📄 doorstatemsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.server.message.description;
import wotlas.server.*;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.description.*;
import wotlas.common.message.movement.*;
import wotlas.common.message.chat.*;
import wotlas.common.router.MessageRouter;
import wotlas.common.universe.*;
import wotlas.common.chat.*;
import wotlas.common.*;
import wotlas.utils.*;
import java.io.IOException;
import java.util.*;
/**
* Associated behaviour to the DoorStateMessage...
*
* @author Aldiss
*/
public class DoorStateMsgBehaviour extends DoorStateMessage implements NetMessageBehaviour {
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public DoorStateMsgBehaviour() {
super();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
// The sessionContext is here a PlayerImpl.
PlayerImpl player = (PlayerImpl) sessionContext;
// 1 - CONTROL
if( location.getWorldMapID()!=player.getLocation().getWorldMapID() ||
location.getTownMapID()!=player.getLocation().getTownMapID() ||
location.getBuildingID()!=player.getLocation().getBuildingID() ||
location.getInteriorMapID()!=player.getLocation().getInteriorMapID() ||
location.getRoomID()!=player.getLocation().getRoomID() ) {
Debug.signal( Debug.ERROR, this, "Specified door location is not in our room !! "+location );
sendError(player, "Door not found. A location error might have occured.\n We are going to reset your location.");
return;
}
// Is the update possible ?
Room currentRoom = player.getMyRoom();
Room targetRoom = null;
// update Door
RoomLink roomLink = currentRoom.getRoomLink( roomLinkID );
Door door = null;
if( roomLink!=null )
door = roomLink.getDoor();
if( door==null ) {
Debug.signal( Debug.ERROR, this, "Specified door was not found !" );
sendError(player, "Door not found. A location error might have occured.\n We are going to reset your location.");
return;
}
if( isOpened )
door.open();
else
door.close();
// We propagate this update
targetRoom = roomLink.getRoom1();
if( targetRoom==currentRoom )
targetRoom = roomLink.getRoom2();
currentRoom.getMessageRouter().sendMessage( this, null, MessageRouter.EXC_EXTENDED_GROUP );
targetRoom.getMessageRouter().sendMessage( this, null, MessageRouter.EXC_EXTENDED_GROUP );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To send an error message to the client.
*/
public void sendError( PlayerImpl player, String message ) {
Debug.signal( Debug.ERROR, this, message );
// We search for a valid insertion point
ScreenPoint pReset = null;
player.updateSyncID();
if( player.getLocation().isRoom() )
pReset = player.getMyRoom().getInsertionPoint();
else {
// We get the world manager
WorldManager wManager = ServerDirector.getDataManager().getWorldManager();
if( player.getLocation().isTown() ) {
TownMap myTown = wManager.getTownMap( location );
if(myTown!=null)
pReset = myTown.getInsertionPoint();
}
else if( player.getLocation().isWorld() ) {
WorldMap myWorld = wManager.getWorldMap( location );
if(myWorld!=null)
pReset = myWorld.getInsertionPoint();
}
}
// Have we found a valid insertion point ?
if(pReset==null) {
Debug.signal(Debug.CRITICAL,this,"NO VALID LOCATION FOR PLAYER: "+player.getLocation());
pReset = new ScreenPoint(0, 0);
}
// We send the message...
player.sendMessage( new ResetPositionMessage( player.getPrimaryKey(), player.getLocation(),
pReset.x, pReset.y, player.getOrientation(),
player.getSyncID() ) );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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