📄 roominventory.java
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/*
* Light And Shadow. A Persistent Universe based on Robert Jordan's Wheel of Time Books.
* Copyright (C) 2001 - WOTLAS Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
package wotlas.common.objects.inventories;
import wotlas.common.objects.containers.Ground;
import wotlas.common.universe.WotlasLocation;
import wotlas.common.universe.Room;
/**
* This is the base class for all RoomInventories.<br>
* It can also be considered as a standard Room with only the Ground for Container.
*
* The WotlasLocation field is needed for persistance purpose ( see WorldManager.load
* and save )
* @author Elann, Aldiss
*/
public class RoomInventory {
/*------------------------------------------------------------------------------------*/
/** The ground of the room. Used to manage the objects disposed on the ground.
*/
protected Ground ground;
/** Our location.
*/
private WotlasLocation location;
/*------------------------------------------------------------------------------------*/
/** Default constructor
*/
public RoomInventory() {
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the ground.
* @return ground
*/
public Ground getGround()
{
return ground;
}
/** Set the ground.
* @param ground the new ground
*/
public void setGround(Ground ground)
{
this.ground=ground;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Get the Location of this room inventory
* @return location
*/
public WotlasLocation getLocation()
{
return location;
}
/** Set the Location of this room inventory
* @param location Location of this room inventory
*/
public void setLocation(WotlasLocation location)
{
this.location=location;
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
/** Set the room owner of the RoomInventory.
* @param ownerRoom the new room owner
*/
public void setOwnerRoom(Room ownerRoom) {
ground.setOwnerRoom(ownerRoom);
location = new WotlasLocation(ownerRoom.getLocation());
}
/** Get the room owner of the RoomInventory.
* @return ownerRoom
*/
public Room getOwnerRoom() {
return ground.getOwnerRoom();
}
/* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -*/
}
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