📄 playeronthescreen.java
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/* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books. * Copyright (C) 2001-2003 WOTLAS Team * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */package wotlas.common.screenobject;import wotlas.common.*;import wotlas.common.character.*;import wotlas.common.action.*;import wotlas.common.universe.*;import wotlas.libs.graphics2D.*;import wotlas.libs.graphics2D.drawable.*;import wotlas.libs.graphics2D.filter.*;import wotlas.common.environment.*;import wotlas.common.movement.ScreenObjectPathFollower;import wotlas.common.movement.MovementComposer;import java.awt.Rectangle;/** * * @author Diego */public class PlayerOnTheScreen extends ScreenObject { transient private Player player; transient private ScreenObjectPathFollower movementComposer; transient private byte trajectoryLock[] = new byte[0]; public PlayerOnTheScreen(Player player) { this.player = player; this.x = player.getX(); this.y = player.getY(); this.loc = player.getLocation(); this.primaryKey = player.getPrimaryKey(); this.speed = player.getBasicChar().getSpeed( player.getLocation() ); } /** To get a Drawable for this character. This should not be used on the * server side. * * The returned Drawable is unique : we always return the same drawable per * AesSedai instance. * * @param player the player to chain the drawable to. If a XXXDataSupplier is needed * we sets it to this player object. * @return a Drawable for this character. */ public Drawable getDrawable() { if(memImage!=null) return (Drawable) memImage; int imageNr = 0; switch( EnvironmentManager.whtGraphicSetIs() ){ case EnvironmentManager.GRAPHICS_SET_ROGUE: imageNr = 7; break; default: imageNr = EnvironmentManager.getDefaultNpcImageNr(); } memImage = new FakeSprite( this, ImageLibRef.PLAYER_PRIORITY , EnvironmentManager.getServerEnvironment().getGraphics(EnvironmentManager.SET_OF_NPC )[2], imageNr ); return (Drawable) memImage; // cant do this if i dont know the player data : and i dont know it on the client side // return player.getBasicChar().getDrawable(player); } /** To get the image identifier to use. * * @return image identifier. */ public ImageIdentifier getImageIdentifier() { return new ImageIdentifier(); } public Player getPlayer(){ return player; } public boolean isConnectedToGame() { return player.isConnectedToGame(); } public void setLocation(WotlasLocation loc) { player.setLocation(loc); } public byte getTargetType() { return UserAction.TARGET_TYPE_PLAYER; } public CharData getCharData() { return player.getBasicChar(); } public void init(GraphicsDirector gDirector) { gDirector.addDrawable( getDrawable() ); trajectoryLock = new byte[0]; movementComposer = new ScreenObjectPathFollower(x,y,0); movementComposer.init( this ); } /* - - - - - - - - - - - SYNC ID MANIPULATION - - - - - - - - - - - - - - - - - - - -*/ /** To get the synchronization ID. This ID is used to synchronize this player on the * client & server side. The ID is incremented only when the player changes its map. * Movement messages that have a bad syncID are discarded. * @return sync ID */ public byte getSyncID(){ synchronized( syncID ) { return syncID[0]; } } /** To set the synchronization ID. See the getter for an explanation on this ID. * @param syncID new syncID */ public void setSyncID(byte syncID){ synchronized( this.syncID ) { this.syncID[0] = syncID; } } public float getSpeed(WotlasLocation loc) { return speed; } public MovementComposer getMovementComposer() { return movementComposer; } /** Tick */ public void tick() { // 1 - Movement Update synchronized( trajectoryLock ) { movementComposer.tick(); } } /** To get the X image position. * * @return x image cordinate */ public int getX() { if( movementComposer == null ) return x; else return (int)movementComposer.getXPosition(); } /** To get the Y image position. * * @return y image cordinate */ public int getY() { if( movementComposer == null ) return y; else return (int)movementComposer.getYPosition(); }}
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