📄 basicchar.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001-2003 WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.character;
import wotlas.common.*;
import wotlas.common.universe.*;
import wotlas.common.objects.inventories.Inventory;
import wotlas.libs.graphics2D.*;
import wotlas.libs.graphics2D.drawable.*;
import java.io.*;
import java.awt.Color;
/** basic class of a Character.Each Player object possess
* one Character object, that should (actually) be a wotChar or a rlikeChar.
* rLikeChar = rogueLike character
*
* @author Aldiss, Elann, Diego
* @see wotlas.common.Player
* @see wotlas.libs.graphics2D.Drawable
*/
public abstract class BasicChar extends CharData {
/** id used in Serialized interface.
*/
private static final long serialVersionUID = 556565L;
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get a Drawable for this character. This should not be used on the
* server side.
*
* @param player the player to chain the drawable to. If a XXXDataSupplier is needed
* we sets it to this player object.
* @return a Drawable for this character.
*/
abstract public Drawable getDrawable( Player player );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Return the character's representative color.
* @return character's color.
*/
abstract public Color getColor();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the WotCharacter community name.
* @return the name of the community.
*/
abstract public String getCommunityName();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To get the rank of this WotCharacter in his/her community.
* @return the rank of this wotcharacter in his/her community.
*/
abstract public String getCharacterRank();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** To set the rank of this WotCharacter in his/her community.
* IMPORTANT : if the rank doesnot exist it is set to "unknown".
*
* @param rank the rank of this wotcharacter in his/her community.
*/
abstract public void setCharacterRank( String rank );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Returns the speed of this character.
*
* @param playerLocation player current location
* @return speed in pixel/s
*/
abstract public float getSpeed( WotlasLocation playerLocation );
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Returns the fanfare sound of this character class.
* @return fanfare sound file name
*/
abstract public String getFanfareSound();
/** To get a new Inventory for this WotCharacter.<br>
* NB : there is at least one Inventory class for each WotCharacter implementor.
* @return a new inventory for this char
*/
public abstract Inventory createInventory();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Return the character's shadow. Important: a character Drawable MUST have been created
* previously ( via a getDrawable call ). You don't want to create a shadow with no
* character, do you ?
* @return character's Shadow Drawable.
*/
public abstract Drawable getShadow();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Return the character's aura.
* @return character's Aura Drawable.
*/
public abstract Drawable getAura();
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/**
* return data to show in plugin panel attributesPlugin
* it's the same for all wotlas classes,
* change for Rogue Like classes, and
* any other diffent environment class.
*/
abstract public int[] showMaskCharAttributes();
/** return enviroment type : Actually are RogueLike or Wheel of Time
*
*/
abstract public byte getEnvironment();
}
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