📄 liememory.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2002 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.server;
/** Wotlas Lie Memory
* remembers player's meets
*
* @author Petrus
*/
public class LieMemory
{
/*------------------------------------------------------------------------------------*/
/** key of the player we meet
*/
public String otherPlayerKey;
/** fake name of other player
*/
public short otherPlayerFakeNameIndex;
/** Number of times we meet a player
*/
public int meetsNumber;
/** Last time we meet a player
*/
public long lastMeetTime;
/*------------------------------------------------------------------------------------*/
/** To get lastMeetTime
*/
public long getLastMeetTime() {
return lastMeetTime;
}
/** To set lastMeetTime
*/
public void setLastMeetTime(long lastMeetTime) {
this.lastMeetTime = lastMeetTime;
}
/** To get meetsNumber
*/
public int getMeetsNumber() {
return meetsNumber;
}
/** To set meetsNumber
*/
public void setMeetsNumber(int meetsNumber) {
this.meetsNumber = meetsNumber;
}
/** To get otherPlayerKey
*/
public String getOtherPlayerKey() {
return otherPlayerKey;
}
/** To set otherPlayerKey
*/
public void setOtherPlayerKey(String otherPlayerKey) {
this.otherPlayerKey = otherPlayerKey;
}
/** To get otherPlayerFakeNameIndex
*/
public short getOtherPlayerFakeNameIndex() {
return otherPlayerFakeNameIndex;
}
/** To set otherPlayerFakeNameIndex
*/
public void setOtherPlayerFakeNameIndex(short otherPlayerFakeNameIndex) {
this.otherPlayerFakeNameIndex = otherPlayerFakeNameIndex;
}
/** Empty constructor for persistence
*/
public LieMemory() {
;
}
/** Constructor
*/
public LieMemory(String otherPlayerKey, short otherPlayerFakeNameIndex, int meetType) {
this.otherPlayerKey = otherPlayerKey;
this.otherPlayerFakeNameIndex = otherPlayerFakeNameIndex;
this.meetsNumber = meetType;
this.lastMeetTime = System.currentTimeMillis();
}
/** Constructor
*/
public LieMemory(String otherPlayerKey, short otherPlayerFakeNameIndex, int meetType, long lastMeetTime) {
this.otherPlayerKey = otherPlayerKey;
this.otherPlayerFakeNameIndex = otherPlayerFakeNameIndex;
this.meetsNumber = meetType;
this.lastMeetTime = lastMeetTime;
}
/** Constructor
*/
public LieMemory(String otherPlayerKey, short otherPlayerFakeNameIndex) {
this(otherPlayerKey, otherPlayerFakeNameIndex, LieManager.MEET_SIMPLE);
}
}
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