📄 magicalobject.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.magicals;
import wotlas.common.power.*; // One and True Power - Weaves
import wotlas.common.objects.usefuls.UsefulObject;
/**
* The base class for all magical objects.
*
* @author Elann
* @see wotlas.common.objects.usefuls.UsefulObject
*/
public abstract class MagicalObject extends UsefulObject
{
/*------------------------------------------------------------------------------------*/
/** The weave produced by the object.
*/
private Weave magicEffect;
/** The powers involved in the magical action. THE CLASS POWER DOES NOT EXIST.
*/
private String[]/*Power[]*/ powersInvolved;
/*------------------------------------------------------------------------------------*/
/** The default constructor. Invokes UsefulObject's constructor.
*/
public MagicalObject()
{
super();
this.className="MagicalObject";
this.objectName="default magical object";
}
/** The parametric constructor. Invokes UsefulObject's constructor.
* @param magicEffect The Weave produced
* @param powersInvolved The Powers involved
*/
public MagicalObject(Weave magicEffect,String[]/*Power[]*/ powersInvolved)
{
super();
this.magicEffect=magicEffect;
this.powersInvolved=powersInvolved;
this.className="MagicalObject";
this.objectName="default magical object";
}
/*------------------------------------------------------------------------------------*/
/** Get the magical effect caused by the object when used.
* @return magicEffect
*/
public Weave getMagicEffect()
{
return magicEffect;
}
/** Get the powers involved in the magical effect.
* @return powersInvolved
*/
public String[]/*Power[]*/ getPowersInvolved()
{
return powersInvolved;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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