listeningthread.h

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#if !defined(AFX_LISTENINGTHREAD_H__4E45E931_7659_11D2_B846_004095761FC1__INCLUDED_)
#define AFX_LISTENINGTHREAD_H__4E45E931_7659_11D2_B846_004095761FC1__INCLUDED_

#include "DataContactList.h"	// Added by ClassView
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ListeningThread.h : header file
//


#include "DataContactList.h"


/////////////////////////////////////////////////////////////////////////////
// CListeningThread thread

class CListeningThread : public CWinThread
{
	DECLARE_DYNCREATE(CListeningThread)
public:
	CListeningThread();           // protected constructor used by dynamic creation

// Attributes
public:
	int sok;
// Operations
public:
	CListCtrl* statusTab;
	DataContactList *CList;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CListeningThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CListeningThread();

	// Generated message map functions
	//{{AFX_MSG(CListeningThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_LISTENINGTHREAD_H__4E45E931_7659_11D2_B846_004095761FC1__INCLUDED_)

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