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📄 logchatcommand.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001-2002 WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */

package wotlas.server.chat;

import wotlas.server.*;
import wotlas.common.message.chat.SendTextMessage;
import wotlas.common.chat.ChatRoom;

import wotlas.utils.Debug;


/** "/log" chat command. To print a message in the server log.
 *
 * @author Aldiss
 */

public class LogChatCommand implements ChatCommand
{
 /*------------------------------------------------------------------------------------*/

   /** Returns the first part of the chat command. For example if your chat command
    *  has the following format '/msg playerId message' the prefix is '/msg'.
    *  Other example : if your command is '/who' the prefix is '/who'. 
    *
    * @return the chat command prefix that will help identify the command.
    */
      public String getChatCommandPrefix() {
      	 return "/log";
      }

 /*------------------------------------------------------------------------------------*/

   /** Voice sound level needed to exec this command. While most commands only need to be
    *  be spoken, others need to be shouted or whispered.
    *  
    *  @return ChatRoom.WHISPERING_VOICE_LEVEL if the command is to be whispered,
    *          ChatRoom.NORMAL_VOICE_LEVEL  if the command just need to be spoken,
    *          ChatRoom.SHOUTING_VOICE_LEVEL if the command needs to be shout.
    */
      public byte getChatCommandVoiceSoundLevel() {
         return ChatRoom.WHISPERING_VOICE_LEVEL;
      }

 /*------------------------------------------------------------------------------------*/

   /** Is this a secret command that musn't be displayed in public commands list ?
    * @return true if secret, false if public...
    */
      public boolean isHidden() {
      	 return true;
      }

 /*------------------------------------------------------------------------------------*/

   /** To get information on this command.
    * @return command full documentation.
    */
      public String getCommandDocumentation() {
      	return "<font size='4'>Command 'log'</font>" +
      	       "<br><b> Syntax :</b> /log [message] " +
      	       "<br><b> Voice  :</b> whisper voice level " +
      	       "<br><b> Descr  :</b> prints the given message in the server log." +
      	       "<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;It's useful if you want to report a bug." +
      	       "<br><b> Example:</b> /log Damned ! I got a null pointer exception !" ;
      }

 /*------------------------------------------------------------------------------------*/

   /** Method called to execute the command. Just use the response.setMessage() before
    *  sending it (if you have to).
    *
    *  @param message the string containing the chat command.
    *  @param player the player on which the command is executed
    *  @param response to use to send the result of the command to the client
    *  @return true if the message process is finished, false if this command was
    *          a 'modifier' to modify the rest of the message process.
    */
      public boolean exec( String message, PlayerImpl player, SendTextMessage response ) {

          if(message.indexOf(' ')!=4)
             return true; // no parameters

          message = message.substring(4);
          message = ""+player.getFullPlayerName()+" says: "+message;
          Debug.signal(Debug.NOTICE,null,message);

          message = "/cmd:Message printed to server "+ServerDirector.getServerID()+"'s log :<font color='red'> ''"+message+"'' </font>";
          response.setMessage(message);
          player.sendMessage(response);
          return true;
      }

 /*------------------------------------------------------------------------------------*/
}

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