📄 sendtextmsgbehaviour.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.server.message.chat;
import java.io.IOException;
import java.util.*;
import wotlas.libs.net.NetMessageBehaviour;
import wotlas.common.message.chat.*;
import wotlas.common.chat.*;
import wotlas.common.Player;
import wotlas.common.universe.*;
import wotlas.common.character.*;
import wotlas.common.router.MessageRouter;
import wotlas.common.message.account.*;
import wotlas.server.*;
import wotlas.server.chat.ChatCommandProcessor;
import wotlas.utils.Debug;
/**
* Associated behaviour to the SendTextMsgBehaviour...
*
* @author Petrus
*/
public class SendTextMsgBehaviour extends SendTextMessage implements NetMessageBehaviour {
/*------------------------------------------------------------------------------------*/
/** Constructor.
*/
public SendTextMsgBehaviour() {
super();
}
/*------------------------------------------------------------------------------------*/
/** Associated code to this Message...
*
* @param sessionContext an object giving specific access to other objects needed to process
* this message.
*/
public void doBehaviour( Object sessionContext ) {
// The sessionContext is here a PlayerImpl.
PlayerImpl player = (PlayerImpl) sessionContext;
// 0 - big messages are truncated
if(message.length()>ChatRoom.MAXIMUM_MESSAGE_SIZE)
message = message.substring( 0, ChatRoom.MAXIMUM_MESSAGE_SIZE-4)+"...";
Hashtable players = null;
WotlasLocation myLocation = player.getLocation();
// 0.1 - test shortcut/commands...
if(message.charAt(0)=='/') {
ChatCommandProcessor processor = ServerDirector.getDataManager().getChatCommandProcessor();
if( processor.processCommand( message, player, this ) )
return; // end of message process if the command returns true
// if the command returns false we continue the message process
}
// 1 - We send the message back to the user.
if( chatRoomPrimaryKey.equals(player.getCurrentChatPrimaryKey()) ) {
if( voiceSoundLevel==ChatRoom.SHOUTING_VOICE_LEVEL )
message = message.toUpperCase();
player.sendMessage(this);
}
else if( voiceSoundLevel!=ChatRoom.SHOUTING_VOICE_LEVEL ) {
// player is trying to speak in a ChatRoom not near to him.
message = "<i>No one can hear you !</i>";
player.sendMessage(this);
return;
}
// 2 - We analyze who we must receive this message... it depends on the location...
// 2.1 - ROOM CASE
if ( myLocation.isRoom() ) {
// 2.1.1 - Get Current Room
Room myRoom = player.getMyRoom();
if (myRoom==null) {
Debug.signal( Debug.ERROR, this, "Error could not get current room ! "+player.getLocation() );
player.sendMessage( new WarningMessage("Your player has a bad location on Server ! Please report this bug !\nLocation:"+player.getLocation()) );
return;
}
// 2.1.2 - Voice Level
switch( voiceSoundLevel ) {
case ChatRoom.WHISPERING_VOICE_LEVEL :
// is it the default chat ? or another ?
boolean isDefaultChat = chatRoomPrimaryKey.equals(ChatRoom.DEFAULT_CHAT);
if(isDefaultChat)
players = myRoom.getMessageRouter().getPlayers();
else {
player.setIsChatMember(true);
if( player.getChatList()==null ) {
Debug.signal( Debug.ERROR, this, "No Chat List for player: "+player.getPrimaryKey() );
return;
}
players = player.getChatList().getPlayers( chatRoomPrimaryKey );
}
if(players==null) {
Debug.signal( Debug.ERROR, this, "No players found for chat: "+chatRoomPrimaryKey );
return;
}
// send the message
synchronized(players) {
Iterator it = players.values().iterator();
PlayerImpl p = null;
while ( it.hasNext() ) {
p = (PlayerImpl)it.next();
if (p!=player && ( p.isChatMember() || isDefaultChat ) )
p.sendChatMessage( this , player);
}
}
return;
case ChatRoom.NORMAL_VOICE_LEVEL :
// is it the default chat ? or another ?
if(chatRoomPrimaryKey.equals(ChatRoom.DEFAULT_CHAT))
players = myRoom.getMessageRouter().getPlayers();
else {
player.setIsChatMember(true);
if( player.getChatList()==null ) {
Debug.signal( Debug.ERROR, this, "No Chat List for player: "+player.getPrimaryKey() );
return;
}
players = player.getChatList().getPlayers( chatRoomPrimaryKey );
}
if(players==null) {
Debug.signal( Debug.ERROR, this, "No players found for chat: "+chatRoomPrimaryKey );
return;
}
// send the message
synchronized(players) {
Iterator it = players.values().iterator();
PlayerImpl p = null;
while ( it.hasNext() ) {
p = (PlayerImpl)it.next();
if (p!=player)
p.sendChatMessage( this, player );
}
}
return;
case ChatRoom.SHOUTING_VOICE_LEVEL :
players = myRoom.getMessageRouter().getPlayers();
if(players==null) {
Debug.signal( Debug.ERROR, this, "No players found for room: "+myRoom );
return;
}
message = message.toUpperCase();
// send the message to the players of the room
synchronized(players) {
Iterator it = players.values().iterator();
PlayerImpl p = null;
while ( it.hasNext() ) {
p = (PlayerImpl)it.next();
if (p!=player)
p.sendChatMessage( this , player );
}
}
// And players in other rooms
if(myRoom.getRoomLinks()==null)
return;
for( int j=0; j<myRoom.getRoomLinks().length; j++ ) {
Room otherRoom = myRoom.getRoomLinks()[j].getRoom1();
if( otherRoom==myRoom )
otherRoom = myRoom.getRoomLinks()[j].getRoom2();
players = otherRoom.getMessageRouter().getPlayers();
synchronized( players ) {
Iterator it = players.values().iterator();
while( it.hasNext() ) {
PlayerImpl p = (PlayerImpl)it.next();
p.sendChatMessage( this , player );
}
}
}
return;
} // end of switch
return; // should never be reached
}
// 2.2 - TOWN & WORLD CASE
MessageRouter mRouter = player.getMessageRouter();
if(mRouter==null) {
Debug.signal( Debug.ERROR, this, "No MessageRouter found for location: "+player.getLocation() );
return;
}
players = mRouter.getPlayers();
synchronized( players ) {
Iterator it = players.values().iterator();
while ( it.hasNext() ) {
PlayerImpl p = (PlayerImpl)it.next();
if (p!=player)
p.sendChatMessage( this , player );
}
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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