📄 myplayerdatapleasemsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.server.message.description;
import java.io.IOException;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.description.*;
import wotlas.common.Player;
import wotlas.server.PlayerImpl;
import wotlas.server.LieManager;
/**
* Associated behaviour to the MyPlayerDataPleaseMessage...
*
* @author Aldiss
*/
public class MyPlayerDataPleaseMsgBehaviour extends MyPlayerDataPleaseMessage implements NetMessageBehaviour {
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public MyPlayerDataPleaseMsgBehaviour() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
// The sessionContext is here a PlayerImpl.
PlayerImpl player = (PlayerImpl) sessionContext;
// We send the player's data
player.sendMessage( new YourPlayerDataMessage( (Player) player ) );
// We send the player's fake names
player.sendMessage( new YourFakeNamesMessage( player.getLieManager().getFakeNames(), player.getLieManager().getCurrentFakeNameIndex() ) );
// We send possessed objects... (release 2.0)
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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