📄 st2main.cpp
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#include "controll.h"
#include <iostream.h>
#include <cstring.h>
int main ()
{
/*
//Use with ST2STATE.OMT and ST2HEAD1.SCT, ST2FUNC1.SCT, ST2HEAD2.SCT, and ST2FUNC2.SCT
Controller controller1;
try {
controller1.process (turnOn);}
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
try {
controller1.process (turnOff); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
return 0;
*/
//Use with ST2STATE.OMT and ST2HEAD3.SCT and ST2FUNC3.SCT, ST2HEAD5.SCT, ST2FUNC5.SCT
Controller controller1;
try {
controller1.turnOn (1); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
try {
controller1.turnOff (); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
return 0;
/*
//Use with ST2STATE.OMT and ST2HEAD4.SCT and ST2FUNC4.SCT
pOffState = new OffState();
pOnState = new OnState();
State *pCurrentState;
pCurrentState = pOffState;
try {
pCurrentState = pCurrentState->turnOn(1); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
try {
pCurrentState = pCurrentState->turnOff(); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
return 0;
*/
/*
//Use with ST2STATE.OMT and ST2HEAD5.SCT and ST2FUNC5.SCT
Controller controller1;
try {
controller1.turnOn(1); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
try {
controller1.turnOff(); }
catch (string eventError) { cout << eventError << "Cannot process event" << endl; }
return 0;
*/
}
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