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📄 roominventory.java

📁 Vyger offers a D & D and Rogue-like environment in a graphical online roleplay game.
💻 JAVA
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/*
 * Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
 * Copyright (C) 2001 - WOTLAS Team
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
 */
 
package wotlas.common.objects.inventories;

import wotlas.common.objects.containers.Ground;
import wotlas.common.universe.WotlasLocation;
import wotlas.common.universe.Room;

/** 
 * This is the base class for all RoomInventories.<br>
 * It can also be considered as a standard Room with only the Ground for Container.
 *
 * The WotlasLocation field is needed for persistance purpose ( see WorldManager.load 
 * and save )
 * @author Elann, Aldiss
 */

public class RoomInventory {

 /*------------------------------------------------------------------------------------*/

  /** The ground of the room. Used to manage the objects disposed on the ground.
   */
      protected Ground ground;

  /** Our location.
   */
      private WotlasLocation location;

 /*------------------------------------------------------------------------------------*/

  /** Default constructor
   */
    public RoomInventory() {
    } 
 
 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
 
  /** Get the ground.
   * @return ground
   */
    public Ground getGround()
    {
        return ground;
    }

  /** Set the ground.
   * @param ground the new ground
   */
    public void setGround(Ground ground)
    {
        this.ground=ground;
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
 
  /** Get the Location of this room inventory
   * @return location
   */
    public WotlasLocation getLocation()
    {
        return location;
    }

  /** Set the Location of this room inventory
   * @param location Location of this room inventory
   */
    public void setLocation(WotlasLocation location)
    {
        this.location=location;
    }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/

 /** Set the room owner of the RoomInventory. 
  * @param ownerRoom the new room owner
  */
  public void setOwnerRoom(Room ownerRoom) {
     ground.setOwnerRoom(ownerRoom);
     location = new WotlasLocation(ownerRoom.getLocation());
  }

 /** Get the room owner of the RoomInventory. 
  * @return ownerRoom
  */
  public Room getOwnerRoom() {
   return ground.getOwnerRoom();
  }

 /* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/ 
 
}

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