGGREGATION_MANY_CLASS$2 = (AGGREGATION_MANY_CLASS *)a$CLASS_NAME.AGGREGATION_MANY_NAME.GetNext(pos2);
next$AGGREGATION_MANY_CLASS = next$AGGREGATION_MANY_CLASS$2;
}
]
[
pos = ASSOCIATION_MANY_NAME.GetHeadPosition();
ASSOCIATION_MANY_CLASS * next$ASSOCIATION_MANY_CLASS;
pos2 = a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetHeadPosition();
ASSOCIATION_MANY_CLASS * next$ASSOCIATION_MANY_CLASS$2;
while(pos)
{
next$ASSOCIATION_MANY_CLASS = (ASSOCIATION_MANY_CLASS *)ASSOCIATION_MANY_NAME.GetNext(pos);
next$ASSOCIATION_MANY_CLASS$2 = (ASSOCIATION_MANY_CLASS *)a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetNext(pos2);
next$ASSOCIATION_MANY_CLASS = next$ASSOCIATION_MANY_CLASS$2;
}
]
return *this;
}
//Operator== Equality Operator
//Update for 1:M association object data members
BOOL CLASS_NAME::operator== (const CLASS_NAME$& a$CLASS_NAME) const
{
BOOL bTest1;
BOOL bTest2 = TRUE;
bTest1 = [ (BASE_CLASS$::operator== (a$CLASS_NAME)) &&]
//Equality check for 1:1 aggregation part data members
[ (AGGREGATION_ONE_NAME == a$CLASS_NAME$.$AGGREGATION_ONE_NAME) &&]
//Equality check for 1:M aggregation parts
//Update for the correct number of aggregation part objects
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ (ATTRIBUTE_NAME == a$CLASS_NAME$.ATTRIBUTE_NAME) &DELETE_LAST_SYMBOL&DELETE_LAST_SYMBOL];
[
POSITION pos = AGGREGATION_MANY_NAME.GetHeadPosition();
AGGREGATION_MANY_CLASS * next$AGGREGATION_MANY_CLASS;
POSITION pos2 = a$CLASS_NAME.AGGREGATION_MANY_NAME.GetHeadPosition();
AGGREGATION_MANY_CLASS * next$AGGREGATION_MANY_CLASS$2;
while(pos)
{
next$AGGREGATION_MANY_CLASS = (AGGREGATION_MANY_CLASS *)AGGREGATION_MANY_NAME.GetNext(pos);
next$AGGREGATION_MANY_CLASS$2 = (AGGREGATION_MANY_CLASS *)a$CLASS_NAME.AGGREGATION_MANY_NAME.GetNext(pos2);
bTest2 &= (next$AGGREGATION_MANY_CLASS == next$AGGREGATION_MANY_CLASS$2);
}
]
[
pos = ASSOCIATION_MANY_NAME.GetHeadPosition();
ASSOCIATION_MANY_CLASS * next$ASSOCIATION_MANY_CLASS;
pos2 = a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetHeadPosition();
ASSOCIATION_MANY_CLASS * next$ASSOCIATION_MANY_CLASS$2;
while(pos)
{
next$ASSOCIATION_MANY_CLASS = (ASSOCIATION_MANY_CLASS *)ASSOCIATION_MANY_NAME.GetNext(pos);
next$ASSOCIATION_MANY_CLASS$2 = (ASSOCIATION_MANY_CLASS *)a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetNext(pos2);
bTest2 &= (next$ASSOCIATION_MANY_CLASS == next$ASSOCIATION_MANY_CLASS$2);
}
]
return (bTest1 && bTest2);
}
//Operator<< extraction for cout
ostream& operator<< (ostream& os, CLASS_NAME$& a$CLASS_NAME)
{ int i = 0;
[ os << (BASE_CLASS &) a$CLASS_NAME;]
os << "Object Attribute Values - Class CLASS_NAME" << endl;
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;]
SELECT_WHEN ATTRIBUTE_IS_STATIC
[ os << "ATTRIBUTE_NAME: " << a$CLASS_NAME$.$ATTRIBUTE_NAME << endl;]
[ os << " AGGREGATION_ONE_NAME$: " << a$CLASS_NAME$.$AGGREGATION_ONE_NAME << endl;]
[
POSITION pos = a$CLASS_NAME.AGGREGATION_MANY_NAME.GetHeadPosition();
AGGREGATION_MANY_CLASS * next$AGGREGATION_MANY_CLASS;
while(pos)
{
next$AGGREGATION_MANY_CLASS = (AGGREGATION_MANY_CLASS *)a$CLASS_NAME.AGGREGATION_MANY_NAME.GetNext(pos);
os << *next$AGGREGATION_MANY_CLASS;
}
]
[
pos = a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetHeadPosition();
ASSOCIATION_MANY_CLASS * next$ASSOCIATION_MANY_CLASS;
while(pos)
{
next$ASSOCIATION_MANY_CLASS = (ASSOCIATION_MANY_CLASS *)a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetNext(pos);
if (next$ASSOCIATION_MANY_CLASS != NULL)
os << next$ASSOCIATION_MANY_CLASS;
}
]
return os;
}
//Operator>> insertion for cin
istream& operator>> (istream& is, CLASS_NAME$& a$CLASS_NAME)
{ int i = 0;
[ is >> (BASE_CLASS &) a$CLASS_NAME;]
cout << "\nEnter Object Attribute Values or 0 - Class CLASS_NAME";
SELECT_WHEN ATTRIBUTE_IS_NORMAL
[ cout << "\nEnter ATTRIBUTE_NAME : " << endl;
is >> a$CLASS_NAME$.$ATTRIBUTE_NAME;]
[ is >> a$CLASS_NAME$.$AGGREGATION_ONE_NAME;]
[ if (a$CLASS_NAME$.$ASSOCIATION_ONE_NAME != 0) is >> *$a$CLASS_NAME$.$ASSOCIATION_ONE_NAME ; ]
[
POSITION pos = a$CLASS_NAME.AGGREGATION_MANY_NAME.GetHeadPosition();
AGGREGATION_MANY_CLASS * next$AGGREGATION_MANY_CLASS;
while(pos)
{
next$AGGREGATION_MANY_CLASS = (AGGREGATION_MANY_CLASS *)a$CLASS_NAME.AGGREGATION_MANY_NAME.GetNext(pos);
is >> *next$AGGREGATION_MANY_CLASS;
}
]
[
pos = a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetHeadPosition();
ASSOCIATION_MANY_CLASS * next$ASSOCIATION_MANY_CLASS;
while(pos)
{
next$ASSOCIATION_MANY_CLASS = (ASSOCIATION_MANY_CLASS *)a$CLASS_NAME.ASSOCIATION_MANY_NAME.GetNext(pos);
if (next$ASSOCIATION_MANY_CLASS != NULL)
is >> *next$ASSOCIATION_MANY_CLASS;
}
]
return is;
}
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