📄 aielwarrior.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2003 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.character;
import java.io.*;
import java.awt.Color;
import wotlas.common.*;
import wotlas.common.universe.*;
import wotlas.common.objects.inventories.*;
import wotlas.libs.graphics2D.*;
import wotlas.libs.graphics2D.drawable.*;
import wotlas.libs.graphics2D.filter.*;
import wotlas.common.environment.*;
/** An Aiel Warrior character.
*
* @author Aldiss, Elann, Diego
* @see wotlas.common.character.Male
*/
public class AielWarrior extends Male {
/** id used in Serialized interface.
*/
private static final long serialVersionUID = 556565L;
/*------------------------------------------------------------------------------------*/
/** Aiel rank
*/
public final static String aielRank[][] = {
// Rank Name Rank Symbol
{ "Aiel Warrior", "warrior-0", },
};
/** Aiel rank
*/
public final static Color aielColor[] = {
// Rank Color
new Color(180,170,90),
};
/*------------------------------------------------------------------------------------*/
/** Aiel status ( warrior, ... ). [PUBLIC INFO]
*/
private String characterRank;
/*------------------------------------------------------------------------------------*/
/** Current Sprite.
*/
transient private Sprite aielSprite;
/** Current Shadow.
*/
transient private ShadowSprite aielShadowSprite;
/** Current Aura.
*/
transient private AuraEffect aielAuraEffect;
/** ColorImageFilter for InteriorMap Sprites.
*/
transient private ColorImageFilter filter;
/*------------------------------------------------------------------------------------*/
/** Constructor
*/
public AielWarrior() {
InitCharData();
InitWotData();
classes[0] = CLASSES_WOT_AIEL_WARRIOR;
this.charAttributes[this.ATTR_STR][this.IDX_ACTUAL] = 10;
this.charAttributes[this.ATTR_STR][this.IDX_MAX] = 10;
this.charAttributes[this.ATTR_INT][this.IDX_ACTUAL] = 10;
this.charAttributes[this.ATTR_INT][this.IDX_MAX] = 10;
this.charAttributes[this.ATTR_WIS][this.IDX_ACTUAL] = 10;
this.charAttributes[this.ATTR_WIS][this.IDX_MAX] = 10;
this.charAttributes[this.ATTR_CON][this.IDX_ACTUAL] = 10;
this.charAttributes[this.ATTR_CON][this.IDX_MAX] = 10;
this.charAttributes[this.ATTR_DEX][this.IDX_ACTUAL] = 10;
this.charAttributes[this.ATTR_DEX][this.IDX_MAX] = 10;
this.charAttributes[this.ATTR_CHA][this.IDX_ACTUAL] = 10;
this.charAttributes[this.ATTR_CHA][this.IDX_MAX] = 10;
}
/*------------------------------------------------------------------------------------*/
/** To get a Drawable for this character. This should not be used on the
* server side.
*
* The returned Drawable is unique : we always return the same drawable per
* AesSedai instance.
*
* @param player the player to chain the drawable to. If a XXXDataSupplier is needed
* we sets it to this player object.
* @return a Drawable for this character
*/
public Drawable getDrawable( Player player ) {
if( !player.getLocation().isTileMap() ){
if(aielSprite!=null)
return (Drawable) aielSprite;
// 1 - Sprite Creation + Filter
aielSprite = new Sprite( (SpriteDataSupplier) player, ImageLibRef.PLAYER_PRIORITY );
aielSprite.useAntialiasing(true);
updateColorFilter();
return aielSprite;
}
else {
if(fakeSprite!=null)
return (Drawable) fakeSprite;
int imageNr = 0;
switch( EnvironmentManager.whtGraphicSetIs() ){
case EnvironmentManager.GRAPHICS_SET_ROGUE:
imageNr = 0;
break;
default:
imageNr = EnvironmentManager.getDefaultNpcImageNr();
}
fakeSprite = new FakeSprite( (FakeSpriteDataSupplier) player, ImageLibRef.PLAYER_PRIORITY
, EnvironmentManager.getServerEnvironment().getGraphics(EnvironmentManager.SET_OF_NPC
)[ EnvironmentManager.getDefaultPlayerImage() ], imageNr );
return fakeSprite;
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Updates the color filter that is used for the AesSedai sprite.
*/
private void updateColorFilter() {
if(aielSprite==null)
return;
// no color filter to set...
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Return the character's shadow. Important: a character Drawable MUST have been created
* previously ( via a getDrawable call ). You don't want to create a shadow with no
* character, do you ?
*
* @return character's Shadow Drawable.
