📄 listeningthread.h
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#if !defined(AFX_LISTENINGTHREAD_H__4E45E931_7659_11D2_B846_004095761FC1__INCLUDED_)
#define AFX_LISTENINGTHREAD_H__4E45E931_7659_11D2_B846_004095761FC1__INCLUDED_
#include "DataContactList.h" // Added by ClassView
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// ListeningThread.h : header file
//
#include "DataContactList.h"
/////////////////////////////////////////////////////////////////////////////
// CListeningThread thread
class CListeningThread : public CWinThread
{
DECLARE_DYNCREATE(CListeningThread)
public:
CListeningThread(); // protected constructor used by dynamic creation
// Attributes
public:
int sok;
// Operations
public:
CListCtrl* statusTab;
DataContactList *CList;
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CListeningThread)
public:
virtual BOOL InitInstance();
virtual int ExitInstance();
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CListeningThread();
// Generated message map functions
//{{AFX_MSG(CListeningThread)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_LISTENINGTHREAD_H__4E45E931_7659_11D2_B846_004095761FC1__INCLUDED_)
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