📄 botfactory.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.server.bots;
import wotlas.server.*;
import wotlas.common.character.*;
import wotlas.common.universe.*;
import wotlas.common.Player;
import java.util.Properties;
/** Proposes a set of methods to create a PlayerBot given some properties.
*
* @author Aldiss
* @see wotlas.server.bots.BotPlayer
*/
public class BotFactory {
/*------------------------------------------------------------------------------------*/
/** Empty Constructor.
*/
public BotFactory() {
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Call this method to initialize the factory with the server properties.
* @param serverProperties server properties as given by the ServerDirector
* @return true if the initialization succeeded, false if it failed
*/
public boolean init( Properties serverProperties ) {
return true;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To create a bot from a player's data. The given player remains unchanged.
* @param player the player we'll take the data from to create a bot.
* @return a fully initialized bot, this BotPlayer can be cast into a server
* PlayerImpl and added to a standard player account.
*/
public BotPlayer createBot(PlayerImpl player) {
// Creation of a BotPlayer object
// & Transfer of the player data to the bot
BotPlayerImpl botPlayer = new BotPlayerImpl();
botPlayer.clone( player );
botPlayer.init();
return (BotPlayer) botPlayer;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To transform a player into a bot.
* @param player the player we'll transform into a bot.
* @return true if the operation succeeded, false otherwise.
*/
public boolean transformIntoBot(PlayerImpl player,AccountManager accountManager) {
// 1 - Creation of a BotPlayer object
BotPlayerImpl botPlayer = new BotPlayerImpl();
botPlayer.clone( player );
// 2 - We cut the old player from the world
botPlayer.getMessageRouter().removePlayer( botPlayer );
player.removeConnectionListener();
player.closeConnection();
// 3 - Modify the game account and add the bot...
GameAccount account = accountManager.getAccount( player.getPrimaryKey() );
account.setPlayer( botPlayer );
accountManager.saveAccount(account);
botPlayer.getMessageRouter().addPlayer( botPlayer );
botPlayer.init(); // finalize the init...
botPlayer.setIsConnectedToGame( botPlayer.isConnectedToGame() ); // finalize the init...
return true;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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