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📄 theserverenvironmentpleasemsgbehaviour.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/* * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA. */package wotlas.server.message.description;import java.io.IOException;import wotlas.libs.net.NetMessageBehaviour;import wotlas.common.message.description.*;import wotlas.common.Player;import wotlas.server.PlayerImpl;import wotlas.server.LieManager;/** * Associated behaviour to the TheServerEnvironmentPleaseMessage... * * @author Diego */public class TheServerEnvironmentPleaseMsgBehaviour extends TheServerEnvironmentPleaseMessage implements NetMessageBehaviour { /*------------------------------------------------------------------------------------*/    /** Constructor.    */    public TheServerEnvironmentPleaseMsgBehaviour() {        super();    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/    /** Associated code to this Message...    *    * @param sessionContext an object giving specific access to other objects needed to process    *        this message.    */    public void doBehaviour( Object sessionContext ) {        // The sessionContext is here a PlayerImpl.        PlayerImpl player = (PlayerImpl) sessionContext;        // We send the player's data        player.sendMessage( new ServerEnvironmentMessage() );    } /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/}

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