*/
public Drawable getShadow(){
if(aielShadowSprite!=null)
return (Drawable) aielShadowSprite;
// Shadow Creation
String path = null;
path = "players-0/shadows-3/aiel-w-walking-7";
aielShadowSprite = new ShadowSprite( aielSprite.getDataSupplier(),
new ImageIdentifier( path ),
ImageLibRef.SHADOW_PRIORITY, 4, 4 );
return aielShadowSprite;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Return the character's aura.
* @return character's Aura Drawable.
*/
public Drawable getAura(){
if(aielAuraEffect!=null) {
if(aielAuraEffect.isLive()) {
return null; // aura still displayed on screen
}
aielAuraEffect.reset();
return (Drawable) aielAuraEffect;
}
// Aura Creation
aielAuraEffect = new AuraEffect( aielSprite.getDataSupplier(), getAuraImage(),
ImageLibRef.AURA_PRIORITY, 5000 );
aielAuraEffect.useAntialiasing(true);
aielAuraEffect.setAuraMaxAlpha(0.5f);
return aielAuraEffect;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the Aura Image Identifier.
*/
private ImageIdentifier getAuraImage() {
// symbol selection
String symbolName = null;
for( int i=0; i<aielRank.length; i++ )
if( characterRank.equals(aielRank[i][0]) ) {
symbolName = aielRank[i][1];
break;
}
if(symbolName==null) symbolName=aielRank[0][1]; // default if not found
// Aura Creation
return new ImageIdentifier( "players-0/symbols-2/aiel-symbols-5/"+symbolName+".gif" );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Return the character's color.
* @return character's color
*/
public Color getColor(){
for( int i=0; i<aielRank.length; i++ )
if( characterRank.equals(aielRank[i][0]) )
return aielColor[i];
return Color.black;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the WotCharacter community name.
* @return the name of the community.
*/
public String getCommunityName() {
return "Aiel";
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the rank of this WotCharacter in his/her community.
* @return the rank of this wotcharacter in his/her community.
*/
public String getCharacterRank() {
return characterRank;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set the rank of this WotCharacter in his/her community.
* IMPORTANT : if the rank doesnot exist it is set to "unknown".
*
* @param rank the rank of this wotcharacter in his/her community.
*/
public void setCharacterRank( String rank ) {
if(rank!=null)
for( int i=0; i<aielRank.length; i++ )
if( rank.equals(aielRank[i][0]) ) {
characterRank = rank;
return; // success
}
characterRank="unknown"; // not found
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Returns an image for this character.
*
* @param playerLocation player current location
* @return image identifier of this character.
*/
public ImageIdentifier getImage( WotlasLocation playerLocation ) {
ImageIdentifier imID = super.getImage(playerLocation);
if( imID==null ) {
if(aielSprite!=null && filter!=null)
aielSprite.setDynamicImageFilter(filter);
// We return the default Aiel Image...
String path = null;
path = "players-0/aiel-9/aiel-warrior-walking-0";
return new ImageIdentifier( path );
}
if(aielSprite!=null)
aielSprite.setDynamicImageFilter( null ); // no filter for player small image
return imID;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Returns the fanfare sound of this character class.
* @return fanfare sound file name
*/
public String getFanfareSound() {
return "fanfare-aiel.wav";
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get a new Inventory for this WotCharacter.<br>
* In this case, it is an AielWarriorInventory.
* @return a new inventory for this char
*/
public Inventory createInventory()
{
return new AielWarriorInventory();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** write object data with serialize.
*/
public void writeExternal(java.io.ObjectOutput objectOutput)
throws java.io.IOException {
objectOutput.writeInt( ExternalizeGetVersion() );
super.writeExternal( objectOutput );
objectOutput.writeUTF( characterRank );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** read object data with serialize.
*/
public void readExternal(java.io.ObjectInput objectInput)
throws java.io.IOException, java.lang.ClassNotFoundException {
int IdTmp = objectInput.readInt();
if( IdTmp == ExternalizeGetVersion() ){
super.readExternal( objectInput );
characterRank = objectInput.readUTF();
} else {
// to do.... when new version
}
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** id version of data, used in serialized persistance.
*/
public int ExternalizeGetVersion(){
return 1;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** write object data to a stream to send data.
*/
public void writeObject(java.io.ObjectOutputStream objectOutput)
throws java.io.IOException {
objectOutput.writeInt( ExternalizeGetVersion() );
super.writeExternal( objectOutput );
objectOutput.writeUTF( characterRank );
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** read object data from a stream to recive data.
*/
public void readObject(java.io.ObjectInputStream objectInput)
throws java.io.IOException, java.lang.ClassNotFoundException {
int IdTmp = objectInput.readInt();
if( IdTmp == ExternalizeGetVersion() ){
super.readExternal( objectInput );
characterRank = objectInput.readUTF();
} else {
// to do.... when new version
}
}
/** used to store the drawable for tilemaps after creating it.
*/
transient private FakeSprite fakeSprite;
}
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