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📄 log.txt

📁 Lachesis an IRCRPG combat engine written in a combination of C and C++. The combat engine is being w
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void Log_Init();	Called to initialize the logging system. If there is no logfile	specified, this does nothing. The LOG FILE command operates by	calling Log_Cleanup, redefining the global options.logfile	parameter, and calling Log_Init.void Log_Cleanup();	Called to close the current log. If there is no logfile specified,	this does nothing. It should be called on shutdown. (or maybe	disconnect? consider.)void Log_CommitComment(const char *);	Called to write an HTML comment to the log file. Usually invoked by	Log_Public or Log_Action.void Log_CommitDescription(const char *);	Called to commit a paragraph to the log file. Usually invoked by	Log_Public.void Log_CommitLine(const char *);	Called to commit a single (blockquoted) line to the log file. Usually	invoked by Log_Public or Log_Action.void Log_FormatLine(char *, size_t, const char *, TF);	Called to replace the control characters in a line from IRC with HTML	tags. Usually invoked by Log_Public or Log_Action.int Log_ParseType(char *);	Called to determine how we should treat a particular line from IRC.	Usually invoked by Log_Public or Log_Action.void Log_Public(Auth_PUser, const char *, const char *);	Called for normal public messages in a channel we're logging.void Log_Action(const char *, const char *);	Called for CTCP ACTIONs in a channel we're logging.@(#) $Id: log.txt,v 1.1.1.1 2004/01/16 07:28:15 lachesis Exp $

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