recvdlgthread.h

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#if !defined(AFX_RECVDLGTHREAD_H__796ADD65_B1DD_11D2_A412_004095761FC1__INCLUDED_)
#define AFX_RECVDLGTHREAD_H__796ADD65_B1DD_11D2_A412_004095761FC1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// RecvDlgThread.h : header file
//

#include "RecvMsgDlg.h"
#include "datatype.h"	// Added by ClassView

/////////////////////////////////////////////////////////////////////////////
// CRecvDlgThread thread

class CRecvDlgThread : public CWinThread
{
	DECLARE_DYNCREATE(CRecvDlgThread)
public:
	CRecvDlgThread();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:
	DWORD received_uin;
	CString received_nick;
	CString received_msg;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CRecvDlgThread)
	public:
	virtual BOOL InitInstance();
	virtual int ExitInstance();
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CRecvDlgThread();

	// Generated message map functions
	//{{AFX_MSG(CRecvDlgThread)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG

	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_RECVDLGTHREAD_H__796ADD65_B1DD_11D2_A412_004095761FC1__INCLUDED_)

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